Player Matchup

Hachiman
Hachiman
Animated_sloth
Hachiman
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 135L
1,359 Elo+
Party 2
Amaterasu
Amaterasu
Kno3science
Amaterasu
Level 20
God Stats
3W - 2L
1,502 SR
Queue Stats
46W - 56L
1,309 Elo+
Party 2
Bakasura
Bakasura
SavageProdigyy
Bakasura
Level 25
God Stats
14W - 11L
1,597 SR
Queue Stats
60W - 81L
1,317 Elo+
Party 2
Agni
Agni
issaNeptunia
Agni
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 63L
1,338 Elo+
Party 2
Kali
Kali
jpruneda03
Kali
Level 16
God Stats
20W - 22L
1,261 SR
Queue Stats
108W - 104L
1,268 Elo+
Solo
Team Averages
Level 25
1,472 SR
1,318 Elo+

VS

Team Averages
Level 30
1,504 SR
1,195 Elo+
Morgan Le Fay
Morgan Le Fay
Eric_GP1
Morgan Le Fay
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
959 Elo+
Solo
Athena
Athena
Miles-of-Trials9
Athena
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 15L
1,146 Elo+
Party 1
Da Ji
Da Ji
ODIN IGY6
Da Ji
Level 17
God Stats
0W - 3L
1,278 SR
Queue Stats
196W - 234L
1,237 Elo+
Party 1
Cthulhu
Cthulhu
OG Pooptown
Cthulhu
Level 7
God Stats
19W - 18L
1,744 SR
Queue Stats
25W - 29L
1,455 Elo+
Party 1
Ra
Ra
THOR IGY6
Ra
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
198W - 240L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 2 / 7
11,361
516
10,881
11,582
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Kno3science
Amaterasu
19
11 / 2 / 6
13,693
622
12,926
25,191
17,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
17
9 / 4 / 8
12,262
557
11,052
17,727
9,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 6 / 11
11,600
527
15,159
14,118
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
10 / 4 / 5
12,134
552
9,781
22,508
9,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eric_GP1
Morgan Le Fay
7
0 / 8 / 2
6,617
301
278
5,648
1,105
15
3 / 4 / 5
10,849
493
10,186
26,678
22,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
ODIN IGY6
Da Ji
13
3 / 12 / 1
8,951
407
6,613
17,289
4,946
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
OG Pooptown
Cthulhu
15
2 / 9 / 2
9,218
419
9,285
17,871
9,503
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 7 / 2
11,037
502
15,825
11,603
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
39
Kills
15
18
Deaths
40
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
2
7
2.75
L
Morgan Le Fay
Eric_GP1
Morgan Le Fay
0
8
2
0.13
W
Amaterasu
Kno3science
Amaterasu
11
2
6
7
L
3
4
5
1.38
L
Da Ji
ODIN IGY6
Da Ji
3
12
1
0.29
L
Cthulhu
OG Pooptown
Cthulhu
2
9
2
0.33
W
Bakasura
9
4
8
3.25
L
7
7
2
1.14
W
7
6
11
2.08
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,799
Damage
42,187
91,126
Taken
79,089
45,313
Mitigated
42,985
31,085
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
10,881
7,508
0
2,932
11,582
4,095
4,539
5,346
6,030
0
67,269
L
Morgan Le Fay
Eric_GP1
Morgan Le Fay
278
226
0
0
5,648
1,105
0
837
4,811
2,041
0
W
Amaterasu
Kno3science
Amaterasu
12,926
7,321
592
10,662
25,191
17,556
3,176
9,899
15,195
0
74,295
L
10,186
2,320
0
1,000
26,678
22,793
0
6,450
19,326
30,746
0
L
Da Ji
ODIN IGY6
Da Ji
6,613
2,707
0
600
17,289
4,946
0
4,378
12,155
0
32,121
L
Cthulhu
OG Pooptown
Cthulhu
9,285
723
128
0
17,871
9,503
159
906
16,872
37,839
0
W
Bakasura
11,052
7,237
0
5,039
17,727
9,218
4,061
5,658
11,562
0
51,352
L
15,825
1,327
1,329
1,358
11,603
4,638
673
2,588
8,722
61,718
0
W
15,159
1,524
0
1,779
14,118
5,288
855
8,860
4,856
54,870
0
W
9,781
5,346
266
9,815
22,508
9,156
418
7,962
14,266
0
67,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,050
Gold Earned
46,672
456
Minions Killed
254
0
Camps Cleared
0
2,018,006
Distance Traveled
1,711,098
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,361
516
100
5
0
344,841
0
L
Morgan Le Fay
6,617
301
6
0
0
166,359
1
W
Amaterasu
13,693
622
121
6
0
429,024
1
L
Athena
10,849
493
34
2
0
442,082
3
L
Da Ji
8,951
407
45
2
0
349,208
3
L
Cthulhu
9,218
419
60
3
0
354,522
0
W
Bakasura
12,262
557
79
4
0
408,287
0
L
Ra
11,037
502
109
5
0
398,927
3
W
Agni
11,600
527
82
4
0
376,614
0
W
Kali
12,134
552
74
3
0
459,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role