Player Matchup

Janus
Janus
Migajon
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,608 Elo+
Solo
Bakasura
Bakasura
PIERRE1707
Bakasura
Level 29
God Stats
0W - 2L
1,330 SR
Queue Stats
60W - 58L
1,452 Elo+
Party 1
Terra
Terra
Zenkaku10
Terra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,392 Elo+
Party 2
Apollo
Apollo
flame123055
Apollo
Level 27
God Stats
2W - 2L
1,293 SR
Queue Stats
11W - 13L
1,263 Elo+
Party 1
Gilgamesh
Gilgamesh
linunties
Gilgamesh
Level 25
God Stats
5W - 5L
1,404 SR
Queue Stats
17W - 25L
1,361 Elo+
Party 2
Team Averages
Level 28
1,405 SR
1,415 Elo+

VS

Team Averages
Level 21
1,580 SR
1,469 Elo+
Merlin
Merlin
Ainz382
Merlin
Level 28
God Stats
5W - 5L
1,316 SR
Queue Stats
13W - 13L
1,359 Elo+
Party 3
Izanami
Izanami
GodisEternal293
Izanami
Level 26
God Stats
26W - 18L
1,706 SR
Queue Stats
102W - 108L
1,427 Elo+
Solo
Bacchus
Bacchus
RockLee7777
Bacchus
Level 8
God Stats
6W - 7L
1,370 SR
Queue Stats
7W - 8L
1,347 Elo+
Party 3
Set
Set
TheBoySy
Set
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 39L
1,745 Elo+
Solo
Mulan
Mulan
UnrulyD
Mulan
Level 26
God Stats
27W - 19L
2,006 SR
Queue Stats
366W - 418L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Migajon
Janus
16
5 / 4 / 3
10,067
559
10,288
12,617
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
PIERRE1707
Bakasura
13
5 / 6 / 0
8,969
498
5,493
14,451
5,434
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Terra
Zenkaku10
Terra
13
1 / 5 / 3
9,054
503
3,566
18,147
18,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
13
1 / 4 / 1
8,155
453
6,694
9,549
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
linunties
Gilgamesh
17
3 / 3 / 0
10,543
586
10,618
15,971
15,115
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ainz382
Merlin
13
2 / 7 / 4
8,599
478
4,939
9,557
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 2 / 5
10,601
589
8,700
11,751
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
RockLee7777
Bacchus
13
2 / 1 / 9
8,663
481
4,701
7,679
7,631
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
11 / 2 / 5
11,614
645
17,217
15,050
6,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
UnrulyD
Mulan
14
1 / 3 / 3
8,737
485
7,508
13,456
8,475
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
15
Kills
21
22
Deaths
15
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ainz382
Merlin
2
7
4
0.57
W
5
2
5
3.75
L
Janus
Migajon
Janus
5
4
3
1.63
L
Bakasura
PIERRE1707
Bakasura
5
6
0
0.83
W
Bacchus
RockLee7777
Bacchus
2
1
9
6.5
W
11
2
5
6.75
W
Mulan
UnrulyD
Mulan
1
3
3
0.83
L
Terra
Zenkaku10
Terra
1
5
3
0.5
L
Apollo
1
4
1
0.38
L
Gilgamesh
linunties
Gilgamesh
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,659
Damage
43,065
70,735
Taken
57,493
46,042
Mitigated
29,731
16,612
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ainz382
Merlin
4,939
532
0
601
9,557
2,851
603
4,303
4,682
38,450
0
W
8,700
6,447
0
562
11,751
3,899
2,319
2,400
9,100
0
84,450
L
Janus
Migajon
Janus
10,288
313
0
1,372
12,617
3,674
748
1,465
11,152
63,017
0
L
Bakasura
PIERRE1707
Bakasura
5,493
4,143
0
3,781
14,451
5,434
84
1,986
12,465
0
43,748
W
Bacchus
RockLee7777
Bacchus
4,701
593
0
0
7,679
7,631
196
1,232
6,121
15,422
0
W
17,217
7,702
0
3,406
15,050
6,875
0
3,752
10,716
0
84,495
W
Mulan
UnrulyD
Mulan
7,508
1,317
0
3,006
13,456
8,475
522
629
12,504
0
48,458
L
Terra
Zenkaku10
Terra
3,566
1,208
1,215
5,100
18,147
18,615
193
3,839
14,308
18,272
0
L
Apollo
6,694
4,021
0
1,567
9,549
3,204
906
1,824
7,725
0
48,221
L
Gilgamesh
linunties
Gilgamesh
10,618
3,487
0
3,577
15,971
15,115
1,380
526
15,445
0
58,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,788
Gold Earned
48,214
479
Minions Killed
449
0
Camps Cleared
0
1,679,829
Distance Traveled
1,721,239
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,599
478
72
4
0
342,939
2
W
Izanami
10,601
589
133
7
0
323,762
0
L
Janus
10,067
559
135
8
0
368,478
5
L
Bakasura
8,969
498
106
6
0
351,988
1
W
Bacchus
8,663
481
19
1
0
344,147
0
W
Set
11,614
645
139
8
0
392,921
2
W
Mulan
8,737
485
86
5
0
317,470
0
L
Terra
9,054
503
26
1
0
324,774
2
L
Apollo
8,155
453
100
6
0
307,423
3
L
Gilgamesh
10,543
586
112
6
0
327,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role