Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
DonMisa1111
Kukulkan
Level 15
God Stats
3W - 1L
1,506 SR
Queue Stats
5W - 3L
1,499 Elo+
Party 1
Neith
Neith
OVMRGaming
Neith
Level 9
God Stats
7W - 5L
1,496 SR
Queue Stats
9W - 8L
1,449 Elo+
Party 3
Hercules
Hercules
Wyvern87
Hercules
Level 19
God Stats
5W - 2L
1,815 SR
Queue Stats
33W - 19L
1,718 Elo+
Party 1
Odin
Odin
llParkerll
Odin
Level 57
God Stats
3W - 0L
1,500 SR
Queue Stats
357W - 349L
1,473 Elo+
Party 3
Team Averages
Level 21
1,563 SR
1,528 Elo+

VS

Team Averages
Level 20
1,511 SR
1,417 Elo+
Gilgamesh
Gilgamesh
Eagledagger
Gilgamesh
Level 25
God Stats
21W - 18L
1,565 SR
Queue Stats
118W - 112L
1,456 Elo+
Party 2
Eset
Eset
LuckyDays98
Eset
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 98L
1,506 Elo+
Party 2
Skadi
Skadi
SrayAnarchy
Skadi
Level 19
God Stats
0W - 3L
1,490 SR
Queue Stats
3W - 7L
1,280 Elo+
Party 4
Sol
Sol
bubbarotondo
Sol
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,340 Elo+
Party 4
Odin
Odin
toxicavenger85
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 7
6,750
519
7,267
10,803
7,451
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
DonMisa1111
Kukulkan
10
1 / 1 / 2
6,209
478
1,656
3,268
1,039
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
1 / 6 / 3
5,639
434
1,982
6,758
1,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Wyvern87
Hercules
14
12 / 1 / 0
8,355
643
8,079
9,179
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 1
7,273
559
3,360
7,501
4,940
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eagledagger
Gilgamesh
9
4 / 3 / 0
6,927
533
4,681
8,537
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 7 / 2
6,444
496
2,595
6,621
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 3 / 1
6,169
475
6,454
6,940
1,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,368
413
3,751
5,511
1,736
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
1 / 1 / 1
6,344
488
3,100
6,711
4,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
11
12
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
7
4.5
W
Kukulkan
DonMisa1111
Kukulkan
1
1
2
2
L
Gilgamesh
Eagledagger
Gilgamesh
4
3
0
1.33
L
1
7
2
0.29
W
Neith
1
6
3
0.42
L
5
3
1
1.83
W
Hercules
Wyvern87
Hercules
12
1
0
12
L
0
3
1
0.17
W
2
3
1
0.83
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,344
Damage
20,581
37,509
Taken
34,320
19,304
Mitigated
13,722
15,442
Healing
7,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,267
944
297
6,078
10,803
7,451
128
2,088
8,715
37,846
0
W
Kukulkan
DonMisa1111
Kukulkan
1,656
137
0
410
3,268
1,039
562
819
2,381
25,299
0
L
Gilgamesh
Eagledagger
Gilgamesh
4,681
1,780
0
2,085
8,537
3,532
0
1,732
6,805
0
22,000
L
2,595
458
0
101
6,621
2,138
0
1,767
4,854
25,301
0
W
Neith
1,982
684
0
1,740
6,758
1,938
690
913
5,845
0
17,363
L
6,454
3,592
0
1,266
6,940
1,845
921
3,040
3,900
0
24,307
W
Hercules
Wyvern87
Hercules
8,079
2,952
0
4,890
9,179
3,936
0
1,456
7,555
0
44,595
L
3,751
752
0
1,441
5,511
1,736
199
2,268
3,243
22,371
1,412
W
3,360
895
0
2,027
7,501
4,940
117
635
6,826
0
38,481
L
3,100
951
0
2,147
6,711
4,471
300
116
6,595
0
23,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,226
Gold Earned
31,252
331
Minions Killed
223
0
Camps Cleared
0
1,182,035
Distance Traveled
1,138,258
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,750
519
66
5
0
250,217
1
W
Kukulkan
6,209
478
62
5
0
234,268
0
L
Gilgamesh
6,927
533
44
3
0
248,080
0
L
Eset
6,444
496
48
4
0
216,900
0
W
Neith
5,639
434
31
2
0
189,202
0
L
Skadi
6,169
475
38
3
0
225,527
0
W
Hercules
8,355
643
77
6
0
274,119
5
L
Sol
5,368
413
40
3
0
205,545
3
W
Odin
7,273
559
95
7
0
234,229
1
L
Odin
6,344
488
53
4
0
242,206
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role