Player Matchup

Terra
Terra
Bakugou_2020
Terra
Level 25
God Stats
5W - 5L
1,480 SR
Queue Stats
92W - 102L
1,419 Elo+
Solo
Apollo
Apollo
Fishsticks7403
Apollo
Level 8
God Stats
5W - 0L
1,912 SR
Queue Stats
23W - 28L
1,511 Elo+
Solo
Sol
Sol
JustSurrenderOK
Sol
Level 17
God Stats
21W - 11L
1,571 SR
Queue Stats
38W - 32L
1,497 Elo+
Solo
Chronos
Chronos
Sligity
Chronos
Level 18
God Stats
4W - 4L
1,305 SR
Queue Stats
174W - 128L
1,558 Elo+
Solo
Thor
Thor
TheMrLower
Thor
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,497 Elo+

VS

Team Averages
Level 14
1,591 SR
1,398 Elo+
Ymir
Ymir
EmanIl--
Ymir
Level 9
God Stats
1W - 3L
1,279 SR
Queue Stats
3W - 9L
1,274 Elo+
Solo
Pele
Pele
JosueCalderon19
Pele
Level 17
God Stats
5W - 3L
1,924 SR
Queue Stats
5W - 5L
1,519 Elo+
Solo
Hercules
Hercules
NormalZero18942
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Solo
Tiamat
Tiamat
TheGumpMan
Tiamat
Level 8
God Stats
6W - 10L
1,622 SR
Queue Stats
15W - 23L
1,453 Elo+
Solo
Bakasura
Bakasura
vachelumiere
Bakasura
Level 28
God Stats
36W - 24L
1,632 SR
Queue Stats
129W - 113L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 7
7,279
560
4,056
6,045
4,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
5 / 4 / 1
6,654
512
6,080
9,276
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 1
8,541
657
6,439
4,835
1,940
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Sligity
Chronos
15
3 / 0 / 1
8,908
685
6,714
7,188
2,477
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 1 / 2
6,081
468
353
5,286
3,451
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 2 / 0
6,327
487
3,776
9,339
6,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
5,998
461
108
6,646
2,830
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

Hercules
7
0 / 11 / 1
5,013
386
1,788
10,393
3,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
TheGumpMan
Tiamat
10
0 / 2 / 0
5,496
423
2,303
4,529
2,027
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
vachelumiere
Bakasura
13
3 / 2 / 1
7,240
557
5,444
10,000
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
6
6
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
Ymir
3
2
0
1.5
W
5
4
1
1.38
L
0
1
1
0.5
W
9
0
1
9.5
L
Hercules
0
11
1
0.05
W
Chronos
Sligity
Chronos
3
0
1
3.5
L
Tiamat
TheGumpMan
Tiamat
0
2
0
0
W
1
1
2
2
L
Bakasura
vachelumiere
Bakasura
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,642
Damage
13,419
32,630
Taken
40,907
15,158
Mitigated
18,699
9,894
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,056
765
456
1,117
6,045
4,404
217
1,847
3,948
17,428
0
L
Ymir
3,776
807
0
1,519
9,339
6,522
0
2,073
6,680
21,461
0
W
6,080
4,115
0
1,758
9,276
2,886
0
2,055
6,444
0
23,022
L
108
0
0
136
6,646
2,830
548
3,453
3,193
0
25,301
W
6,439
2,908
0
3,475
4,835
1,940
1,301
827
3,770
50,726
0
L
Hercules
1,788
1,078
0
1,078
10,393
3,109
0
4,761
5,483
0
12,972
W
Chronos
Sligity
Chronos
6,714
3,103
0
3,088
7,188
2,477
3,152
451
6,166
63,901
0
L
Tiamat
TheGumpMan
Tiamat
2,303
50
0
1,714
4,529
2,027
0
3,530
999
22,800
0
W
353
62
0
0
5,286
3,451
164
503
4,733
0
21,030
L
Bakasura
vachelumiere
Bakasura
5,444
3,641
0
2,406
10,000
4,211
0
2,657
7,343
0
42,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,463
Gold Earned
30,074
332
Minions Killed
252
0
Camps Cleared
0
1,213,306
Distance Traveled
1,178,929
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,279
560
25
2
0
247,402
6
L
Ymir
6,327
487
37
3
0
215,295
0
W
Apollo
6,654
512
31
2
0
241,674
1
L
Pele
5,998
461
51
4
0
247,110
1
W
Sol
8,541
657
107
8
0
248,171
7
L
Hercules
5,013
386
30
2
0
221,545
1
W
Chronos
8,908
685
131
10
0
222,837
0
L
Tiamat
5,496
423
31
2
0
244,797
5
W
Thor
6,081
468
38
3
0
253,222
2
L
Bakasura
7,240
557
103
8
0
250,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role