Player Matchup

Freya
Freya
D3vil-2zunami
Freya
Level 19
God Stats
9W - 5L
1,273 SR
Queue Stats
36W - 24L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
RAGING_OFFICER
Jormungandr
Level 85
God Stats
2W - 1L
1,607 SR
Queue Stats
131W - 138L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
StevNuggs4hire
Cthulhu
Level 66
God Stats
28W - 28L
1,552 SR
Queue Stats
104W - 122L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
adambomb247
Gilgamesh
Level 88
God Stats
17W - 12L
1,649 SR
Queue Stats
320W - 368L
1,437 Elo+
Party 1
Izanami
Izanami
xGeminiWolfx
Izanami
Level 106
God Stats
2W - 4L
1,533 SR
Queue Stats
193W - 212L
1,461 Elo+
Party 1
Team Averages
Level 73
1,523 SR
1,454 Elo+

VS

Team Averages
Level 91
1,751 SR
1,419 Elo+
Geb
Geb
Bat_girl025
Geb
Level 21
God Stats
14W - 9L
1,513 SR
Queue Stats
27W - 46L
1,259 Elo+
Party 2
Izanami
Izanami
Mattarchuk
Izanami
Level 123
God Stats
6W - 1L
1,962 SR
Queue Stats
139W - 136L
1,466 Elo+
Party 2
Cerberus
Cerberus
Sam_la_Plante
Cerberus
Level 100
God Stats
25W - 9L
1,824 SR
Queue Stats
371W - 319L
1,506 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
iTz-MagicSheep
Morgan Le Fay
Level 114
God Stats
15W - 14L
1,704 SR
Queue Stats
299W - 257L
1,464 Elo+
Party 3
Mercury
Mercury
kingjamesroc15
Mercury
Level 97
God Stats
13W - 5L
1,751 SR
Queue Stats
608W - 626L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
8,403
467
6,089
12,952
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
RAGING_OFFICER
Jormungandr
12
4 / 6 / 2
8,467
470
10,125
18,987
16,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 4 / 1
8,702
483
7,915
13,042
10,240
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
adambomb247
Gilgamesh
13
1 / 4 / 2
8,283
460
7,802
16,228
5,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
xGeminiWolfx
Izanami
16
4 / 5 / 5
10,034
557
14,637
11,964
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
8,607
478
2,126
13,120
7,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Mattarchuk
Izanami
16
5 / 1 / 4
9,299
517
6,300
10,139
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Sam_la_Plante
Cerberus
16
3 / 1 / 4
10,019
557
11,384
17,070
13,520
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
iTz-MagicSheep
Morgan Le Fay
18
14 / 1 / 4
11,305
628
21,661
12,261
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 3 / 10
9,936
552
9,111
11,886
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
27
28
Deaths
12
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
L
2
9
1
0.28
W
Izanami
Mattarchuk
Izanami
5
1
4
7
L
Jormungandr
RAGING_OFFICER
Jormungandr
4
6
2
0.83
W
Cerberus
Sam_la_Plante
Cerberus
3
1
4
5
L
1
4
1
0.38
L
Gilgamesh
adambomb247
Gilgamesh
1
4
2
0.5
W
Morgan Le Fay
iTz-MagicSheep
Morgan Le Fay
14
1
4
16
W
4
3
10
3
L
Izanami
xGeminiWolfx
Izanami
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,568
Damage
50,582
73,173
Taken
64,476
38,939
Mitigated
33,976
13,752
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,126
487
86
202
13,120
7,471
0
2,575
10,212
14,678
0
L
6,089
2,556
0
2,003
12,952
3,506
754
8,534
4,418
35,164
0
W
Izanami
Mattarchuk
Izanami
6,300
4,538
0
2,690
10,139
3,325
0
3,248
6,602
0
70,515
L
Jormungandr
RAGING_OFFICER
Jormungandr
10,125
1,592
0
3,060
18,987
16,187
89
7,098
11,889
34,509
0
W
Cerberus
Sam_la_Plante
Cerberus
11,384
1,277
0
8,364
17,070
13,520
0
8,088
8,935
65,081
0
L
7,915
1,128
80
2,586
13,042
10,240
0
8,368
4,674
53,030
0
L
Gilgamesh
adambomb247
Gilgamesh
7,802
2,075
0
2,948
16,228
5,268
0
6,767
9,461
0
56,949
W
Morgan Le Fay
iTz-MagicSheep
Morgan Le Fay
21,661
2,543
0
3,605
12,261
4,850
746
5,696
6,159
72,511
0
W
9,111
3,909
0
455
11,886
4,810
0
3,290
8,439
0
79,647
L
Izanami
xGeminiWolfx
Izanami
14,637
9,655
0
3,075
11,964
3,738
1,191
4,554
7,410
0
81,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,889
Gold Earned
49,166
460
Minions Killed
525
0
Camps Cleared
0
1,660,317
Distance Traveled
1,813,163
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,607
478
21
1
0
334,277
0
L
Freya
8,403
467
79
4
0
310,600
0
W
Izanami
9,299
517
134
7
0
351,303
3
L
Jormungandr
8,467
470
40
2
0
309,157
0
W
Cerberus
10,019
557
136
8
0
357,688
2
L
Cthulhu
8,702
483
93
5
0
375,339
1
L
Gilgamesh
8,283
460
99
6
0
385,271
0
W
Morgan Le Fay
11,305
628
112
6
0
359,216
2
W
Mercury
9,936
552
122
7
0
410,679
1
L
Izanami
10,034
557
149
8
0
279,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role