Player Matchup

Cthulhu
Cthulhu
DJLAWZ2013
Cthulhu
Level 63
God Stats
115W - 78L
1,630 SR
Queue Stats
218W - 223L
1,435 Elo+
Party 1
Pele
Pele
DarxieoftheLeaf
Pele
Level 63
God Stats
13W - 9L
1,550 SR
Queue Stats
214W - 269L
1,411 Elo+
Party 1
Chaac
Chaac
Plutoology
Chaac
Level 42
God Stats
6W - 5L
1,367 SR
Queue Stats
96W - 119L
1,411 Elo+
Party 1
Apollo
Apollo
Slater-illFated
Apollo
Level 105
God Stats
5W - 1L
1,528 SR
Queue Stats
324W - 374L
1,401 Elo+
Party 1
Anubis
Anubis
xMasterBlasterz
Anubis
Level 61
God Stats
34W - 29L
1,489 SR
Queue Stats
178W - 219L
1,433 Elo+
Party 1
Team Averages
Level 67
1,513 SR
1,418 Elo+

VS

Team Averages
Level 91
1,516 SR
1,422 Elo+
Kali
Kali
BlackVinyl641
Kali
Level 83
God Stats
2W - 2L
1,685 SR
Queue Stats
118W - 153L
1,398 Elo+
Party 2
Horus
Horus
M4ND0L0R14N
Horus
Level 112
God Stats
3W - 4L
1,493 SR
Queue Stats
517W - 519L
1,462 Elo+
Solo
Rama
Rama
Revan3889
Rama
Level 88
God Stats
2W - 5L
1,514 SR
Queue Stats
131W - 159L
1,444 Elo+
Party 2
Nox
Nox
Xavicasillas75
Nox
Level 85
God Stats
15W - 32L
1,383 SR
Queue Stats
162W - 203L
1,341 Elo+
Party 2
Jormungandr
Jormungandr
drkikarito
Jormungandr
Level 88
God Stats
3W - 5L
1,505 SR
Queue Stats
30W - 48L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJLAWZ2013
Cthulhu
9
1 / 1 / 6
5,831
530
4,709
8,868
4,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
8 / 0 / 1
7,456
678
4,596
5,025
1,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
10
2 / 1 / 3
6,218
565
3,386
6,456
2,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 1 / 4
5,363
488
2,577
7,389
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 2
5,884
535
3,013
3,285
1,615
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,941
449
2,838
7,009
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 4 / 0
4,710
428
2,218
5,589
2,338
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
8
2 / 5 / 0
4,920
447
5,913
6,413
1,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 2 / 0
5,116
465
2,167
3,126
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
drkikarito
Jormungandr
8
0 / 2 / 3
5,294
481
4,329
7,426
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
3
4
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cthulhu
DJLAWZ2013
Cthulhu
1
1
6
4
W
8
0
1
8.5
L
0
4
0
0
W
Chaac
2
1
3
3.5
L
Rama
2
5
0
0.4
W
1
1
4
3
L
0
2
0
0
L
Jormungandr
drkikarito
Jormungandr
0
2
3
0.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,281
Damage
17,465
31,023
Taken
29,563
12,478
Mitigated
10,784
10,156
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,838
1,147
0
2,157
7,009
2,671
0
1,185
5,824
0
23,881
W
Cthulhu
DJLAWZ2013
Cthulhu
4,709
485
491
2,462
8,868
4,579
0
2,456
6,412
14,339
0
W
4,596
1,156
0
69
5,025
1,455
224
812
4,213
0
39,093
L
2,218
1,189
196
1,495
5,589
2,338
0
0
5,589
0
15,653
W
Chaac
3,386
269
0
2,398
6,456
2,753
0
0
6,456
0
28,517
L
Rama
5,913
5,067
0
1,322
6,413
1,184
0
2,619
3,794
0
22,763
W
2,577
1,195
0
3,361
7,389
2,076
170
1,900
5,489
0
27,817
L
2,167
306
0
450
3,126
965
0
1,078
2,048
23,771
0
L
Jormungandr
drkikarito
Jormungandr
4,329
1,462
0
1,291
7,426
3,626
0
2,840
4,586
19,112
0
W
3,013
335
0
1,375
3,285
1,615
0
1,328
1,957
24,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
24,981
263
Minions Killed
197
0
Camps Cleared
0
1,097,296
Distance Traveled
1,007,521
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,941
449
41
4
0
239,276
2
W
Cthulhu
5,831
530
27
2
0
230,331
1
W
Pele
7,456
678
86
8
0
251,615
0
L
Horus
4,710
428
35
3
0
192,435
0
W
Chaac
6,218
565
57
5
0
219,226
3
L
Rama
4,920
447
39
4
0
178,825
2
W
Apollo
5,363
488
46
4
0
197,489
2
L
Nox
5,116
465
47
4
0
196,824
2
L
Jormungandr
5,294
481
35
3
0
200,161
3
W
Anubis
5,884
535
47
4
0
198,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role