Player Matchup

Bastet
Bastet
 
Bastet
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Chainsaw_Suit
Cthulhu
Level 88
God Stats
0W - 1L
1,637 SR
Queue Stats
33W - 21L
1,606 Elo+
Party 1
Danzaburou
Danzaburou
Jaccballa
Danzaburou
Level 149
God Stats
6W - 3L
1,273 SR
Queue Stats
369W - 368L
1,496 Elo+
Party 3
Ra
Ra
fli8htskool31
Ra
Level 126
God Stats
6W - 8L
1,198 SR
Queue Stats
403W - 396L
1,467 Elo+
Party 3
Team Averages
Level 103
1,422 SR
1,514 Elo+

VS

Team Averages
Level 118
1,561 SR
1,501 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Angaraka
Morgan Le Fay
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
DC-Phill
Sun Wukong
Level 129
God Stats
76W - 70L
1,584 SR
Queue Stats
251W - 245L
1,472 Elo+
Solo
Zeus
Zeus
Darkmoon Corpse
Zeus
Level 90
God Stats
120W - 105L
1,691 SR
Queue Stats
151W - 146L
1,556 Elo+
Party 2
Anhur
Anhur
Darkmoonnugger
Anhur
Level 107
God Stats
5W - 3L
1,529 SR
Queue Stats
50W - 58L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 4 / 2
6,759
676
3,874
8,485
2,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
 
King Arthur
11
1 / 2 / 1
6,447
645
3,734
10,516
6,271
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
13
1 / 2 / 3
7,390
739
6,874
15,317
6,556
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Jaccballa
Danzaburou
12
0 / 3 / 3
6,485
649
3,537
8,083
2,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 0
6,910
691
3,753
7,252
2,383
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 2 / 8
7,794
779
5,622
13,606
9,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
Angaraka
Morgan Le Fay
14
3 / 1 / 3
8,084
808
7,580
6,317
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
DC-Phill
Sun Wukong
14
4 / 0 / 6
8,298
830
8,722
8,442
4,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 0 / 5
7,940
794
14,609
3,733
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 2 / 6
7,692
769
6,696
5,538
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
5
Kills
14
14
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
2
0.5
L
King Arthur
 
King Arthur
1
2
1
0.75
W
Kumbhakarna
 
Kumbhakarna
2
2
8
3
W
Morgan Le Fay
Angaraka
Morgan Le Fay
3
1
3
4.5
L
Cthulhu
1
2
3
1.25
W
Sun Wukong
DC-Phill
Sun Wukong
4
0
6
7
W
3
0
5
5.5
W
2
2
6
2.5
L
Danzaburou
Jaccballa
Danzaburou
0
3
3
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,772
Damage
43,229
49,653
Taken
37,636
20,340
Mitigated
19,799
9,739
Healing
12,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,874
655
0
0
8,485
2,850
0
4,018
4,261
0
19,206
L
King Arthur
 
King Arthur
3,734
0
0
567
10,516
6,271
0
5,337
4,925
0
10,069
W
Kumbhakarna
 
Kumbhakarna
5,622
316
934
5,101
13,606
9,261
97
3,571
10,035
12,899
0
W
Morgan Le Fay
Angaraka
Morgan Le Fay
7,580
479
0
1,151
6,317
2,410
342
1,942
4,375
22,760
0
L
Cthulhu
6,874
203
247
2,979
15,317
6,556
0
8,331
6,416
15,469
0
W
Sun Wukong
DC-Phill
Sun Wukong
8,722
1,259
1,035
2,108
8,442
4,632
215
1,684
6,758
0
30,259
W
14,609
588
308
450
3,733
1,263
551
1,955
1,778
35,648
0
W
6,696
3,337
0
1,025
5,538
2,233
182
1,623
3,915
0
19,536
L
Danzaburou
Jaccballa
Danzaburou
3,537
1,429
74
1,598
8,083
2,280
0
4,486
3,423
0
18,496
L
3,753
416
1,417
2,857
7,252
2,383
0
4,607
2,474
27,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
39,808
181
Minions Killed
215
6
Camps Cleared
8
892,974
Distance Traveled
938,919
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,759
676
48
5
4
182,401
1
L
King Arthur
6,447
645
18
2
0
174,177
1
W
Kumbhakarna
7,794
779
20
2
2
191,711
3
W
Morgan Le Fay
8,084
808
45
5
1
201,704
3
L
Cthulhu
7,390
739
19
2
0
199,564
0
W
Sun Wukong
8,298
830
47
5
3
207,419
5
W
Zeus
7,940
794
58
6
1
195,768
4
W
Anhur
7,692
769
45
5
1
142,317
1
L
Danzaburou
6,485
649
31
3
2
163,340
1
L
Ra
6,910
691
65
7
0
173,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role