Player Matchup

Apollo
Apollo
GeneralZcP
Apollo
Level 18
God Stats
1W - 0L
1,212 SR
Queue Stats
13W - 19L
1,381 Elo+
Solo
Cthulhu
Cthulhu
ftt123
Cthulhu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,605 Elo+
Party 2
He Bo
He Bo
resonancloth
He Bo
Level 106
God Stats
1W - 0L
1,574 SR
Queue Stats
61W - 66L
1,510 Elo+
Party 2
Team Averages
Level 48
1,429 SR
1,499 Elo+

VS

Team Averages
Level 47
1,395 SR
1,381 Elo+
Cthulhu
Cthulhu
CounseledPath
Cthulhu
Level 24
God Stats
0W - 3L
1,201 SR
Queue Stats
46W - 59L
1,651 Elo+
Party 1
Loki
Loki
I Took Bob
Loki
Level 29
God Stats
0W - 4L
1,387 SR
Queue Stats
5W - 16L
1,074 Elo+
Solo
Chang'e
Chang'e
reckno21
Chang'e
Level 87
God Stats
7W - 10L
1,596 SR
Queue Stats
83W - 108L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GeneralZcP
Apollo
15
4 / 3 / 8
11,084
693
8,049
12,631
4,896
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
ftt123
Cthulhu
17
4 / 2 / 16
11,860
741
8,934
12,397
15,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
14 / 4 / 4
12,969
811
22,337
13,936
5,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 7 / 2
9,932
621
9,701
17,821
5,814
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 6 / 4
9,780
611
6,051
11,838
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
reckno21
Chang'e
13
2 / 9 / 3
9,763
610
7,856
17,501
4,384
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
22
Kills
7
9
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
7
2
0.57
W
Apollo
GeneralZcP
Apollo
4
3
8
2.67
L
2
6
4
0.67
W
Cthulhu
ftt123
Cthulhu
4
2
16
6
L
Chang'e
reckno21
Chang'e
2
9
3
0.39
W
14
4
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,320
Damage
23,608
38,964
Taken
47,160
25,900
Mitigated
13,783
7,376
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,701
743
0
894
17,821
5,814
0
11,616
6,205
23,180
0
W
Apollo
GeneralZcP
Apollo
8,049
3,496
265
3,023
12,631
4,896
401
5,537
7,094
0
46,001
L
6,051
1,036
0
987
11,838
3,585
0
7,082
4,756
0
20,565
W
Cthulhu
ftt123
Cthulhu
8,934
1,283
203
59
12,397
15,086
223
4,632
7,765
32,828
0
L
Chang'e
reckno21
Chang'e
7,856
110
1,379
4,272
17,501
4,384
234
12,573
4,928
30,616
0
W
22,337
2,006
190
3,636
13,936
5,918
1,995
7,388
6,548
62,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,913
Gold Earned
29,475
191
Minions Killed
124
0
Camps Cleared
0
873,532
Distance Traveled
801,132
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,932
621
40
3
0
279,147
0
W
Apollo
11,084
693
64
4
0
285,067
1
L
Loki
9,780
611
25
2
0
279,306
0
W
Cthulhu
11,860
741
46
3
0
318,283
0
L
Chang'e
9,763
610
59
4
0
242,679
0
W
He Bo
12,969
811
81
5
0
270,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role