Player Matchup

Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AO_Black-
Athena
Level 54
God Stats
2W - 0L
1,794 SR
Queue Stats
24W - 24L
1,549 Elo+
Party 2
Ah Puch
Ah Puch
BLAcK_JacK055
Ah Puch
Level 129
God Stats
10W - 2L
1,522 SR
Queue Stats
278W - 267L
1,550 Elo+
Party 2
Chang'e
Chang'e
GX123
Chang'e
Level 120
God Stats
7W - 5L
1,297 SR
Queue Stats
294W - 291L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
Mundy_666
Cthulhu
Level 127
God Stats
5W - 4L
1,354 SR
Queue Stats
332W - 337L
1,509 Elo+
Solo
Team Averages
Level 108
1,493 SR
1,527 Elo+

VS

Team Averages
Level 137
1,497 SR
1,529 Elo+
Sol
Sol
ByFiruzZz
Sol
Level 126
God Stats
3W - 2L
1,461 SR
Queue Stats
186W - 165L
1,554 Elo+
Party 1
Nemesis
Nemesis
ManuAlex90
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 158L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
Rami7321
Danzaburou
Level 119
God Stats
17W - 13L
1,577 SR
Queue Stats
815W - 825L
1,488 Elo+
Solo
Thor
Thor
ThorsoThorsten
Thor
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 260L
1,538 Elo+
Party 3
Chang'e
Chang'e
xBlackLegacy
Chang'e
Level 160
God Stats
5W - 7L
1,445 SR
Queue Stats
1,047W - 1,048L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 5 / 12
10,536
753
8,443
24,319
34,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
AO_Black-
Athena
17
1 / 4 / 16
10,444
746
5,407
24,367
25,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
20
15 / 3 / 9
13,737
981
29,635
17,845
9,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
GX123
Chang'e
19
7 / 4 / 13
12,144
867
15,086
19,876
9,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Mundy_666
Cthulhu
15
2 / 5 / 11
9,869
705
12,160
26,384
26,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 10
10,627
759
22,675
17,836
6,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
ManuAlex90
Nemesis
16
6 / 9 / 9
9,984
713
14,929
17,707
6,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Rami7321
Danzaburou
18
5 / 4 / 14
11,308
808
22,214
17,600
17,292
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 13
8,843
632
10,681
14,232
19,577
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
xBlackLegacy
Chang'e
15
2 / 4 / 14
9,387
671
11,396
14,534
14,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
81
27
Kills
21
21
Deaths
28
61
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
5
12
1.6
W
Athena
AO_Black-
Athena
1
4
16
2.25
W
Ah Puch
15
3
9
6.5
L
5
6
10
1.67
W
Chang'e
GX123
Chang'e
7
4
13
3.38
L
Nemesis
ManuAlex90
Nemesis
6
9
9
1.17
W
Cthulhu
Mundy_666
Cthulhu
2
5
11
1.5
L
Danzaburou
Rami7321
Danzaburou
5
4
14
3
L
3
5
13
1.9
L
Chang'e
xBlackLegacy
Chang'e
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,731
Damage
81,895
112,791
Taken
81,909
104,794
Mitigated
64,972
47,239
Healing
34,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,443
858
3,630
3,916
24,319
34,196
385
7,970
16,073
16,510
0
W
Athena
AO_Black-
Athena
5,407
972
869
1,178
24,367
25,446
1,276
7,013
17,038
10,795
0
W
Ah Puch
29,635
755
2,262
5,894
17,845
9,258
1,391
4,473
13,250
55,647
0
L
22,675
9,314
1,104
7,198
17,836
6,967
621
15,398
2,438
42,647
0
W
Chang'e
GX123
Chang'e
15,086
1,508
13,553
7,206
19,876
9,599
1,334
5,288
14,336
36,470
0
L
Nemesis
ManuAlex90
Nemesis
14,929
6,740
1,903
2,279
17,707
6,877
0
15,793
1,914
0
20,455
W
Cthulhu
Mundy_666
Cthulhu
12,160
387
3,875
4,856
26,384
26,295
761
8,010
18,023
22,261
0
L
Danzaburou
Rami7321
Danzaburou
22,214
11,339
1,495
5,727
17,600
17,292
788
14,442
3,158
0
44,356
L
10,681
4,171
420
1,075
14,232
19,577
164
11,867
2,365
0
16,249
L
Chang'e
xBlackLegacy
Chang'e
11,396
1,425
7,910
5,577
14,534
14,259
46
13,231
1,303
20,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,730
Gold Earned
50,149
144
Minions Killed
132
0
Camps Cleared
0
1,323,358
Distance Traveled
1,192,051
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,536
753
9
1
0
249,569
0
W
Athena
10,444
746
10
1
0
288,381
0
W
Ah Puch
13,737
981
64
5
0
263,928
0
L
Sol
10,627
759
45
3
0
231,072
0
W
Chang'e
12,144
867
37
3
0
270,904
0
L
Nemesis
9,984
713
11
1
0
256,032
0
W
Cthulhu
9,869
705
24
2
0
250,576
0
L
Danzaburou
11,308
808
54
4
0
221,516
5
L
Thor
8,843
632
8
1
0
217,875
0
L
Chang'e
9,387
671
14
1
0
265,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role