Player Matchup

Izanami
Izanami
projectcronos72
Izanami
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,549 Elo+
Party 1
Jormungandr
Jormungandr
wellikimbad
Jormungandr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,367 Elo+
Party 1
Scylla
Scylla
zalfog
Scylla
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,549 Elo+
Party 1
Team Averages
Level 110
1,500 SR
1,488 Elo+

VS

Team Averages
Level 149
1,337 SR
1,560 Elo+
Hercules
Hercules
J-P1_4
Hercules
Level 132
God Stats
2W - 4L
1,427 SR
Queue Stats
294W - 262L
1,569 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sylnt69
Morgan Le Fay
Level 160
God Stats
113W - 159L
1,446 SR
Queue Stats
379W - 452L
1,523 Elo+
Solo
Fenrir
Fenrir
igotgame2218
Fenrir
Level 154
God Stats
0W - 4L
1,138 SR
Queue Stats
248W - 212L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
9,626
802
18,959
7,655
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
wellikimbad
Jormungandr
13
3 / 2 / 10
8,728
727
6,908
9,580
9,124
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
zalfog
Scylla
12
2 / 3 / 9
8,239
687
6,956
5,966
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
J-P1_4
Hercules
11
1 / 5 / 2
7,261
605
3,529
13,300
8,457
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Sylnt69
Morgan Le Fay
11
1 / 1 / 2
7,381
615
8,266
14,642
8,146
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
11
3 / 7 / 3
8,374
698
6,407
13,801
9,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
5
6
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
J-P1_4
Hercules
1
5
2
0.4
L
Morgan Le Fay
Sylnt69
Morgan Le Fay
1
1
2
2
L
Fenrir
3
7
3
0.64
W
8
1
4
10
W
Jormungandr
wellikimbad
Jormungandr
3
2
10
4
W
Scylla
zalfog
Scylla
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,823
Damage
18,202
23,201
Taken
41,743
14,319
Mitigated
25,604
2,950
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
J-P1_4
Hercules
3,529
424
126
2,012
13,300
8,457
516
3,416
9,778
0
14,705
L
Morgan Le Fay
Sylnt69
Morgan Le Fay
8,266
652
0
3,437
14,642
8,146
324
4,739
9,791
34,090
0
L
Fenrir
6,407
1,247
183
2,599
13,801
9,001
0
5,295
8,310
0
17,492
W
18,959
10,743
0
285
7,655
3,365
2,185
2,655
5,000
0
59,607
W
Jormungandr
wellikimbad
Jormungandr
6,908
1,973
285
184
9,580
9,124
152
4,290
5,290
19,238
0
W
Scylla
zalfog
Scylla
6,956
1,724
0
2,196
5,966
1,830
487
1,321
4,645
23,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,593
Gold Earned
23,016
147
Minions Killed
90
0
Camps Cleared
0
582,374
Distance Traveled
627,197
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,261
605
18
2
0
205,583
2
L
Morgan Le Fay
7,381
615
49
4
0
216,572
1
L
Fenrir
8,374
698
23
2
0
205,042
0
W
Izanami
9,626
802
83
7
0
205,770
1
W
Jormungandr
8,728
727
25
2
0
183,458
1
W
Scylla
8,239
687
39
3
0
193,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role