Player Matchup

Tiamat
Tiamat
Diamond I
Aidenokea
Tiamat
Diamond I
Level 160
God Stats
3W - 2L
1,847 SR
Queue Stats
79W - 60L
2,417 MMR
Party 2
Ravana
Ravana
Diamond I
Dead_Quinn935
Ravana
Diamond I
Level 160
God Stats
11W - 4L
1,747 SR
Queue Stats
479W - 476L
2,374 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Lowkey Jumpman
Erlang Shen
Diamond V
Level 81
God Stats
7W - 4L
1,713 SR
Queue Stats
46W - 23L
2,378 MMR
Solo
Medusa
Medusa
Diamond III
Nutrioid
Medusa
Diamond III
Level 160
God Stats
1W - 0L
1,542 SR
Queue Stats
70W - 63L
2,266 MMR
Solo
Cerberus
Cerberus
Diamond IV
xxxMegaxManxxx
Cerberus
Diamond IV
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
71W - 57L
2,326 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,670 SR
2,352 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,598 SR
2,186 MMR
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
LX Ryz3 LV
Loki
Masters
Level 160
God Stats
48W - 37L
1,684 SR
Queue Stats
561W - 563L
2,567 MMR
Party 1
Persephone
Persephone
Diamond III
Siralejandro97
Persephone
Diamond III
Level 160
God Stats
4W - 8L
1,604 SR
Queue Stats
186W - 184L
2,371 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
ahmyo24
Sun Wukong
Diamond III
Level 160
God Stats
5W - 5L
1,662 SR
Queue Stats
1,157W - 1,175L
2,280 MMR
Solo
Neith
Neith
Diamond IV
l Wonng l
Neith
Diamond IV
Level 159
God Stats
5W - 9L
1,539 SR
Queue Stats
160W - 146L
2,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aidenokea
Tiamat
20
5 / 2 / 9
13,610
619
19,274
11,435
9,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
4 / 1 / 7
12,831
583
13,568
11,856
8,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Lowkey Jumpman
Erlang Shen
20
6 / 2 / 1
14,633
665
18,953
18,852
21,570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Nutrioid
Medusa
20
9 / 3 / 6
14,109
641
19,017
18,182
10,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
18
4 / 1 / 14
13,552
616
11,144
23,181
30,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GilgameshMorgan Le FayTsukuyomiAthena

VS

Bans
DanzaburouChironHeimdallrSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 3 / 3
9,968
453
5,539
26,229
29,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 7 / 5
10,837
493
12,581
20,915
7,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Persephone
Siralejandro97
Persephone
16
3 / 7 / 2
11,142
506
12,598
17,603
6,400
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ahmyo24
Sun Wukong
18
0 / 4 / 1
10,689
486
8,637
21,478
17,111
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
l Wonng l
Neith
18
2 / 7 / 2
11,227
510
9,121
15,573
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
28
Kills
9
9
Deaths
28
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
3
1.17
W
Tiamat
Aidenokea
Tiamat
5
2
9
4.75
W
4
1
7
7.5
L
2
7
5
0.64
W
Erlang Shen
Lowkey Jumpman
Erlang Shen
6
2
1
3.25
W
Medusa
Nutrioid
Medusa
9
3
6
4
L
Persephone
Siralejandro97
Persephone
3
7
2
0.57
L
Sun Wukong
ahmyo24
Sun Wukong
0
4
1
0.13
L
Neith
l Wonng l
Neith
2
7
2
0.43
W
Cerberus
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,956
Damage
48,476
83,506
Taken
101,798
80,930
Mitigated
65,625
27,018
Healing
25,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,539
700
123
5,416
26,229
29,627
0
12,960
12,915
28,532
0
W
Tiamat
Aidenokea
Tiamat
19,274
2,893
717
4,985
11,435
9,753
2,463
4,114
7,220
108,196
0
W
13,568
3,947
0
4,501
11,856
8,816
1,004
3,414
8,442
0
96,799
L
12,581
4,864
0
4,522
20,915
7,276
0
4,923
15,992
0
76,033
W
Erlang Shen
Lowkey Jumpman
Erlang Shen
18,953
9,645
0
5,630
18,852
21,570
882
1,925
16,927
5,407
98,633
W
Medusa
Nutrioid
Medusa
19,017
8,634
0
5,680
18,182
10,322
6,991
3,727
14,455
0
125,757
L
Persephone
Siralejandro97
Persephone
12,598
606
0
3,138
17,603
6,400
52
8,323
9,273
63,096
0
L
Sun Wukong
ahmyo24
Sun Wukong
8,637
1,533
0
8,822
21,478
17,111
0
1,413
20,065
0
84,092
L
Neith
l Wonng l
Neith
9,121
3,644
0
3,564
15,573
5,211
52
3,423
11,989
0
86,057
W
Cerberus
11,144
771
0
5,505
23,181
30,469
330
6,453
16,728
31,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,735
Gold Earned
53,863
706
Minions Killed
662
0
Camps Cleared
0
2,175,702
Distance Traveled
2,000,801
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,968
453
69
3
0
391,971
3
W
Tiamat
13,610
619
168
8
0
430,787
11
W
Ravana
12,831
583
145
7
0
468,752
6
L
Loki
10,837
493
127
6
0
416,462
2
W
Erlang Shen
14,633
665
180
8
0
452,929
2
W
Medusa
14,109
641
180
8
0
375,285
2
L
Persephone
11,142
506
143
7
0
388,496
4
L
Sun Wukong
10,689
486
168
8
0
437,478
2
L
Neith
11,227
510
155
7
0
366,394
3
W
Cerberus
13,552
616
33
2
0
447,949
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role