Player Matchup

Xing Tian
Xing Tian
Diamond I
 
Xing Tian
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond III
SARMsGoblin
Achilles
Diamond III
Level 48
God Stats
6W - 1L
1,963 SR
Queue Stats
131W - 108L
2,255 MMR
Solo
Chiron
Chiron
Diamond II
Starrific
Chiron
Diamond II
Level 160
God Stats
40W - 21L
1,753 SR
Queue Stats
202W - 170L
2,304 MMR
Solo
Discordia
Discordia
Diamond IV
UpgradeOnly
Discordia
Diamond IV
Level 64
God Stats
5W - 5L
1,592 SR
Queue Stats
151W - 128L
2,145 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,661 SR
1,941 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,667 SR
2,104 MMR
Tsukuyomi
Tsukuyomi
Diamond III
 
Tsukuyomi
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond II
ColdnessKills
Fafnir
Diamond II
Level 109
God Stats
6W - 8L
1,626 SR
Queue Stats
126W - 110L
2,289 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
FritzBlitz
Cu Chulainn
Diamond IV
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 153L
2,144 MMR
Party 1
Zeus
Zeus
Diamond III
Reixser
Zeus
Diamond III
Level 159
God Stats
6W - 4L
1,724 SR
Queue Stats
475W - 443L
2,260 MMR
Solo
Izanami
Izanami
Diamond IV
SkinnyPhallus
Izanami
Diamond IV
Level 104
God Stats
28W - 7L
1,984 SR
Queue Stats
93W - 73L
2,325 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
3 / 0 / 1
10,077
630
6,631
9,920
11,626
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
 
Gilgamesh
15
4 / 3 / 5
9,427
589
6,110
10,102
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
SARMsGoblin
Achilles
14
7 / 2 / 1
9,050
566
8,342
11,448
5,767
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Starrific
Chiron
17
4 / 3 / 7
10,448
653
9,868
10,506
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
UpgradeOnly
Discordia
15
1 / 0 / 6
9,612
601
6,147
5,617
2,340
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatSolJanusAthenaMorgan Le Fay

VS

Bans
PersephoneFenrirHerculesSobekRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
1 / 6 / 3
8,710
544
3,868
11,996
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 1 / 3
8,269
517
3,493
7,560
4,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
FritzBlitz
Cu Chulainn
14
0 / 2 / 0
8,143
509
6,061
12,746
6,653
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Reixser
Zeus
14
1 / 3 / 3
8,191
512
4,867
8,489
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Izanami
14
5 / 7 / 1
9,258
579
7,689
11,561
3,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
19
Kills
8
8
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
1
3.5
W
Gilgamesh
 
Gilgamesh
4
3
5
2.17
L
Tsukuyomi
 
Tsukuyomi
1
6
3
0.42
L
1
1
3
2.5
L
Cu Chulainn
FritzBlitz
Cu Chulainn
0
2
0
0
L
Zeus
Reixser
Zeus
1
3
3
0.83
W
Achilles
SARMsGoblin
Achilles
7
2
1
3.75
L
Izanami
5
7
1
0.79
W
Chiron
Starrific
Chiron
4
3
7
2.5
W
Discordia
UpgradeOnly
Discordia
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,098
Damage
25,978
47,593
Taken
52,352
30,134
Mitigated
23,320
11,930
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,631
623
0
2,266
9,920
11,626
160
847
9,035
62,524
0
W
Gilgamesh
 
Gilgamesh
6,110
1,160
0
703
10,102
6,218
0
1,520
8,500
0
61,644
L
Tsukuyomi
 
Tsukuyomi
3,868
412
0
2,300
11,996
6,174
0
2,449
9,343
0
67,959
L
3,493
812
0
2,160
7,560
4,288
0
1,024
6,202
13,266
0
L
Cu Chulainn
FritzBlitz
Cu Chulainn
6,061
1,226
0
3,685
12,746
6,653
0
6,135
6,611
3,547
55,005
L
Zeus
Reixser
Zeus
4,867
255
0
1,158
8,489
2,655
0
2,089
6,169
59,660
0
W
Achilles
SARMsGoblin
Achilles
8,342
3,093
0
2,055
11,448
5,767
246
4,022
6,708
0
40,775
L
Izanami
7,689
4,666
0
1,216
11,561
3,550
0
1,081
10,480
0
67,167
W
Chiron
Starrific
Chiron
9,868
3,909
385
4,250
10,506
4,183
1,045
480
9,865
0
74,510
W
Discordia
UpgradeOnly
Discordia
6,147
418
0
2,271
5,617
2,340
455
997
4,560
61,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,614
Gold Earned
42,571
556
Minions Killed
498
0
Camps Cleared
0
1,694,950
Distance Traveled
1,610,643
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,077
630
124
8
0
342,992
6
W
Gilgamesh
9,427
589
86
5
0
340,044
3
L
Tsukuyomi
8,710
544
111
7
0
362,195
1
L
Fafnir
8,269
517
22
1
0
306,233
10
L
Cu Chulainn
8,143
509
117
7
0
343,571
7
L
Zeus
8,191
512
128
8
0
305,641
5
W
Achilles
9,050
566
58
4
0
360,183
8
L
Izanami
9,258
579
120
8
0
293,003
4
W
Chiron
10,448
653
144
9
0
317,143
3
W
Discordia
9,612
601
144
9
0
334,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role