Player Matchup

Zeus
Zeus
Bryan7720
Zeus
Level 5
God Stats
1W - 4L
1,267 SR
Queue Stats
13W - 30L
1,117 Elo+
Party 2
Olorun
Olorun
Derson014
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo
Cthulhu
Cthulhu
K4l3R
Cthulhu
Level 5
God Stats
0W - 2L
1,267 SR
Queue Stats
14W - 34L
1,117 Elo+
Party 2
Bellona
Bellona
TecDragon7
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,128 Elo+
Solo
Hachiman
Hachiman
VOIDWAYN
Hachiman
Level 13
God Stats
9W - 14L
1,199 SR
Queue Stats
13W - 30L
1,210 Elo+
Solo
Team Averages
Level 6
1,347 SR
1,161 Elo+

VS

Team Averages
Level 31
1,470 SR
1,354 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Lautaro_356
Janus
Level 23
God Stats
34W - 33L
1,443 SR
Queue Stats
52W - 76L
1,299 Elo+
Party 1
Ymir
Ymir
M4MB4KILL2000
Ymir
Level 58
God Stats
26W - 38L
1,408 SR
Queue Stats
35W - 69L
1,246 Elo+
Party 1
Apollo
Apollo
Ni7r0
Apollo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 48L
1,276 Elo+
Party 1
Thanatos
Thanatos
gabrielmorelis
Thanatos
Level 29
God Stats
12W - 11L
1,500 SR
Queue Stats
182W - 216L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
2 / 14 / 2
6,613
413
5,929
11,096
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
Derson014
Olorun
10
3 / 6 / 1
7,228
452
3,092
6,765
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
K4l3R
Cthulhu
10
1 / 9 / 5
7,483
468
5,256
12,459
9,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
TecDragon7
Bellona
8
0 / 7 / 0
5,444
340
1,428
12,908
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
VOIDWAYN
Hachiman
10
1 / 4 / 2
6,623
414
3,928
9,061
4,973
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
8 / 0 / 4
9,594
600
6,580
7,440
6,398
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

14
6 / 1 / 9
8,906
557
5,924
4,358
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 2 / 13
8,964
560
6,185
12,039
9,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Ni7r0
Apollo
12
5 / 1 / 9
7,731
483
7,815
7,022
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
12
10 / 3 / 8
8,675
542
8,387
9,250
3,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
7
Kills
35
40
Deaths
7
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
0
4
10
L
Zeus
2
14
2
0.21
L
Olorun
Derson014
Olorun
3
6
1
0.58
L
Cthulhu
K4l3R
Cthulhu
1
9
5
0.39
W
6
1
9
10.5
W
6
2
13
6.25
W
Apollo
Ni7r0
Apollo
5
1
9
9.5
L
Bellona
TecDragon7
Bellona
0
7
0
0
L
Hachiman
VOIDWAYN
Hachiman
1
4
2
0.5
W
Thanatos
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,633
Damage
34,891
52,289
Taken
40,109
25,539
Mitigated
22,635
3,466
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,580
890
0
2,504
7,440
6,398
1,176
1,122
6,204
0
54,591
L
Zeus
5,929
1,634
0
0
11,096
2,557
372
3,073
8,023
23,452
0
L
Olorun
Derson014
Olorun
3,092
1,769
183
1,122
6,765
2,252
0
1,433
5,332
22,441
7,055
L
Cthulhu
K4l3R
Cthulhu
5,256
1,044
0
50
12,459
9,293
612
2,254
10,205
17,601
0
W
5,924
104
0
360
4,358
1,365
2,856
1,629
2,615
47,065
0
W
6,185
688
288
2,305
12,039
9,595
204
5,023
6,839
14,638
0
W
Apollo
Ni7r0
Apollo
7,815
4,950
0
2,404
7,022
2,270
938
2,477
4,451
0
31,483
L
Bellona
TecDragon7
Bellona
1,428
460
0
553
12,908
6,464
0
3,295
9,613
0
13,471
L
Hachiman
VOIDWAYN
Hachiman
3,928
2,047
0
1,558
9,061
4,973
474
2,054
7,007
0
27,184
W
Thanatos
8,387
3,006
0
5,926
9,250
3,007
310
3,037
6,142
0
34,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
43,870
198
Minions Killed
313
0
Camps Cleared
0
1,262,504
Distance Traveled
1,426,495
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,594
600
119
7
0
295,917
1
L
Zeus
6,613
413
46
3
0
250,769
0
L
Olorun
7,228
452
42
3
0
176,282
2
L
Cthulhu
7,483
468
31
2
0
287,243
0
W
Janus
8,906
557
86
5
0
250,590
0
W
Ymir
8,964
560
16
1
0
290,785
1
W
Apollo
7,731
483
50
3
0
285,749
0
L
Bellona
5,444
340
25
2
0
285,703
0
L
Hachiman
6,623
414
54
3
0
262,507
1
W
Thanatos
8,675
542
42
3
0
303,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role