Player Matchup

Cerberus
Cerberus
Arestian
Cerberus
Level 119
God Stats
9W - 7L
1,600 SR
Queue Stats
633W - 591L
1,561 Elo+
Party 1
Nox
Nox
Donchepe21
Nox
Level 152
God Stats
15W - 5L
1,674 SR
Queue Stats
437W - 413L
1,593 Elo+
Solo
Arachne
Arachne
ExoticMario
Arachne
Level 105
God Stats
3W - 3L
1,642 SR
Queue Stats
166W - 131L
1,574 Elo+
Solo
Cabrakan
Cabrakan
Hip_Poh
Cabrakan
Level 106
God Stats
9W - 3L
1,746 SR
Queue Stats
368W - 375L
1,540 Elo+
Party 1
Hachiman
Hachiman
Stein70
Hachiman
Level 126
God Stats
4W - 6L
1,489 SR
Queue Stats
342W - 317L
1,594 Elo+
Solo
Team Averages
Level 122
1,630 SR
1,572 Elo+

VS

Team Averages
Level 99
1,557 SR
1,548 Elo+
Bellona
Bellona
ACJCLIGHTNING
Bellona
Level 99
God Stats
128W - 109L
1,550 SR
Queue Stats
206W - 192L
1,554 Elo+
Solo
Nu Wa
Nu Wa
Cesareaeaea
Nu Wa
Level 146
God Stats
7W - 9L
1,622 SR
Queue Stats
563W - 553L
1,521 Elo+
Solo
Bakasura
Bakasura
DaddyLongSchmog
Bakasura
Level 84
God Stats
14W - 10L
1,638 SR
Queue Stats
314W - 289L
1,579 Elo+
Solo
Horus
Horus
MiGooseyy
Horus
Level 98
God Stats
0W - 1L
1,563 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
SonĞoku
Artemis
Level 69
God Stats
1W - 3L
1,411 SR
Queue Stats
14W - 13L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arestian
Cerberus
19
4 / 2 / 7
11,508
606
9,149
19,166
17,152
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 7
10,946
576
7,922
7,188
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ExoticMario
Arachne
18
7 / 3 / 5
11,154
587
7,818
15,866
7,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Hip_Poh
Cabrakan
14
1 / 1 / 11
9,840
518
6,313
10,909
11,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Stein70
Hachiman
19
9 / 0 / 5
11,978
630
14,503
17,611
7,281
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
3 / 6 / 0
8,958
471
12,071
15,917
11,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 3 / 2
9,203
484
13,533
10,834
3,630
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
15
2 / 6 / 1
9,151
482
7,232
15,225
7,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
MiGooseyy
Horus
9
0 / 5 / 3
6,714
353
3,083
9,278
6,285
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
SonĞoku
Artemis
11
1 / 5 / 0
7,424
391
6,436
8,704
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
25
Kills
7
7
Deaths
25
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
6
0
0.5
W
Cerberus
Arestian
Cerberus
4
2
7
3.75
L
1
3
2
0.67
L
Bakasura
2
6
1
0.42
W
4
1
7
7.5
W
Arachne
ExoticMario
Arachne
7
3
5
3.17
W
Cabrakan
Hip_Poh
Cabrakan
1
1
11
6.5
L
Horus
MiGooseyy
Horus
0
5
3
0.3
L
Artemis
SonĞoku
Artemis
1
5
0
0.2
W
Hachiman
Stein70
Hachiman
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,705
Damage
42,355
70,740
Taken
59,958
46,056
Mitigated
31,648
31,579
Healing
13,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
12,071
4,868
0
2,785
15,917
11,352
639
9,759
6,158
191
55,294
W
Cerberus
Arestian
Cerberus
9,149
966
0
9,073
19,166
17,152
0
2,585
16,581
82,156
0
L
13,533
2,824
140
2,455
10,834
3,630
0
5,838
4,996
70,956
0
L
Bakasura
7,232
4,479
0
4,354
15,225
7,476
0
3,365
11,860
0
68,607
W
7,922
650
294
1,959
7,188
3,114
405
2,419
4,597
80,693
0
W
Arachne
ExoticMario
Arachne
7,818
4,974
0
5,896
15,866
7,202
1,794
3,421
12,118
0
83,222
W
Cabrakan
Hip_Poh
Cabrakan
6,313
704
0
837
10,909
11,307
492
3,811
6,927
25,673
0
L
Horus
MiGooseyy
Horus
3,083
1,477
1,120
1,205
9,278
6,285
100
3,997
5,281
0
13,833
L
Artemis
SonĞoku
Artemis
6,436
2,767
0
1,444
8,704
2,905
140
661
8,043
0
33,253
W
Hachiman
Stein70
Hachiman
14,503
9,688
0
13,520
17,611
7,281
4,230
2,027
15,398
0
107,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,426
Gold Earned
41,450
680
Minions Killed
427
0
Camps Cleared
0
1,867,862
Distance Traveled
1,640,925
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,958
471
102
5
0
336,764
8
W
Cerberus
11,508
606
181
10
0
359,050
1
L
Nu Wa
9,203
484
126
7
0
333,492
2
L
Bakasura
9,151
482
127
7
0
405,303
4
W
Nox
10,946
576
163
9
0
376,788
6
W
Arachne
11,154
587
138
7
0
428,121
3
W
Cabrakan
9,840
518
38
2
0
349,380
5
L
Horus
6,714
353
22
1
0
294,379
0
L
Artemis
7,424
391
50
3
0
270,987
1
W
Hachiman
11,978
630
160
8
0
354,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role