Player Matchup

Baron Samedi
Baron Samedi
RuDe Boi Waxy
Baron Samedi
Level 87
God Stats
5W - 7L
1,501 SR
Queue Stats
12W - 20L
1,356 Elo+
Solo
Bacchus
Bacchus
damianofomen91
Bacchus
Level 75
God Stats
12W - 14L
1,440 SR
Queue Stats
175W - 224L
1,442 Elo+
Solo
Neith
Neith
regfergusson67
Neith
Level 99
God Stats
2W - 11L
1,309 SR
Queue Stats
58W - 66L
1,422 Elo+
Solo
Team Averages
Level 87
1,417 SR
1,407 Elo+

VS

Team Averages
Level 104
1,412 SR
1,456 Elo+
Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CakeBandit21
Zeus
Level 82
God Stats
6W - 5L
1,540 SR
Queue Stats
216W - 229L
1,380 Elo+
Solo
Medusa
Medusa
Tw1steD Shad0wZ
Medusa
Level 104
God Stats
12W - 3L
1,196 SR
Queue Stats
51W - 51L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RuDe Boi Waxy
Baron Samedi
11
2 / 5 / 5
7,837
653
5,847
10,394
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 4 / 5
7,235
603
5,414
13,261
12,862
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
5 / 5 / 3
8,830
736
7,517
8,360
2,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 13
8,026
669
3,919
8,893
8,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 5 / 10
8,661
722
12,675
9,062
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
12 / 1 / 1
10,434
870
9,446
7,519
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
8
Kills
14
14
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
13
3.25
W
2
5
10
1.4
L
Baron Samedi
RuDe Boi Waxy
Baron Samedi
2
5
5
0.9
W
12
1
1
12.5
L
1
4
5
0.88
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,778
Damage
26,040
32,015
Taken
25,474
19,065
Mitigated
14,289
7,939
Healing
4,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,919
409
165
255
8,893
8,323
25
3,723
4,998
19,839
0
W
12,675
845
594
2,651
9,062
2,826
250
3,170
5,768
27,085
0
L
Baron Samedi
RuDe Boi Waxy
Baron Samedi
5,847
110
933
2,711
10,394
3,916
0
5,171
4,873
27,153
0
W
9,446
4,235
0
775
7,519
3,140
2,749
3,878
3,447
0
40,288
L
5,414
545
0
2,874
13,261
12,862
0
4,983
7,895
18,134
0
L
7,517
968
0
1,421
8,360
2,287
0
5,322
2,653
0
24,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,902
Gold Earned
27,121
114
Minions Killed
145
0
Camps Cleared
0
586,532
Distance Traveled
633,433
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,026
669
0
0
0
223,734
1
W
Zeus
8,661
722
68
6
0
190,066
1
L
Baron Samedi
7,837
653
47
4
0
182,855
2
W
Medusa
10,434
870
77
6
0
219,633
0
L
Bacchus
7,235
603
28
2
0
207,222
1
L
Neith
8,830
736
39
3
0
196,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role