Player Matchup

Scylla
Scylla
Towerlash4
Scylla
Level 45
God Stats
10W - 22L
1,083 SR
Queue Stats
114W - 228L
1,120 Elo+
Solo
Jing Wei
Jing Wei
iiDolizZe Bobby
Jing Wei
Level 15
God Stats
22W - 30L
1,500 SR
Queue Stats
259W - 313L
1,259 Elo+
Party 2
Mulan
Mulan
iiDolizZe Cj
Mulan
Level 119
God Stats
10W - 3L
1,504 SR
Queue Stats
160W - 187L
1,290 Elo+
Party 2
Team Averages
Level 60
1,362 SR
1,223 Elo+

VS

Team Averages
Level 61
1,412 SR
1,150 Elo+
Sylvanus
Sylvanus
BlessMataRatas
Sylvanus
Level 143
God Stats
2W - 1L
1,434 SR
Queue Stats
518W - 574L
1,504 Elo+
Solo
Nemesis
Nemesis
Steal_yo_Girl985
Nemesis
Level 24
God Stats
2W - 2L
1,667 SR
Queue Stats
3W - 13L
1,033 Elo+
Party 1
Neith
Neith
faze_Falldamage9
Neith
Level 15
God Stats
2W - 1L
1,135 SR
Queue Stats
2W - 9L
914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Towerlash4
Scylla
11
0 / 8 / 5
8,890
556
2,435
9,988
2,401
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
14
4 / 6 / 1
10,008
626
6,322
10,708
3,451
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 4
10,052
628
11,384
17,376
22,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
8 / 0 / 7
12,158
760
13,479
14,507
18,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
8 / 3 / 7
11,219
701
10,966
16,885
8,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 11
10,733
671
7,002
11,303
4,574
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
18
18
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
8
0
7
11.5
W
8
3
7
3.83
L
Scylla
Towerlash4
Scylla
0
8
5
0.31
W
2
3
11
2.5
L
Jing Wei
4
6
1
0.75
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,141
Damage
31,447
38,072
Taken
42,695
28,478
Mitigated
30,735
4,358
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
13,479
3,878
4,924
9,863
14,507
18,158
604
1,074
13,433
31,013
0
W
10,966
5,040
126
1,090
16,885
8,003
1,805
948
15,937
0
30,165
L
Scylla
Towerlash4
Scylla
2,435
687
69
842
9,988
2,401
0
3,947
6,041
11,873
0
W
7,002
1,971
30
3,149
11,303
4,574
440
413
10,890
0
39,409
L
Jing Wei
6,322
5,113
0
1,190
10,708
3,451
0
3,610
7,098
0
19,887
L
11,384
1,765
0
2,257
17,376
22,626
0
5,922
11,454
0
35,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
34,110
112
Minions Killed
132
0
Camps Cleared
0
674,118
Distance Traveled
835,904
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,158
760
25
2
0
259,146
1
W
Nemesis
11,219
701
41
3
0
317,069
4
L
Scylla
8,890
556
24
2
0
165,197
1
W
Neith
10,733
671
66
4
0
259,689
1
L
Jing Wei
10,008
626
44
3
0
239,390
0
L
Mulan
10,052
628
44
3
0
269,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role