Player Matchup

Ymir
Ymir
Benimaru13_-
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,440 Elo+
Party 1
Sol
Sol
KingSilo_
Sol
Level 84
God Stats
7W - 0L
1,786 SR
Queue Stats
27W - 27L
1,431 Elo+
Party 1
Chiron
Chiron
itachisgambit
Chiron
Level 29
God Stats
2W - 0L
1,809 SR
Queue Stats
10W - 28L
1,189 Elo+
Party 1
Team Averages
Level 41
1,698 SR
1,353 Elo+

VS

Team Averages
Level 45
1,344 SR
1,225 Elo+
Anubis
Anubis
Kidz Bop Vol 69
Anubis
Level 14
God Stats
18W - 7L
1,251 SR
Queue Stats
74W - 74L
1,155 Elo+
Party 2
Neith
Neith
MissNerfThis
Neith
Level 58
God Stats
28W - 29L
1,430 SR
Queue Stats
232W - 265L
1,259 Elo+
Party 2
Chaac
Chaac
Shadyynastyy
Chaac
Level 62
God Stats
7W - 14L
1,350 SR
Queue Stats
189W - 227L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 10
7,995
666
1,134
12,497
6,095
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
14 / 3 / 2
11,094
925
24,006
16,113
6,440
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 2 / 12
8,990
749
12,675
7,712
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 7 / 6
9,383
782
7,159
13,539
6,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
5 / 5 / 5
8,844
737
9,765
14,378
4,792
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 9
8,246
687
9,820
15,861
13,512
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
16
Kills
11
11
Deaths
16
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
6
10
0.83
L
5
7
6
1.14
W
14
3
2
5
L
5
5
5
1.5
L
1
4
9
1.38
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,815
Damage
26,744
36,322
Taken
43,778
14,617
Mitigated
24,410
10,449
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,134
154
292
957
12,497
6,095
291
4,235
8,138
7,641
0
L
7,159
643
86
1,566
13,539
6,106
610
9,405
4,134
22,784
0
W
24,006
8,917
0
7,081
16,113
6,440
1,138
1,834
13,530
56,867
0
L
9,765
4,627
225
6,080
14,378
4,792
2,259
9,030
5,348
0
34,252
L
9,820
2,012
563
5,899
15,861
13,512
71
6,705
9,156
0
20,025
W
12,675
3,518
869
1,250
7,712
2,082
1,104
1,090
6,416
0
23,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,079
Gold Earned
26,473
106
Minions Killed
100
0
Camps Cleared
0
588,736
Distance Traveled
595,045
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,995
666
16
1
0
177,009
2
L
Anubis
9,383
782
35
3
0
177,493
0
W
Sol
11,094
925
61
5
0
205,007
0
L
Neith
8,844
737
46
4
0
188,247
1
L
Chaac
8,246
687
19
2
0
229,305
1
W
Chiron
8,990
749
29
2
0
206,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role