Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
AkelaTheAlpha22
Chaac
Level 89
God Stats
11W - 3L
1,642 SR
Queue Stats
84W - 73L
1,506 Elo+
Party 1
Pele
Pele
culerrizadon
Pele
Level 101
God Stats
6W - 9L
1,595 SR
Queue Stats
225W - 225L
1,469 Elo+
Party 1
Neith
Neith
maddaw
Neith
Level 98
God Stats
21W - 18L
1,564 SR
Queue Stats
176W - 173L
1,444 Elo+
Party 1
Sobek
Sobek
xSpiceMaster
Sobek
Level 15
God Stats
1W - 0L
1,518 SR
Queue Stats
49W - 51L
1,410 Elo+
Party 1
Team Averages
Level 86
1,564 SR
1,466 Elo+

VS

Team Averages
Level 93
1,571 SR
1,467 Elo+
Loki
Loki
FLiNcHop
Loki
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 37L
1,572 Elo+
Party 2
Hera
Hera
Projecthavoc-_-
Hera
Level 120
God Stats
3W - 2L
1,667 SR
Queue Stats
70W - 62L
1,514 Elo+
Party 2
Neith
Neith
bugkisser
Neith
Level 145
God Stats
12W - 10L
1,574 SR
Queue Stats
112W - 122L
1,467 Elo+
Party 2
Terra
Terra
bugkissersux
Terra
Level 127
God Stats
1W - 1L
1,657 SR
Queue Stats
108W - 109L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
lautydo
Danzaburou
Level 42
God Stats
6W - 8L
1,458 SR
Queue Stats
25W - 51L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 3 / 4
6,419
584
6,333
7,935
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 0 / 3
7,157
651
3,805
4,515
2,465
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
8 / 1 / 1
7,764
706
5,629
7,151
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
maddaw
Neith
10
1 / 1 / 1
5,755
523
4,094
4,829
1,329
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
5,644
513
1,170
10,018
5,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 3 / 4
5,894
536
4,145
7,793
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 6 / 2
5,665
515
4,208
6,549
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
bugkisser
Neith
12
5 / 2 / 0
6,294
572
7,697
6,837
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
5,535
503
1,003
7,143
4,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
lautydo
Danzaburou
9
0 / 1 / 1
5,383
489
2,489
3,693
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
13
Kills
8
8
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
4
1.33
W
2
0
3
3.5
L
Loki
1
3
4
1
L
2
6
2
0.5
L
Neith
bugkisser
Neith
5
2
0
2.5
L
0
1
1
0.5
W
8
1
1
8.5
L
Danzaburou
lautydo
Danzaburou
0
1
1
0.5
W
Neith
maddaw
Neith
1
1
1
1.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,031
Damage
19,542
34,448
Taken
32,015
12,753
Mitigated
12,552
10,017
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,333
1,190
0
2,634
7,935
1,831
838
2,619
5,316
36,314
0
W
3,805
327
0
1,996
4,515
2,465
0
38
4,477
2,535
36,012
L
Loki
4,145
1,109
0
306
7,793
2,466
0
1,841
5,952
0
29,721
L
4,208
1,411
0
259
6,549
2,109
0
2,766
3,783
28,031
0
L
Neith
bugkisser
Neith
7,697
3,578
0
2,520
6,837
2,244
35
851
5,986
0
42,332
L
1,003
246
888
836
7,143
4,633
0
2,415
4,728
12,753
0
W
5,629
1,793
0
1,519
7,151
2,076
0
1,318
5,833
0
42,700
L
Danzaburou
lautydo
Danzaburou
2,489
700
0
1,562
3,693
1,100
0
87
3,606
0
23,051
W
Neith
maddaw
Neith
4,094
2,115
0
1,951
4,829
1,329
257
411
4,418
0
35,373
W
1,170
174
0
1,917
10,018
5,052
0
825
9,193
11,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
28,771
333
Minions Killed
259
0
Camps Cleared
0
1,017,776
Distance Traveled
1,061,526
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,419
584
62
6
0
203,335
2
W
Chaac
7,157
651
98
9
0
216,128
3
L
Loki
5,894
536
63
6
0
235,771
2
L
Hera
5,665
515
51
5
0
193,111
2
L
Neith
6,294
572
74
7
0
188,293
1
L
Terra
5,535
503
22
2
0
228,596
5
W
Pele
7,764
706
83
8
0
221,707
0
L
Danzaburou
5,383
489
49
4
0
215,755
0
W
Neith
5,755
523
73
7
0
170,068
3
W
Sobek
5,644
513
17
2
0
206,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role