Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arythios
Cthulhu
Level 14
God Stats
16W - 7L
1,612 SR
Queue Stats
17W - 7L
1,610 Elo+
Party 2
Neith
Neith
MyNameIshmael
Neith
Level 107
God Stats
9W - 8L
1,590 SR
Queue Stats
384W - 348L
1,597 Elo+
Party 2
Scylla
Scylla
Nathanator711
Scylla
Level 102
God Stats
71W - 36L
1,778 SR
Queue Stats
265W - 223L
1,640 Elo+
Party 2
Chaac
Chaac
PSTLO
Chaac
Level 97
God Stats
46W - 30L
1,706 SR
Queue Stats
290W - 264L
1,605 Elo+
Party 2
Team Averages
Level 74
1,637 SR
1,590 Elo+

VS

Team Averages
Level 81
1,517 SR
1,453 Elo+
Apollo
Apollo
 
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Big Auzie
Sol
Level 46
God Stats
10W - 4L
1,378 SR
Queue Stats
408W - 388L
1,353 Elo+
Solo
Kumbhakarna
Kumbhakarna
DweetLovesDavid
Kumbhakarna
Level 27
God Stats
8W - 14L
1,614 SR
Queue Stats
224W - 203L
1,426 Elo+
Party 1
Artemis
Artemis
Enrique138617
Artemis
Level 29
God Stats
13W - 7L
1,634 SR
Queue Stats
241W - 231L
1,403 Elo+
Party 1
Ao Kuang
Ao Kuang
espiricueta7
Ao Kuang
Level 149
God Stats
2W - 4L
1,458 SR
Queue Stats
346W - 345L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
1 / 0 / 1
4,077
680
1,427
3,187
896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Arythios
Cthulhu
6
2 / 0 / 0
4,039
673
703
2,963
1,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 0 / 2
3,751
625
1,595
2,271
469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,190
698
180
877
209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
PSTLO
Chaac
7
0 / 2 / 1
3,885
648
1,922
5,023
2,156
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 0 / 2
4,392
732
2,960
3,240
842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 0
3,085
514
118
714
102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
DweetLovesDavid
Kumbhakarna
4
0 / 2 / 0
3,292
549
181
3,487
963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
5
0 / 0 / 0
3,190
532
1,153
2,106
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
espiricueta7
Ao Kuang
6
2 / 2 / 0
4,085
681
1,852
3,494
1,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
L
Apollo
 
Apollo
0
0
2
1
W
Cthulhu
Arythios
Cthulhu
2
0
0
2
L
0
0
0
0
L
Kumbhakarna
DweetLovesDavid
Kumbhakarna
0
2
0
0
L
Artemis
0
0
0
0
W
0
0
2
1
W
1
0
0
1
W
Chaac
PSTLO
Chaac
0
2
1
0.25
L
Ao Kuang
espiricueta7
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,827
Damage
6,264
14,321
Taken
13,041
4,920
Mitigated
3,460
5,759
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,427
614
0
1,020
3,187
896
0
719
2,468
0
15,059
L
Apollo
 
Apollo
2,960
1,870
0
1,274
3,240
842
52
0
3,240
0
20,851
W
Cthulhu
Arythios
Cthulhu
703
26
109
860
2,963
1,190
0
181
2,782
8,066
0
L
118
0
0
481
714
102
0
0
714
5,332
0
L
Kumbhakarna
DweetLovesDavid
Kumbhakarna
181
0
0
0
3,487
963
0
398
3,089
3,771
0
L
Artemis
1,153
532
0
399
2,106
443
0
305
1,801
0
11,711
W
1,595
746
0
1,108
2,271
469
0
203
2,068
0
19,201
W
180
0
0
432
877
209
0
94
759
19,553
0
W
Chaac
PSTLO
Chaac
1,922
377
0
2,230
5,023
2,156
0
1,003
4,020
0
17,245
L
Ao Kuang
espiricueta7
Ao Kuang
1,852
426
0
1,496
3,494
1,110
0
153
3,314
11,396
3,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,942
Gold Earned
18,044
165
Minions Killed
115
0
Camps Cleared
0
571,977
Distance Traveled
520,288
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,077
680
36
6
0
136,708
2
L
Apollo
4,392
732
40
7
0
118,387
4
W
Cthulhu
4,039
673
15
3
0
95,912
0
L
Sol
3,085
514
18
3
0
50,752
0
L
Kumbhakarna
3,292
549
8
1
0
108,730
0
L
Artemis
3,190
532
15
3
0
111,995
1
W
Neith
3,751
625
42
7
0
104,717
2
W
Scylla
4,190
698
36
6
0
117,574
2
W
Chaac
3,885
648
36
6
0
117,066
1
L
Ao Kuang
4,085
681
34
6
0
130,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role