Player Matchup

Baron Samedi
Baron Samedi
CrimsonKanji
Baron Samedi
Level 57
God Stats
14W - 13L
1,389 SR
Queue Stats
53W - 65L
1,362 Elo+
Party 3
Chronos
Chronos
DoodleDerg
Chronos
Level 104
God Stats
18W - 14L
1,614 SR
Queue Stats
166W - 146L
1,471 Elo+
Party 3
Vamana
Vamana
SmiteLrdGodlke69
Vamana
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 58L
1,331 Elo+
Party 1
Loki
Loki
WizardAnemone91
Loki
Level 106
God Stats
45W - 32L
1,517 SR
Queue Stats
208W - 213L
1,452 Elo+
Party 3
Artio
Artio
fina__7
Artio
Level 91
God Stats
2W - 1L
1,664 SR
Queue Stats
212W - 186L
1,549 Elo+
Party 1
Team Averages
Level 83
1,537 SR
1,433 Elo+

VS

Team Averages
Level 70
1,492 SR
1,383 Elo+
Izanami
Izanami
BROACHCOACH
Izanami
Level 65
God Stats
13W - 22L
1,483 SR
Queue Stats
66W - 106L
1,374 Elo+
Party 2
Khepri
Khepri
No Legs Mehone
Khepri
Level 57
God Stats
1W - 11L
1,249 SR
Queue Stats
75W - 118L
1,365 Elo+
Party 2
Ah Puch
Ah Puch
PandamoniumMike
Ah Puch
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 206L
1,398 Elo+
Party 2
Bakasura
Bakasura
XxGutiexX
Bakasura
Level 80
God Stats
7W - 9L
1,402 SR
Queue Stats
188W - 205L
1,440 Elo+
Solo
Fenrir
Fenrir
iJMarshmallo
Fenrir
Level 63
God Stats
2W - 3L
1,828 SR
Queue Stats
72W - 130L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrimsonKanji
Baron Samedi
12
6 / 4 / 3
7,664
547
6,797
8,316
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
DoodleDerg
Chronos
12
7 / 3 / 4
7,993
571
11,757
8,136
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 0 / 9
7,328
523
5,727
10,040
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
10 / 1 / 6
8,861
633
10,328
8,609
2,711
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
fina__7
Artio
15
5 / 0 / 2
8,772
627
9,855
12,616
10,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BROACHCOACH
Izanami
10
1 / 2 / 1
6,283
449
4,277
10,378
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 2
6,407
458
3,589
10,804
6,729
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 7 / 1
7,697
550
9,047
13,432
6,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
XxGutiexX
Bakasura
12
0 / 4 / 0
7,418
530
8,058
13,115
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
1 / 10 / 3
6,462
462
3,761
13,775
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
28
Kills
8
8
Deaths
28
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
BROACHCOACH
Izanami
1
2
1
0.75
W
Baron Samedi
CrimsonKanji
Baron Samedi
6
4
3
1.88
W
Chronos
DoodleDerg
Chronos
7
3
4
3
L
0
5
2
0.2
L
6
7
1
0.93
W
0
0
9
4.5
W
10
1
6
13
L
Bakasura
XxGutiexX
Bakasura
0
4
0
0
W
Artio
fina__7
Artio
5
0
2
6
L
Fenrir
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,464
Damage
28,732
47,717
Taken
61,504
26,685
Mitigated
26,607
17,126
Healing
15,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BROACHCOACH
Izanami
4,277
2,293
551
4,464
10,378
3,189
22
5,476
4,902
0
33,474
W
Baron Samedi
CrimsonKanji
Baron Samedi
6,797
215
703
2,249
8,316
3,210
644
4,348
3,968
31,789
0
W
Chronos
DoodleDerg
Chronos
11,757
3,224
0
1,734
8,136
1,989
366
2,155
5,981
48,561
0
L
3,589
463
0
978
10,804
6,729
0
6,266
4,538
18,090
0
L
9,047
517
0
4,109
13,432
6,048
459
4,196
9,236
38,733
0
W
5,727
2,607
0
3,974
10,040
8,350
0
3,232
6,808
0
35,734
W
10,328
2,973
0
1,551
8,609
2,711
0
2,824
5,785
0
42,882
L
Bakasura
XxGutiexX
Bakasura
8,058
5,439
0
3,000
13,115
5,837
0
7,649
5,466
0
41,788
W
Artio
fina__7
Artio
9,855
1,095
123
6,792
12,616
10,425
808
242
10,972
55,886
0
L
Fenrir
3,761
763
0
2,279
13,775
4,804
0
4,910
8,865
0
29,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,618
Gold Earned
34,267
370
Minions Killed
316
0
Camps Cleared
0
1,440,867
Distance Traveled
1,341,862
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,283
449
70
5
0
283,558
0
W
Baron Samedi
7,664
547
53
4
0
263,458
1
W
Chronos
7,993
571
74
5
0
296,723
4
L
Khepri
6,407
458
27
2
0
287,891
3
L
Ah Puch
7,697
550
68
5
0
225,207
3
W
Vamana
7,328
523
55
4
0
276,927
7
W
Loki
8,861
633
79
6
0
327,043
0
L
Bakasura
7,418
530
103
7
0
276,392
3
W
Artio
8,772
627
109
8
0
276,716
2
L
Fenrir
6,462
462
48
3
0
268,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role