Player Matchup

Gilgamesh
Gilgamesh
CUSTOMREGAL
Gilgamesh
Level 35
God Stats
3W - 0L
1,801 SR
Queue Stats
64W - 14L
1,784 Elo+
Party 1
Bellona
Bellona
KGLee9515
Bellona
Level 27
God Stats
16W - 6L
1,889 SR
Queue Stats
81W - 26L
1,765 Elo+
Party 1
Tyr
Tyr
ShinigamiTensei
Tyr
Level 103
God Stats
2W - 1L
1,606 SR
Queue Stats
121W - 77L
1,828 Elo+
Party 1
Chaac
Chaac
SlyDaBeast
Chaac
Level 8
God Stats
5W - 0L
1,865 SR
Queue Stats
33W - 4L
1,909 Elo+
Party 1
Odin
Odin
nickpaz13
Odin
Level 46
God Stats
5W - 0L
2,007 SR
Queue Stats
175W - 114L
1,688 Elo+
Party 1
Team Averages
Level 44
1,833 SR
1,795 Elo+

VS

Team Averages
Level 90
1,600 SR
1,557 Elo+
Ymir
Ymir
ImUnqualified
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,653 Elo+
Party 2
Kali
Kali
IsoBricksZay
Kali
Level 107
God Stats
2W - 1L
1,596 SR
Queue Stats
47W - 44L
1,552 Elo+
Party 2
Ao Kuang
Ao Kuang
King_ExploZion
Ao Kuang
Level 118
God Stats
3W - 1L
1,696 SR
Queue Stats
49W - 45L
1,511 Elo+
Party 2
Yemoja
Yemoja
LutherJR12
Yemoja
Level 133
God Stats
9W - 8L
1,508 SR
Queue Stats
582W - 563L
1,466 Elo+
Solo
Anhur
Anhur
OGnEGizdabest
Anhur
Level 88
God Stats
1W - 1L
1,697 SR
Queue Stats
56W - 49L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CUSTOMREGAL
Gilgamesh
17
8 / 1 / 11
10,934
1,093
21,837
12,376
8,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
KGLee9515
Bellona
17
6 / 2 / 14
10,625
1,063
16,455
9,473
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
8 / 0 / 13
11,061
1,106
10,565
10,078
9,102
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chaac
17
2 / 1 / 16
9,869
987
11,930
11,781
9,845
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Odin
17
3 / 1 / 14
10,374
1,037
8,368
7,891
6,071
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

309

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 4
8,607
861
4,996
16,019
22,455
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 2 / 0
9,721
972
8,836
16,292
11,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
15
3 / 5 / 2
9,985
999
10,924
15,544
9,992
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
LutherJR12
Yemoja
15
0 / 4 / 3
9,609
961
2,818
10,566
4,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 9 / 5
9,193
919
13,143
17,970
7,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
19
27
Kills
5
5
Deaths
27
68
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CUSTOMREGAL
Gilgamesh
8
1
11
13.5
L
0
7
4
0.29
L
2
2
0
1
W
Bellona
KGLee9515
Bellona
6
2
14
6.5
L
Ao Kuang
3
5
2
0.8
L
Yemoja
LutherJR12
Yemoja
0
4
3
0.38
L
0
9
5
0.28
W
8
0
13
14.5
W
Chaac
2
1
16
10
W
Odin
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,155
Damage
40,717
51,599
Taken
76,391
40,948
Mitigated
55,923
6,732
Healing
4,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CUSTOMREGAL
Gilgamesh
21,837
7,960
0
467
12,376
8,353
0
4,386
7,990
0
36,172
L
4,996
1,607
0
0
16,019
22,455
0
1,846
14,173
8,073
0
L
8,836
3,406
0
1,046
16,292
11,457
0
1,494
14,798
0
34,191
W
Bellona
KGLee9515
Bellona
16,455
9,420
412
990
9,473
7,577
0
3,092
6,381
0
31,574
L
Ao Kuang
10,924
2,448
0
3,099
15,544
9,992
0
1,816
13,728
23,340
0
L
Yemoja
LutherJR12
Yemoja
2,818
336
602
98
10,566
4,817
0
357
10,209
12,518
0
L
13,143
4,930
0
0
17,970
7,202
0
842
17,128
0
26,714
W
10,565
1,994
0
1,692
10,078
9,102
0
3,521
6,557
6,425
16,136
W
Chaac
11,930
2,031
0
3,157
11,781
9,845
0
4,653
6,198
5,315
17,873
W
Odin
8,368
2,173
0
14
7,891
6,071
0
3,086
4,805
3,638
25,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,863
Gold Earned
47,115
166
Minions Killed
147
12
Camps Cleared
4
1,020,995
Distance Traveled
755,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,934
1,093
29
3
3
204,701
2
L
Ymir
8,607
861
9
1
1
154,942
1
L
Kali
9,721
972
53
5
0
202,670
0
W
Bellona
10,625
1,063
31
3
5
197,587
0
L
Ao Kuang
9,985
999
36
4
3
164,444
0
L
Yemoja
9,609
961
17
2
0
81,597
0
L
Anhur
9,193
919
32
3
0
151,515
0
W
Tyr
11,061
1,106
23
2
1
212,911
0
W
Chaac
9,869
987
24
2
0
199,307
0
W
Odin
10,374
1,037
59
6
3
206,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role