Player Matchup

Cerberus
Cerberus
LUCIFERjflc2003
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,559 Elo+
Solo
Nu Wa
Nu Wa
Lollyjerome
Nu Wa
Level 32
God Stats
27W - 19L
1,500 SR
Queue Stats
638W - 598L
1,596 Elo+
Party 2
Ne Zha
Ne Zha
Nixxar
Ne Zha
Level 22
God Stats
17W - 12L
1,545 SR
Queue Stats
166W - 147L
1,503 Elo+
Party 2
Tyr
Tyr
PPTASTEYUMMY
Tyr
Level 6
God Stats
1W - 1L
1,776 SR
Queue Stats
26W - 23L
1,512 Elo+
Solo
Cernunnos
Cernunnos
lemenebaedee64
Cernunnos
Level 25
God Stats
2W - 1L
1,730 SR
Queue Stats
71W - 75L
1,487 Elo+
Solo
Team Averages
Level 18
1,610 SR
1,531 Elo+

VS

Team Averages
Level 24
1,529 SR
1,430 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Kankooru
Cerberus
Level 17
God Stats
2W - 5L
1,613 SR
Queue Stats
4W - 10L
1,185 Elo+
Party 1
Anhur
Anhur
TamokiLoi
Anhur
Level 14
God Stats
1W - 1L
1,538 SR
Queue Stats
5W - 6L
1,284 Elo+
Party 1
Sun Wukong
Sun Wukong
nano8437
Sun Wukong
Level 29
God Stats
5W - 5L
1,443 SR
Queue Stats
237W - 230L
1,559 Elo+
Party 3
Loki
Loki
xWolfIron
Loki
Level 16
God Stats
4W - 8L
1,549 SR
Queue Stats
62W - 65L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 5 / 2
6,197
413
3,731
10,389
8,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 2
7,126
475
4,013
4,605
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Nixxar
Ne Zha
11
1 / 5 / 2
6,935
462
4,008
10,466
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 3 / 0
7,252
483
6,267
13,150
7,122
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
lemenebaedee64
Cernunnos
14
5 / 2 / 0
8,198
547
8,128
8,701
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
8 / 0 / 4
10,183
679
8,391
5,929
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Kankooru
Cerberus
10
1 / 1 / 5
6,224
415
3,709
9,761
6,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
TamokiLoi
Anhur
10
2 / 5 / 0
6,404
427
3,045
7,207
2,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
nano8437
Sun Wukong
14
2 / 2 / 4
8,163
544
9,172
11,669
5,708
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
13
5 / 1 / 8
8,388
559
4,526
6,434
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
18
18
Deaths
9
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
8
0
4
10
W
Cerberus
Kankooru
Cerberus
1
1
5
3.5
L
Cerberus
0
5
2
0.2
L
0
3
2
0.33
L
Ne Zha
Nixxar
Ne Zha
1
5
2
0.4
L
3
3
0
1
W
Anhur
TamokiLoi
Anhur
2
5
0
0.4
L
Cernunnos
lemenebaedee64
Cernunnos
5
2
0
2.5
W
Sun Wukong
nano8437
Sun Wukong
2
2
4
2
W
Loki
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
28,843
47,311
Taken
41,000
22,717
Mitigated
18,658
17,144
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,391
929
0
1,043
5,929
2,005
0
1,626
4,111
75,421
0
W
Cerberus
Kankooru
Cerberus
3,709
521
0
1,315
9,761
6,686
0
2,673
7,030
16,376
0
L
Cerberus
3,731
1,031
0
1,250
10,389
8,251
188
3,206
7,183
14,838
0
L
4,013
824
0
584
4,605
1,243
0
2,780
1,825
31,059
0
L
Ne Zha
Nixxar
Ne Zha
4,008
1,274
0
3,964
10,466
3,025
0
2,276
8,190
0
42,215
L
6,267
903
0
6,655
13,150
7,122
0
1,483
11,667
0
38,135
W
Anhur
TamokiLoi
Anhur
3,045
1,471
0
300
7,207
2,370
1,036
862
6,293
0
23,645
L
Cernunnos
lemenebaedee64
Cernunnos
8,128
4,355
203
4,488
8,701
3,076
582
2,526
6,175
0
58,570
W
Sun Wukong
nano8437
Sun Wukong
9,172
2,478
0
5,747
11,669
5,708
0
1,186
10,431
0
49,944
W
Loki
4,526
838
0
3,101
6,434
1,889
0
951
5,391
0
41,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,708
Gold Earned
39,362
371
Minions Killed
410
0
Camps Cleared
0
1,298,290
Distance Traveled
1,307,420
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,183
679
146
10
0
310,197
4
W
Cerberus
6,224
415
37
2
0
271,410
4
L
Cerberus
6,197
413
36
2
0
226,479
0
L
Nu Wa
7,126
475
70
5
0
242,680
6
L
Ne Zha
6,935
462
81
5
0
281,657
0
L
Tyr
7,252
483
79
5
0
274,335
4
W
Anhur
6,404
427
43
3
0
166,021
0
L
Cernunnos
8,198
547
105
7
0
273,139
0
W
Sun Wukong
8,163
544
95
6
0
264,840
2
W
Loki
8,388
559
89
6
0
294,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role