Player Matchup

Osiris
Osiris
CannabisCrusade
Osiris
Level 160
God Stats
53W - 51L
1,512 SR
Queue Stats
1,235W - 1,261L
1,529 Elo+
Party 1
Nemesis
Nemesis
Djf1ve0
Nemesis
Level 147
God Stats
8W - 4L
1,669 SR
Queue Stats
829W - 774L
1,633 Elo+
Party 1
Olorun
Olorun
FallenFam
Olorun
Level 28
God Stats
4W - 0L
1,541 SR
Queue Stats
167W - 116L
1,630 Elo+
Party 1
Danzaburou
Danzaburou
MoonWeenie
Danzaburou
Level 26
God Stats
24W - 22L
1,641 SR
Queue Stats
162W - 119L
1,660 Elo+
Party 1
Ymir
Ymir
johnnyboi303
Ymir
Level 8
God Stats
6W - 1L
1,846 SR
Queue Stats
10W - 1L
1,878 Elo+
Party 1
Team Averages
Level 74
1,642 SR
1,666 Elo+

VS

Team Averages
Level 53
1,546 SR
1,459 Elo+
Erlang Shen
Erlang Shen
AlmightyJustin4
Erlang Shen
Level 61
God Stats
19W - 37L
1,406 SR
Queue Stats
387W - 388L
1,500 Elo+
Party 2
Osiris
Osiris
JuiceBowl100
Osiris
Level 102
God Stats
6W - 2L
1,696 SR
Queue Stats
30W - 18L
1,620 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OceansGW
Morgan Le Fay
Level 69
God Stats
48W - 26L
1,714 SR
Queue Stats
173W - 149L
1,553 Elo+
Party 3
Izanami
Izanami
TheSassyKatie
Izanami
Level 18
God Stats
105W - 86L
1,416 SR
Queue Stats
500W - 577L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Thetheotheory
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,176 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,933
705
2,001
3,874
2,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Djf1ve0
Nemesis
8
1 / 2 / 3
4,813
688
2,646
5,469
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Olorun
FallenFam
Olorun
8
2 / 3 / 1
4,913
702
3,173
5,420
1,655
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
MoonWeenie
Danzaburou
8
3 / 2 / 1
5,007
715
3,992
3,880
1,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 4
4,774
682
1,241
4,495
2,043
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlmightyJustin4
Erlang Shen
10
8 / 2 / 0
6,158
880
3,878
6,093
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
9
0 / 0 / 1
4,937
705
2,394
4,025
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
OceansGW
Morgan Le Fay
8
0 / 1 / 4
4,618
660
3,916
4,024
1,277
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
8
0 / 3 / 3
4,391
627
1,876
4,238
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
2
0 / 2 / 0
3,455
494
0
1,519
343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
8
Kills
8
9
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AlmightyJustin4
Erlang Shen
8
2
0
4
W
1
1
1
1.5
W
Nemesis
Djf1ve0
Nemesis
1
2
3
1.25
W
Olorun
FallenFam
Olorun
2
3
1
0.83
L
Osiris
0
0
1
0.5
W
Danzaburou
MoonWeenie
Danzaburou
3
2
1
1.75
L
Morgan Le Fay
OceansGW
Morgan Le Fay
0
1
4
2
L
Izanami
0
3
3
0.5
L
Cthulhu
0
2
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,053
Damage
12,064
23,138
Taken
19,899
9,408
Mitigated
6,908
7,064
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AlmightyJustin4
Erlang Shen
3,878
1,749
0
2,296
6,093
2,482
0
982
5,111
0
22,410
W
2,001
384
0
1,479
3,874
2,859
0
214
3,614
0
16,827
W
Nemesis
Djf1ve0
Nemesis
2,646
1,222
0
1,152
5,469
1,768
0
746
4,723
0
22,580
W
Olorun
FallenFam
Olorun
3,173
1,857
156
2,089
5,420
1,655
734
1,871
3,549
19,659
0
L
Osiris
2,394
976
0
2,160
4,025
1,800
514
0
4,025
0
23,048
W
Danzaburou
MoonWeenie
Danzaburou
3,992
2,084
0
1,460
3,880
1,083
1,746
375
3,505
0
24,583
L
Morgan Le Fay
OceansGW
Morgan Le Fay
3,916
136
0
1,858
4,024
1,277
930
1,819
2,205
19,941
0
L
Izanami
1,876
1,098
0
429
4,238
1,006
0
1,284
2,954
0
15,484
L
Cthulhu
0
0
0
0
1,519
343
0
329
1,190
713
0
W
1,241
604
0
728
4,495
2,043
213
710
3,785
10,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
23,559
185
Minions Killed
159
0
Camps Cleared
0
722,962
Distance Traveled
661,140
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,158
880
52
7
0
168,491
0
W
Osiris
4,933
705
40
6
0
147,635
3
W
Nemesis
4,813
688
51
7
0
159,077
1
W
Olorun
4,913
702
34
5
0
135,081
1
L
Osiris
4,937
705
47
7
0
162,489
3
W
Danzaburou
5,007
715
44
6
0
126,227
1
L
Morgan Le Fay
4,618
660
22
3
0
145,719
1
L
Izanami
4,391
627
37
5
0
146,307
1
L
Cthulhu
3,455
494
1
0
0
38,134
0
W
Ymir
4,774
682
16
2
0
154,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role