Player Matchup

Osiris
Osiris
AppealingBlaze
Osiris
Level 106
God Stats
4W - 3L
1,557 SR
Queue Stats
208W - 200L
1,504 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IVIaruden
Morgan Le Fay
Level 106
God Stats
11W - 3L
1,758 SR
Queue Stats
105W - 96L
1,471 Elo+
Party 1
Chaac
Chaac
LootPandaaa
Chaac
Level 83
God Stats
9W - 8L
1,529 SR
Queue Stats
94W - 96L
1,503 Elo+
Party 1
Sol
Sol
YuuGbowy
Sol
Level 145
God Stats
28W - 25L
1,559 SR
Queue Stats
703W - 679L
1,514 Elo+
Solo
Izanami
Izanami
xPokGaix
Izanami
Level 149
God Stats
40W - 17L
1,688 SR
Queue Stats
760W - 748L
1,442 Elo+
Solo
Team Averages
Level 118
1,618 SR
1,487 Elo+

VS

Team Averages
Level 93
1,567 SR
1,478 Elo+
Bakasura
Bakasura
BebopBroskiTTV
Bakasura
Level 89
God Stats
21W - 15L
1,512 SR
Queue Stats
90W - 91L
1,479 Elo+
Solo
Heimdallr
Heimdallr
Derpator
Heimdallr
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
423W - 359L
1,511 Elo+
Solo
Athena
Athena
OOO Spink
Athena
Level 85
God Stats
43W - 42L
1,501 SR
Queue Stats
170W - 164L
1,461 Elo+
Solo
Amaterasu
Amaterasu
Zakeetis
Amaterasu
Level 125
God Stats
3W - 3L
1,568 SR
Queue Stats
258W - 247L
1,473 Elo+
Solo
Chronos
Chronos
versatileshark0
Chronos
Level 90
God Stats
0W - 1L
1,752 SR
Queue Stats
33W - 36L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 9
7,665
590
6,682
9,537
4,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
IVIaruden
Morgan Le Fay
14
8 / 0 / 3
8,374
644
8,447
7,167
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 4 / 4
6,513
501
7,444
12,019
7,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 3 / 2
7,477
575
7,821
9,287
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
xPokGaix
Izanami
14
3 / 2 / 1
8,163
628
4,152
7,322
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
3 / 2 / 3
7,269
559
4,415
7,832
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Derpator
Heimdallr
10
3 / 4 / 0
6,255
481
8,063
8,344
2,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
OOO Spink
Athena
8
0 / 4 / 4
5,807
447
5,443
10,467
5,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amaterasu
Zakeetis
Amaterasu
12
4 / 5 / 2
7,270
559
7,390
12,455
8,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 0
6,144
473
1,766
7,763
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
10
10
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Bakasura
3
2
3
2.25
L
Heimdallr
Derpator
Heimdallr
3
4
0
0.75
W
Morgan Le Fay
IVIaruden
Morgan Le Fay
8
0
3
9.5
W
1
4
4
0.75
L
Athena
OOO Spink
Athena
0
4
4
0.5
W
4
3
2
1.67
L
Amaterasu
Zakeetis
Amaterasu
4
5
2
1
L
0
4
0
0
W
Izanami
xPokGaix
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,546
Damage
27,077
45,332
Taken
46,861
17,997
Mitigated
22,818
19,596
Healing
13,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,682
1,826
357
4,467
9,537
4,021
91
3,079
6,430
0
18,663
L
Bakasura
4,415
2,884
0
2,803
7,832
3,489
0
761
6,857
0
31,299
L
Heimdallr
Derpator
Heimdallr
8,063
4,174
0
1,926
8,344
2,727
0
4,903
3,441
0
35,247
W
Morgan Le Fay
IVIaruden
Morgan Le Fay
8,447
1,266
0
1,218
7,167
2,286
183
2,884
4,183
47,466
0
W
7,444
2,436
315
4,254
12,019
7,335
529
172
11,572
0
23,241
L
Athena
OOO Spink
Athena
5,443
1,522
473
3,215
10,467
5,383
0
5,650
4,817
16,340
0
W
7,821
2,341
0
5,231
9,287
2,272
1,377
1,074
8,213
47,563
0
L
Amaterasu
Zakeetis
Amaterasu
7,390
3,804
0
4,905
12,455
8,480
458
474
11,246
0
34,111
L
1,766
0
0
636
7,763
2,739
658
4,480
3,283
32,068
0
W
Izanami
xPokGaix
Izanami
4,152
3,196
0
3,754
7,322
2,083
2,755
0
7,167
0
56,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
32,745
370
Minions Killed
284
0
Camps Cleared
0
1,271,771
Distance Traveled
1,236,906
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,665
590
27
2
0
313,971
4
L
Bakasura
7,269
559
74
6
0
302,317
0
L
Heimdallr
6,255
481
61
5
0
213,042
1
W
Morgan Le Fay
8,374
644
88
7
0
262,621
3
W
Chaac
6,513
501
36
3
0
221,017
2
L
Athena
5,807
447
21
2
0
266,696
3
W
Sol
7,477
575
90
7
0
242,698
1
L
Amaterasu
7,270
559
58
4
0
229,680
0
L
Chronos
6,144
473
70
5
0
225,171
0
W
Izanami
8,163
628
129
10
0
231,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role