Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MorluG
Cthulhu
Level 147
God Stats
3W - 4L
1,220 SR
Queue Stats
353W - 305L
1,681 Elo+
Party 1
Skadi
Skadi
lVlini
Skadi
Level 155
God Stats
34W - 13L
1,721 SR
Queue Stats
543W - 396L
1,712 Elo+
Party 2
Team Averages
Level 153
1,488 SR
1,579 Elo+

VS

Team Averages
Level 139
1,652 SR
1,691 Elo+
Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
EPSieFishCoom
Freya
Level 100
God Stats
3W - 1L
1,979 SR
Queue Stats
236W - 141L
1,824 Elo+
Party 3
Hel
Hel
Jwr1ght
Hel
Level 160
God Stats
6W - 9L
1,297 SR
Queue Stats
773W - 555L
1,676 Elo+
Party 3
Susano
Susano
Spectator007x
Susano
Level 145
God Stats
18W - 20L
1,699 SR
Queue Stats
189W - 167L
1,755 Elo+
Solo
Kali
Kali
Teamjunior
Kali
Level 160
God Stats
13W - 9L
1,785 SR
Queue Stats
223W - 199L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 2
6,430
643
4,078
3,094
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
 
Kali
10
3 / 1 / 0
6,116
612
3,503
6,322
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
 
Aphrodite
10
2 / 0 / 2
5,841
584
1,257
3,238
1,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
MorluG
Cthulhu
11
1 / 0 / 1
5,911
591
5,579
6,906
5,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
lVlini
Skadi
10
3 / 1 / 2
5,854
585
4,393
3,545
771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 0 / 0
4,979
498
1,981
3,867
1,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 5 / 0
4,258
426
843
5,172
1,002
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
9
0 / 2 / 0
5,369
537
2,384
5,769
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,645
465
1,565
6,818
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,797
480
4,600
9,092
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
2
2
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
W
Kali
 
Kali
3
1
0
3
W
Aphrodite
 
Aphrodite
2
0
2
3
L
Hercules
 
Hercules
1
0
0
1
L
0
5
0
0
L
Hel
0
2
0
0
W
Cthulhu
MorluG
Cthulhu
1
0
1
1.5
L
0
2
0
0
L
1
2
0
0.5
W
Skadi
lVlini
Skadi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,810
Damage
11,373
23,105
Taken
30,718
10,299
Mitigated
9,021
10,748
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,078
760
0
1,062
3,094
916
37
1,086
2,008
42,885
0
W
Kali
 
Kali
3,503
1,487
0
3,365
6,322
2,379
0
1,032
5,290
0
35,636
W
Aphrodite
 
Aphrodite
1,257
389
799
1,244
3,238
1,043
0
237
3,001
9,545
0
L
Hercules
 
Hercules
1,981
402
0
1,764
3,867
1,411
0
562
3,305
0
18,427
L
843
236
0
572
5,172
1,002
0
833
4,339
16,398
0
L
Hel
2,384
247
267
2,280
5,769
1,915
0
3,039
2,730
34,024
0
W
Cthulhu
MorluG
Cthulhu
5,579
1,085
0
3,323
6,906
5,190
0
266
6,640
30,738
0
L
1,565
220
0
2,324
6,818
1,809
0
1,016
5,802
0
22,149
L
4,600
2,128
0
4,741
9,092
2,884
0
5,425
3,425
0
18,492
W
Skadi
lVlini
Skadi
4,393
2,141
0
955
3,545
771
24
652
2,735
0
43,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
24,048
335
Minions Killed
235
0
Camps Cleared
0
1,023,512
Distance Traveled
941,718
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,430
643
84
8
0
192,419
5
W
Kali
6,116
612
74
7
0
213,660
3
W
Aphrodite
5,841
584
15
2
0
208,986
3
L
Hercules
4,979
498
45
5
0
213,479
1
L
Freya
4,258
426
29
3
0
176,012
2
L
Hel
5,369
537
75
8
0
183,616
1
W
Cthulhu
5,911
591
70
7
0
198,124
0
L
Susano
4,645
465
49
5
0
202,378
4
L
Kali
4,797
480
37
4
0
166,233
3
W
Skadi
5,854
585
92
9
0
210,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role