Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ThePartyCaptain
Vamana
Level 45
God Stats
7W - 5L
1,534 SR
Queue Stats
10W - 16L
1,367 Elo+
Party 1
Cerberus
Cerberus
bluetilapia
Cerberus
Level 44
God Stats
26W - 23L
1,549 SR
Queue Stats
56W - 61L
1,482 Elo+
Party 1
Cupid
Cupid
omanitztristen
Cupid
Level 107
God Stats
4W - 3L
1,775 SR
Queue Stats
113W - 131L
1,456 Elo+
Party 1
Loki
Loki
whatsupBigboy
Loki
Level 71
God Stats
6W - 6L
1,669 SR
Queue Stats
58W - 68L
1,452 Elo+
Party 1
Team Averages
Level 84
1,605 SR
1,451 Elo+

VS

Team Averages
Level 90
1,464 SR
1,439 Elo+
Chiron
Chiron
Mcderpigton
Chiron
Level 118
God Stats
6W - 1L
1,391 SR
Queue Stats
108W - 88L
1,429 Elo+
Party 2
Hera
Hera
Pato789
Hera
Level 103
God Stats
3W - 7L
1,560 SR
Queue Stats
300W - 274L
1,459 Elo+
Solo
Bakasura
Bakasura
SenorFuerte
Bakasura
Level 108
God Stats
7W - 5L
1,500 SR
Queue Stats
135W - 140L
1,425 Elo+
Solo
Hades
Hades
XxDBaDBoYDxX
Hades
Level 67
God Stats
48W - 41L
1,634 SR
Queue Stats
56W - 57L
1,481 Elo+
Solo
Terra
Terra
magicmonstermm
Terra
Level 54
God Stats
10W - 5L
1,234 SR
Queue Stats
118W - 109L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 5 / 2
5,604
509
4,416
8,729
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 3 / 0
5,548
504
2,792
9,367
3,661
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
bluetilapia
Cerberus
8
1 / 4 / 2
4,809
437
2,740
7,973
3,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 4 / 2
5,422
493
7,732
7,034
2,015
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 4 / 1
5,837
531
3,883
8,411
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
8 / 1 / 1
7,221
656
7,493
9,061
3,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Pato789
Hera
12
4 / 2 / 3
7,036
640
8,203
4,455
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
SenorFuerte
Bakasura
12
5 / 2 / 3
7,032
639
5,252
8,655
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 0
7,791
708
7,234
6,230
3,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 6
6,202
564
1,878
10,964
8,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
20
20
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
2
0.4
W
Chiron
8
1
1
8.5
W
Hera
Pato789
Hera
4
2
3
2.75
W
Bakasura
SenorFuerte
Bakasura
5
2
3
3.25
L
0
3
0
0
W
3
0
0
3
L
Cerberus
bluetilapia
Cerberus
1
4
2
0.5
W
0
2
6
1.5
L
2
4
2
0.75
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,563
Damage
30,060
41,514
Taken
39,365
14,515
Mitigated
19,735
10,157
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,416
1,575
0
2,826
8,729
2,590
0
5,372
3,083
26,433
3,069
W
Chiron
7,493
4,282
445
3,709
9,061
3,391
1,007
1,169
7,892
0
38,481
W
Hera
Pato789
Hera
8,203
2,456
0
688
4,455
1,374
2,115
1,322
3,133
43,986
0
W
Bakasura
SenorFuerte
Bakasura
5,252
3,742
0
1,806
8,655
3,182
311
2,137
6,518
0
32,566
L
2,792
923
0
3,207
9,367
3,661
0
6,578
2,789
0
30,147
W
7,234
646
0
4,514
6,230
3,651
560
0
6,230
56,823
0
L
Cerberus
bluetilapia
Cerberus
2,740
238
310
2,126
7,973
3,929
0
1,890
5,574
10,811
0
W
1,878
738
135
1,828
10,964
8,137
231
2,231
8,733
12,908
0
L
7,732
3,680
110
1,179
7,034
2,015
0
944
6,090
0
30,157
L
3,883
1,400
0
399
8,411
2,320
0
2,232
5,997
0
31,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
35,282
250
Minions Killed
384
0
Camps Cleared
0
1,035,124
Distance Traveled
1,146,005
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,604
509
59
5
0
189,566
1
W
Chiron
7,221
656
64
6
0
226,437
5
W
Hera
7,036
640
86
8
0
222,574
4
W
Bakasura
7,032
639
83
8
0
256,949
3
L
Vamana
5,548
504
67
6
0
222,145
1
W
Hades
7,791
708
129
12
0
195,753
2
L
Cerberus
4,809
437
16
1
0
189,565
4
W
Terra
6,202
564
22
2
0
244,292
2
L
Cupid
5,422
493
47
4
0
206,704
3
L
Loki
5,837
531
61
6
0
227,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role