Player Matchup

Fenrir
Fenrir
FaZeLupe23
Fenrir
Level 124
God Stats
20W - 12L
1,848 SR
Queue Stats
711W - 511L
1,776 Elo+
Party 1
Tiamat
Tiamat
TheMisterCor
Tiamat
Level 123
God Stats
24W - 19L
1,570 SR
Queue Stats
387W - 226L
1,742 Elo+
Party 1
Izanami
Izanami
taebiss
Izanami
Level 26
God Stats
15W - 5L
1,825 SR
Queue Stats
320W - 156L
1,745 Elo+
Party 1
Team Averages
Level 91
1,748 SR
1,754 Elo+

VS

Team Averages
Level 24
1,592 SR
1,543 Elo+
Hun Batz
Hun Batz
Ftkblood
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Discordia
Discordia
ImAjitPai
Discordia
Level 24
God Stats
11W - 4L
1,775 SR
Queue Stats
203W - 44L
1,836 Elo+
Solo
Mulan
Mulan
Lilyfuchs4200
Mulan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FaZeLupe23
Fenrir
13
3 / 2 / 8
9,770
698
8,260
14,599
17,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
16
9 / 1 / 5
11,360
811
15,850
13,905
11,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
taebiss
Izanami
13
2 / 1 / 9
9,439
674
5,298
5,290
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ftkblood
Hun Batz
12
1 / 6 / 2
8,766
626
5,755
11,643
3,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
ImAjitPai
Discordia
13
3 / 4 / 1
9,284
663
11,384
7,602
2,213
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 4 / 3
8,628
616
7,181
16,872
12,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FaZeLupe23
Fenrir
3
2
8
3.5
L
Hun Batz
Ftkblood
Hun Batz
1
6
2
0.33
L
Discordia
ImAjitPai
Discordia
3
4
1
0.88
L
0
4
3
0.38
W
Tiamat
9
1
5
11.5
W
Izanami
taebiss
Izanami
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,408
Damage
24,320
33,794
Taken
36,117
31,778
Mitigated
18,359
11,587
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FaZeLupe23
Fenrir
8,260
1,462
0
3,401
14,599
17,856
325
3,980
10,193
475
17,833
L
Hun Batz
Ftkblood
Hun Batz
5,755
1,726
0
346
11,643
3,513
0
4,077
6,975
0
22,816
L
Discordia
ImAjitPai
Discordia
11,384
834
0
0
7,602
2,213
0
2,863
4,442
46,150
0
L
7,181
905
0
2,248
16,872
12,633
0
8,197
7,705
0
37,507
W
Tiamat
15,850
1,610
0
6,877
13,905
11,535
804
3,916
9,565
57,350
0
W
Izanami
taebiss
Izanami
5,298
2,405
0
1,309
5,290
2,387
1,348
2,326
2,652
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,569
Gold Earned
26,678
158
Minions Killed
174
0
Camps Cleared
0
846,446
Distance Traveled
734,509
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,770
698
12
1
0
283,243
5
L
Hun Batz
8,766
626
27
2
0
245,622
1
L
Discordia
9,284
663
91
7
0
237,873
1
L
Mulan
8,628
616
56
4
0
251,014
1
W
Tiamat
11,360
811
99
7
0
291,231
3
W
Izanami
9,439
674
47
3
0
271,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role