Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
GostHunter666
Raijin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 178L
1,493 Elo+
Solo
Cthulhu
Cthulhu
TimeTravlnMoist
Cthulhu
Level 146
God Stats
6W - 6L
1,734 SR
Queue Stats
132W - 122L
1,610 Elo+
Party 1
Bakasura
Bakasura
VØĪD
Bakasura
Level 140
God Stats
9W - 12L
1,702 SR
Queue Stats
218W - 213L
1,524 Elo+
Party 1
Heimdallr
Heimdallr
WheresMyDamDad
Heimdallr
Level 148
God Stats
7W - 5L
1,559 SR
Queue Stats
215W - 217L
1,544 Elo+
Party 1
Team Averages
Level 143
1,599 SR
1,534 Elo+

VS

Team Averages
Level 97
1,486 SR
1,546 Elo+
Gilgamesh
Gilgamesh
Materze
Gilgamesh
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,578 Elo+
Solo
Neith
Neith
OctavioVG6
Neith
Level 126
God Stats
0W - 2L
1,603 SR
Queue Stats
11W - 16L
1,485 Elo+
Party 2
Thanatos
Thanatos
StrangeGingerr
Thanatos
Level 109
God Stats
4W - 6L
1,436 SR
Queue Stats
9W - 13L
1,657 Elo+
Solo
Ymir
Ymir
samy6696
Ymir
Level 85
God Stats
0W - 1L
1,494 SR
Queue Stats
3W - 5L
1,549 Elo+
Party 2
Tiamat
Tiamat
thef1u2
Tiamat
Level 85
God Stats
5W - 11L
1,394 SR
Queue Stats
108W - 109L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
1 / 5 / 13
11,231
749
13,684
13,902
10,884
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
8 / 6 / 10
13,518
901
18,719
14,476
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
1 / 3 / 4
9,687
646
7,151
10,506
11,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
VØĪD
Bakasura
18
4 / 3 / 6
12,052
803
4,012
9,720
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
WheresMyDamDad
Heimdallr
20
9 / 2 / 7
13,812
921
12,890
12,032
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Materze
Gilgamesh
18
2 / 5 / 13
10,573
705
11,802
19,582
14,238
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
18
6 / 8 / 5
11,822
788
11,937
13,738
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
17
8 / 7 / 6
11,491
766
12,431
17,456
7,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
8
0 / 0 / 0
5,580
372
0
0
0
Tiamat
thef1u2
Tiamat
18
3 / 3 / 8
11,285
752
11,512
13,203
6,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
51
23
Kills
19
19
Deaths
23
40
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
5
13
1.5
W
8
6
10
2.17
L
Gilgamesh
Materze
Gilgamesh
2
5
13
1.7
L
Neith
6
8
5
1.06
L
Thanatos
8
7
6
1.57
W
1
3
4
1
W
Bakasura
VØĪD
Bakasura
4
3
6
2.33
W
Heimdallr
WheresMyDamDad
Heimdallr
9
2
7
6.25
L
Ymir
0
0
0
0
L
Tiamat
thef1u2
Tiamat
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,456
Damage
47,682
60,636
Taken
63,979
36,886
Mitigated
33,160
13,410
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,684
2,092
0
3,685
13,902
10,884
666
3,361
10,339
45,766
0
W
18,719
866
699
3,675
14,476
5,631
1,642
2,226
11,909
44,603
0
L
Gilgamesh
Materze
Gilgamesh
11,802
2,112
187
1,126
19,582
14,238
16
14,268
4,547
5,735
29,128
L
Neith
11,937
4,422
0
1,752
13,738
5,121
1,876
8,018
5,179
0
44,936
L
Thanatos
12,431
3,197
0
8,225
17,456
7,727
0
8,754
8,252
0
24,837
W
7,151
329
145
500
10,506
11,013
0
1,952
8,402
28,580
0
W
Bakasura
VØĪD
Bakasura
4,012
2,649
0
2,799
9,720
4,265
1,315
2,729
6,772
0
17,451
W
Heimdallr
WheresMyDamDad
Heimdallr
12,890
5,318
0
1,907
12,032
5,093
3,293
3,034
8,720
0
54,427
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
thef1u2
Tiamat
11,512
1,702
0
2,594
13,203
6,074
82
6,867
5,816
45,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,300
Gold Earned
50,751
403
Minions Killed
275
10
Camps Cleared
6
1,342,727
Distance Traveled
1,110,771
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,231
749
90
6
3
249,587
3
W
Raijin
13,518
901
75
5
2
250,463
5
L
Gilgamesh
10,573
705
50
3
2
260,553
1
L
Neith
11,822
788
93
6
1
256,812
0
L
Thanatos
11,491
766
37
2
2
297,275
2
W
Cthulhu
9,687
646
60
4
0
280,545
2
W
Bakasura
12,052
803
54
4
3
292,324
3
W
Heimdallr
13,812
921
124
8
2
269,808
0
L
Ymir
5,580
372
0
0
0
0
0
L
Tiamat
11,285
752
95
6
1
296,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role