Player Matchup

Thanatos
Thanatos
ARL18LC
Thanatos
Level 104
God Stats
1W - 0L
1,506 SR
Queue Stats
34W - 25L
1,398 Elo+
Party 1
Sol
Sol
HelmetNinja
Sol
Level 12
God Stats
14W - 8L
1,518 SR
Queue Stats
28W - 36L
1,676 Elo+
Party 1
Neith
Neith
LaZZyPenGUiN
Neith
Level 13
God Stats
14W - 6L
1,650 SR
Queue Stats
52W - 49L
1,468 Elo+
Party 1
Chang'e
Chang'e
minixgir
Chang'e
Level 105
God Stats
3W - 3L
1,652 SR
Queue Stats
16W - 17L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
toxic12341
Cthulhu
Level 18
God Stats
13W - 2L
1,497 SR
Queue Stats
51W - 51L
1,446 Elo+
Party 1
Team Averages
Level 50
1,565 SR
1,463 Elo+

VS

Team Averages
Level 19
1,419 SR
1,419 Elo+
Thor
Thor
Jacksertyu
Thor
Level 9
God Stats
0W - 1L
1,230 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
PeyMort
Da Ji
Level 27
God Stats
1W - 1L
1,723 SR
Queue Stats
8W - 11L
1,354 Elo+
Party 3
Cerberus
Cerberus
Skyluxeh
Cerberus
Level 14
God Stats
1W - 3L
1,373 SR
Queue Stats
7W - 11L
1,354 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Tackytertl
Morgan Le Fay
Level 19
God Stats
0W - 1L
1,277 SR
Queue Stats
6W - 7L
1,600 Elo+
Party 2
King Arthur
King Arthur
ThawingCash3864
King Arthur
Level 26
God Stats
19W - 12L
1,494 SR
Queue Stats
54W - 54L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ARL18LC
Thanatos
19
14 / 5 / 6
12,156
640
17,559
14,890
6,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
6 / 2 / 4
10,788
568
10,317
10,801
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 3 / 10
10,576
557
14,267
9,739
3,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
minixgir
Chang'e
16
3 / 4 / 5
10,075
530
12,217
15,854
5,442
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
toxic12341
Cthulhu
16
4 / 0 / 4
10,931
575
2,949
10,041
10,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
6,547
345
3,016
13,721
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
PeyMort
Da Ji
12
4 / 8 / 3
8,631
454
9,035
14,323
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Skyluxeh
Cerberus
13
4 / 2 / 2
9,015
474
5,356
13,885
16,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
Tackytertl
Morgan Le Fay
15
3 / 7 / 4
9,638
507
10,142
15,599
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ThawingCash3864
King Arthur
14
3 / 6 / 3
8,640
455
4,931
18,866
8,752
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
33
Kills
14
14
Deaths
34
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ARL18LC
Thanatos
14
5
6
3.4
W
6
2
4
4
L
0
11
2
0.09
W
6
3
10
3.67
L
Da Ji
PeyMort
Da Ji
4
8
3
0.69
L
Cerberus
Skyluxeh
Cerberus
4
2
2
2.5
L
Morgan Le Fay
Tackytertl
Morgan Le Fay
3
7
4
0.71
L
King Arthur
ThawingCash3864
King Arthur
3
6
3
0.75
W
Chang'e
minixgir
Chang'e
3
4
5
1.38
W
Cthulhu
toxic12341
Cthulhu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,309
Damage
32,480
61,325
Taken
76,394
29,611
Mitigated
37,240
28,675
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ARL18LC
Thanatos
17,559
6,118
0
11,091
14,890
6,904
1,257
3,391
11,499
0
82,597
W
10,317
2,617
62
2,938
10,801
3,401
2,198
3,494
7,307
71,791
0
L
3,016
822
0
330
13,721
3,404
0
3,539
10,182
0
21,604
W
14,267
6,538
0
883
9,739
3,599
4,344
2,067
7,672
0
71,076
L
Da Ji
PeyMort
Da Ji
9,035
1,554
0
1,794
14,323
4,173
0
3,316
11,007
0
27,109
L
Cerberus
Skyluxeh
Cerberus
5,356
307
0
2,134
13,885
16,500
0
4,697
9,188
22,090
0
L
Morgan Le Fay
Tackytertl
Morgan Le Fay
10,142
889
0
2,904
15,599
4,411
322
5,463
10,136
51,780
0
L
King Arthur
ThawingCash3864
King Arthur
4,931
173
0
4,040
18,866
8,752
160
8,931
9,935
0
34,756
W
Chang'e
minixgir
Chang'e
12,217
1,099
1,839
10,552
15,854
5,442
1,163
6,011
9,843
51,203
0
W
Cthulhu
toxic12341
Cthulhu
2,949
251
76
1,234
10,041
10,265
575
783
9,258
34,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,526
Gold Earned
42,471
531
Minions Killed
260
0
Camps Cleared
0
1,844,092
Distance Traveled
1,585,023
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,156
640
127
7
0
383,740
4
W
Sol
10,788
568
117
6
0
375,105
0
L
Thor
6,547
345
33
2
0
288,516
1
W
Neith
10,576
557
128
7
0
350,793
0
L
Da Ji
8,631
454
40
2
0
291,073
2
L
Cerberus
9,015
474
36
2
0
334,130
4
L
Morgan Le Fay
9,638
507
98
5
0
333,032
1
L
King Arthur
8,640
455
53
3
0
338,272
0
W
Chang'e
10,075
530
98
5
0
365,662
3
W
Cthulhu
10,931
575
61
3
0
368,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role