Player Matchup

Cerberus
Cerberus
Diamond I
EPOM158
Cerberus
Diamond I
Level 109
God Stats
358W - 284L
1,726 SR
Queue Stats
596W - 571L
2,494 MMR
Solo
King Arthur
King Arthur
Diamond I
Jaybo115
King Arthur
Diamond I
Level 155
God Stats
154W - 130L
1,679 SR
Queue Stats
479W - 455L
2,491 MMR
Party 2
Izanami
Izanami
Masters
Sizkk
Izanami
Masters
Level 60
God Stats
29W - 16L
1,729 SR
Queue Stats
143W - 111L
2,669 MMR
Solo
Merlin
Merlin
Diamond II
Tommylmao
Merlin
Diamond II
Level 142
God Stats
6W - 8L
1,732 SR
Queue Stats
208W - 185L
2,386 MMR
Party 2
Fenrir
Fenrir
Masters
Turφuoise
Fenrir
Masters
Level 159
God Stats
10W - 6L
1,731 SR
Queue Stats
337W - 324L
2,483 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,720 SR
2,505 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,648 SR
2,343 MMR
Chronos
Chronos
Diamond II
 
Chronos
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
Chapulin4
Osiris
Masters
Level 66
God Stats
5W - 1L
1,786 SR
Queue Stats
257W - 200L
2,677 MMR
Party 1
Raijin
Raijin
Grandmaster
Nesfor
Raijin
Grandmaster
Level 160
God Stats
42W - 30L
1,858 SR
Queue Stats
462W - 419L
2,814 MMR
Party 1
Ganesha
Ganesha
Diamond III
SprinkleMeDinkl
Ganesha
Diamond III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
400W - 374L
2,449 MMR
Solo
Apollo
Apollo
Diamond II
Valyouu
Apollo
Diamond II
Level 104
God Stats
6W - 6L
1,596 SR
Queue Stats
427W - 428L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EPOM158
Cerberus
14
2 / 4 / 7
10,679
534
8,588
17,933
18,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Jaybo115
King Arthur
17
2 / 4 / 3
10,235
512
9,404
20,839
17,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Sizkk
Izanami
19
6 / 8 / 6
12,837
642
17,689
18,056
6,096
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Tommylmao
Merlin
15
4 / 8 / 5
9,814
491
13,157
13,831
5,261
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Turφuoise
Fenrir
16
4 / 12 / 4
9,966
498
7,877
19,102
8,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
SetTiamatGilgameshMorgan Le FayPersephone

VS

Bans
AthenaSolChironJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
1 / 1 / 4
12,963
648
8,127
13,465
7,701
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Osiris
Chapulin4
Osiris
20
16 / 3 / 10
13,973
699
24,055
18,172
13,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
Nesfor
Raijin
20
11 / 3 / 12
14,193
710
24,558
20,033
9,339
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 5 / 16
12,262
613
4,124
19,308
15,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Valyouu
Apollo
20
8 / 6 / 4
13,913
696
11,942
15,834
6,363
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
82
18
Kills
36
36
Deaths
18
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
4
3
W
Osiris
Chapulin4
Osiris
16
3
10
7
L
Cerberus
EPOM158
Cerberus
2
4
7
1.38
L
King Arthur
Jaybo115
King Arthur
2
4
3
0.88
W
Raijin
Nesfor
Raijin
11
3
12
5.67
L
Izanami
Sizkk
Izanami
6
8
6
1.13
W
0
5
16
1.6
L
Merlin
Tommylmao
Merlin
4
8
5
0.81
L
Fenrir
Turφuoise
Fenrir
4
12
4
0.5
W
Apollo
Valyouu
Apollo
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,715
Damage
72,806
89,761
Taken
86,812
56,374
Mitigated
52,180
17,782
Healing
24,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,127
3,946
0
5,035
13,465
7,701
8,212
1,461
11,272
112,719
0
W
Osiris
Chapulin4
Osiris
24,055
11,120
0
3,944
18,172
13,015
1,756
4,359
13,350
0
95,283
L
Cerberus
EPOM158
Cerberus
8,588
1,121
0
1,937
17,933
18,674
0
7,876
9,660
29,922
0
L
King Arthur
Jaybo115
King Arthur
9,404
445
0
6,968
20,839
17,572
0
8,550
12,289
0
62,403
W
Raijin
Nesfor
Raijin
24,558
3,328
345
8,652
20,033
9,339
1,545
7,523
12,409
114,714
0
L
Izanami
Sizkk
Izanami
17,689
13,700
0
4,444
18,056
6,096
660
5,288
12,768
0
109,352
W
4,124
388
0
2,785
19,308
15,762
145
7,596
11,712
24,288
0
L
Merlin
Tommylmao
Merlin
13,157
1,357
202
2,741
13,831
5,261
0
8,390
5,358
63,440
0
L
Fenrir
Turφuoise
Fenrir
7,877
2,026
0
1,490
19,102
8,771
0
6,355
12,747
0
61,232
W
Apollo
Valyouu
Apollo
11,942
5,801
0
4,069
15,834
6,363
4,409
1,810
14,024
0
96,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,531
Gold Earned
67,304
583
Minions Killed
671
0
Camps Cleared
0
1,867,928
Distance Traveled
2,014,480
27
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,963
648
189
9
0
400,181
5
W
Osiris
13,973
699
112
6
0
469,936
11
L
Cerberus
10,679
534
50
3
0
387,420
4
L
King Arthur
10,235
512
127
6
0
409,905
4
W
Raijin
14,193
710
189
9
0
383,657
10
L
Izanami
12,837
642
178
9
0
341,601
5
W
Ganesha
12,262
613
9
0
0
387,716
6
L
Merlin
9,814
491
125
6
0
344,845
8
L
Fenrir
9,966
498
103
5
0
384,157
6
W
Apollo
13,913
696
172
9
0
372,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role