Player Matchup

Nike
Nike
Gold III
ElvisTeck83
Nike
Gold III
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 31L
1,667 MMR
Solo
Scylla
Scylla
Platinum IV
KittyWuffsChu
Scylla
Platinum IV
Level 130
God Stats
1W - 1L
1,310 SR
Queue Stats
312W - 315L
1,763 MMR
Solo
Awilix
Awilix
Platinum III
TH3lMADlHATT3R
Awilix
Platinum III
Level 107
God Stats
7W - 4L
1,700 SR
Queue Stats
1,058W - 1,061L
1,694 MMR
Solo
Sol
Sol
Gold III
hambruna_urbano1
Sol
Gold III
Level 55
God Stats
8W - 5L
1,784 SR
Queue Stats
235W - 242L
1,622 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
vogelgang16
Erlang Shen
Platinum V
Level 108
God Stats
11W - 14L
1,502 SR
Queue Stats
262W - 254L
1,655 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 89
1,559 SR
1,680 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,536 SR
1,680 MMR
Odin
Odin
Gold II
I Rexsi I
Odin
Gold II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 126L
1,702 MMR
Solo
Nemesis
Nemesis
Silver I
KingYamimakai
Nemesis
Silver I
Level 107
God Stats
2W - 9L
1,473 SR
Queue Stats
12W - 23L
1,664 MMR
Solo
Tiamat
Tiamat
Platinum V
Mangekyo203
Tiamat
Platinum V
Level 124
God Stats
4W - 5L
1,613 SR
Queue Stats
316W - 299L
1,758 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Tauiino
Kuzenbo
Silver I
Level 69
God Stats
2W - 4L
1,901 SR
Queue Stats
9W - 11L
1,657 MMR
Solo
Medusa
Medusa
Silver I
senior_guy3
Medusa
Silver I
Level 106
God Stats
0W - 1L
1,192 SR
Queue Stats
59W - 41L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 6
8,891
556
9,180
14,251
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 4
8,644
540
6,009
7,732
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 0 / 4
9,815
613
10,881
13,514
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 3 / 3
9,058
566
7,819
12,057
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
vogelgang16
Erlang Shen
16
5 / 1 / 7
9,418
589
7,993
10,483
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Morgan Le FayGilgameshDanzaburouAthenaCthulhu

VS

Bans
SetKing ArthurArachneGaneshaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
0 / 4 / 0
7,228
452
3,164
10,886
7,164
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
14
1 / 5 / 1
8,210
513
5,464
10,775
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
14
2 / 4 / 1
8,210
513
6,513
11,462
5,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Tauiino
Kuzenbo
12
2 / 4 / 5
8,205
513
5,587
14,369
14,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
13
3 / 4 / 2
8,248
516
9,336
10,756
3,739
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
21
Kills
8
8
Deaths
21
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Odin
0
4
0
0
L
Nemesis
1
5
1
0.3
W
2
2
4
2
L
Tiamat
2
4
1
0.63
W
5
0
4
7
L
Kuzenbo
Tauiino
Kuzenbo
2
4
5
1.13
W
3
3
3
1.5
L
Medusa
3
4
2
1
W
Erlang Shen
vogelgang16
Erlang Shen
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,882
Damage
30,064
58,037
Taken
58,248
24,498
Mitigated
35,724
25,823
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,180
1,679
131
5,379
14,251
6,569
0
3,054
11,051
0
48,451
L
Odin
3,164
1,351
0
1,505
10,886
7,164
74
609
10,247
0
36,340
L
Nemesis
5,464
1,903
0
2,801
10,775
4,438
0
2,625
8,086
0
56,229
W
6,009
400
0
760
7,732
2,188
802
3,145
4,327
53,272
0
L
Tiamat
6,513
470
0
2,650
11,462
5,431
212
2,131
9,139
52,681
0
W
10,881
5,004
0
7,384
13,514
6,645
411
1,782
11,680
0
63,980
L
Kuzenbo
Tauiino
Kuzenbo
5,587
2,340
0
1,125
14,369
14,952
145
4,720
9,536
24,224
0
W
7,819
2,428
0
7,351
12,057
2,940
818
1,712
10,345
70,376
0
L
Medusa
9,336
4,495
0
1,775
10,756
3,739
0
3,480
7,276
0
54,194
W
Erlang Shen
vogelgang16
Erlang Shen
7,993
3,840
0
4,818
10,483
6,156
447
2,004
8,463
0
67,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,826
Gold Earned
40,101
580
Minions Killed
442
0
Camps Cleared
0
1,562,122
Distance Traveled
1,478,792
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,891
556
75
5
0
334,756
4
L
Odin
7,228
452
95
6
0
272,849
1
L
Nemesis
8,210
513
106
7
0
336,004
7
W
Scylla
8,644
540
120
8
0
279,051
8
L
Tiamat
8,210
513
105
7
0
272,993
6
W
Awilix
9,815
613
127
8
0
339,496
2
L
Kuzenbo
8,205
513
24
2
0
308,214
7
W
Sol
9,058
566
142
9
0
282,110
3
L
Medusa
8,248
516
112
7
0
288,732
2
W
Erlang Shen
9,418
589
116
7
0
326,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role