Player Matchup

Loki
Loki
ChaoticMuff
Loki
Level 127
God Stats
7W - 4L
1,757 SR
Queue Stats
731W - 730L
1,507 Elo+
Party 2
Sol
Sol
NSpewpstain
Sol
Level 148
God Stats
29W - 30L
1,519 SR
Queue Stats
852W - 832L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
Scorpius93017
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,485 Elo+
Party 2
Athena
Athena
XPhantomxtacox
Athena
Level 125
God Stats
0W - 3L
1,214 SR
Queue Stats
169W - 202L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
loreofsparta
Danzaburou
Level 127
God Stats
13W - 18L
1,326 SR
Queue Stats
266W - 308L
1,402 Elo+
Party 2
Team Averages
Level 117
1,463 SR
1,466 Elo+

VS

Team Averages
Level 114
1,473 SR
1,484 Elo+
Gilgamesh
Gilgamesh
Kvng_Kuda
Gilgamesh
Level 58
God Stats
4W - 4L
1,489 SR
Queue Stats
288W - 330L
1,467 Elo+
Solo
Raijin
Raijin
NAVA CARA DE PN
Raijin
Level 144
God Stats
4W - 4L
1,376 SR
Queue Stats
192W - 176L
1,491 Elo+
Party 1
Hachiman
Hachiman
albert375
Hachiman
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 166L
1,483 Elo+
Party 1
Ra
Ra
hectorvnon
Ra
Level 137
God Stats
10W - 6L
1,500 SR
Queue Stats
130W - 127L
1,481 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jaimehc97
Tsukuyomi
Level 87
God Stats
4W - 7L
1,501 SR
Queue Stats
195W - 162L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 7
9,227
543
9,452
13,685
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 2 / 6
11,019
648
14,762
13,560
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Scorpius93017
Gilgamesh
14
1 / 5 / 4
8,450
497
8,037
13,187
10,152
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 6 / 13
9,492
558
6,337
19,667
18,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
loreofsparta
Danzaburou
14
2 / 9 / 0
8,171
481
7,161
15,972
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kvng_Kuda
Gilgamesh
13
3 / 7 / 7
8,774
516
10,276
18,488
10,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 3 / 5
10,498
618
9,511
10,878
5,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
albert375
Hachiman
18
13 / 2 / 7
11,987
705
17,375
13,380
4,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 2 / 3
10,870
639
8,753
9,081
4,816
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
jaimehc97
Tsukuyomi
16
4 / 4 / 3
9,971
587
10,565
14,815
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
55
17
Kills
30
30
Deaths
18
30
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
8
7
0.94
W
Gilgamesh
Kvng_Kuda
Gilgamesh
3
7
7
0.93
W
3
3
5
1.83
L
9
2
6
6
L
Gilgamesh
Scorpius93017
Gilgamesh
1
5
4
0.6
L
1
6
13
1.25
W
Hachiman
albert375
Hachiman
13
2
7
8.25
W
7
2
3
4.25
W
Tsukuyomi
jaimehc97
Tsukuyomi
4
4
3
1.38
L
Danzaburou
loreofsparta
Danzaburou
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,749
Damage
56,480
76,071
Taken
66,642
44,872
Mitigated
30,631
17,274
Healing
21,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,452
2,708
0
2,248
13,685
5,397
548
3,615
10,070
0
48,636
W
Gilgamesh
Kvng_Kuda
Gilgamesh
10,276
3,714
0
2,094
18,488
10,018
0
5,883
12,605
0
49,318
W
9,511
1,652
0
2,762
10,878
5,010
195
5,613
5,265
63,634
0
L
14,762
4,033
0
7,947
13,560
5,892
834
3,714
9,846
73,876
0
L
Gilgamesh
Scorpius93017
Gilgamesh
8,037
1,509
0
1,684
13,187
10,152
0
5,840
7,347
0
45,716
L
6,337
1,555
0
855
19,667
18,628
165
5,058
14,609
26,103
0
W
Hachiman
albert375
Hachiman
17,375
10,856
413
6,764
13,380
4,858
3,180
3,052
10,328
0
88,488
W
8,753
1,183
897
3,852
9,081
4,816
122
1,701
7,380
66,561
0
W
Tsukuyomi
jaimehc97
Tsukuyomi
10,565
2,562
0
4,493
14,815
5,929
0
4,920
9,895
0
69,643
L
Danzaburou
loreofsparta
Danzaburou
7,161
2,690
0
4,540
15,972
4,803
574
364
15,608
0
53,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,359
Gold Earned
52,100
427
Minions Killed
575
0
Camps Cleared
0
1,581,905
Distance Traveled
1,567,996
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,227
543
76
4
0
315,011
0
W
Gilgamesh
8,774
516
68
4
0
295,802
0
W
Raijin
10,498
618
118
7
0
302,757
5
L
Sol
11,019
648
141
8
0
321,957
1
L
Gilgamesh
8,450
497
83
5
0
320,107
0
L
Athena
9,492
558
39
2
0
340,487
2
W
Hachiman
11,987
705
139
8
0
307,607
3
W
Ra
10,870
639
135
8
0
301,700
5
W
Tsukuyomi
9,971
587
115
7
0
360,130
4
L
Danzaburou
8,171
481
88
5
0
284,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role