Player Matchup

Chaac
Chaac
Manuvar05
Chaac
Level 20
God Stats
14W - 13L
1,506 SR
Queue Stats
31W - 45L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NeonOrangeDemon
Morgan Le Fay
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ares
Ares
Shadeerr
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Mercury
Mercury
Zumungo
Mercury
Level 5
God Stats
0W - 1L
1,258 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 2
Izanami
Izanami
shadow102501
Izanami
Level 28
God Stats
1W - 1L
1,550 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 2
Team Averages
Level 32
1,463 SR
1,554 Elo+

VS

Team Averages
Level 27
1,577 SR
1,458 Elo+
Fafnir
Fafnir
Edgelord1112
Fafnir
Level 28
God Stats
6W - 1L
1,755 SR
Queue Stats
72W - 100L
1,400 Elo+
Party 3
Danzaburou
Danzaburou
Fry72
Danzaburou
Level 6
God Stats
3W - 2L
1,706 SR
Queue Stats
5W - 8L
1,682 Elo+
Party 3
Loki
Loki
HopOnMe
Loki
Level 18
God Stats
37W - 26L
1,576 SR
Queue Stats
129W - 114L
1,418 Elo+
Party 1
Chaac
Chaac
JuiceOnUrFace
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 98L
1,406 Elo+
Party 1
Sol
Sol
LilNiva
Sol
Level 65
God Stats
15W - 26L
1,349 SR
Queue Stats
41W - 58L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Manuvar05
Chaac
8
1 / 12 / 0
5,642
403
2,968
12,817
8,070
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
NeonOrangeDemon
Morgan Le Fay
10
1 / 5 / 0
6,372
455
4,848
6,696
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
4
0 / 9 / 1
4,499
321
424
6,669
1,894
Mercury
Zumungo
Mercury
6
0 / 1 / 0
5,125
366
302
5,284
1,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
shadow102501
Izanami
5
0 / 3 / 1
4,658
333
1,122
2,674
732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 0 / 1
7,530
538
0
9,924
6,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Fry72
Danzaburou
10
1 / 0 / 0
6,905
493
819
1,724
449
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
HopOnMe
Loki
13
7 / 0 / 9
8,422
602
7,348
7,232
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
9 / 2 / 12
8,714
622
5,752
8,617
4,237
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
15
13 / 0 / 1
9,600
686
9,696
5,605
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
30
30
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
0
1
0.5
W
Danzaburou
Fry72
Danzaburou
1
0
0
1
W
Loki
HopOnMe
Loki
7
0
9
11.5
W
9
2
12
7.5
W
Sol
13
0
1
13.5
L
Chaac
Manuvar05
Chaac
1
12
0
0.08
L
Morgan Le Fay
NeonOrangeDemon
Morgan Le Fay
1
5
0
0.2
L
Ares
0
9
1
0.06
L
Mercury
Zumungo
Mercury
0
1
0
0
L
Izanami
shadow102501
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,664
Damage
23,615
34,140
Taken
33,102
13,934
Mitigated
15,498
1,193
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
0
0
237
2,642
9,924
6,637
69
340
9,584
28,118
0
W
Danzaburou
Fry72
Danzaburou
819
585
0
540
1,724
449
1,398
224
1,500
0
25,135
W
Loki
HopOnMe
Loki
7,348
1,754
0
1,640
7,232
2,220
1,182
1,789
5,443
0
41,198
W
5,752
1,954
0
3,810
8,617
4,237
658
2,092
6,525
0
33,136
W
Sol
9,696
3,788
0
3,583
5,605
1,955
3,809
1,391
4,214
61,676
0
L
Chaac
Manuvar05
Chaac
2,968
504
0
612
12,817
8,070
0
2,634
10,116
0
15,051
L
Morgan Le Fay
NeonOrangeDemon
Morgan Le Fay
4,848
761
0
331
6,696
1,987
0
2,341
4,199
30,250
0
L
Ares
424
60
0
0
6,669
1,894
0
2,050
4,485
1,419
0
L
Mercury
Zumungo
Mercury
302
0
0
250
5,284
1,251
0
758
4,494
0
22,239
L
Izanami
shadow102501
Izanami
1,122
543
0
0
2,674
732
0
1,456
1,150
0
5,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
41,171
137
Minions Killed
366
0
Camps Cleared
0
787,441
Distance Traveled
1,257,770
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,530
538
41
3
0
254,433
8
W
Danzaburou
6,905
493
51
4
0
205,226
0
W
Loki
8,422
602
82
6
0
283,007
3
W
Chaac
8,714
622
63
5
0
272,215
0
W
Sol
9,600
686
129
9
0
242,889
7
L
Chaac
5,642
403
33
2
0
173,856
0
L
Morgan Le Fay
6,372
455
46
3
0
235,496
1
L
Ares
4,499
321
2
0
0
136,957
0
L
Mercury
5,125
366
46
3
0
165,181
0
L
Izanami
4,658
333
10
1
0
75,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role