Player Matchup

Hun Batz
Hun Batz
Dr_Puffy_Panda
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,485 Elo+
Solo
Khepri
Khepri
NathanaelRP59
Khepri
Level 106
God Stats
3W - 9L
1,476 SR
Queue Stats
209W - 238L
1,474 Elo+
Party 2
Discordia
Discordia
S4DIST4
Discordia
Level 129
God Stats
10W - 12L
1,536 SR
Queue Stats
488W - 574L
1,511 Elo+
Party 2
Team Averages
Level 121
1,504 SR
1,490 Elo+

VS

Team Averages
Level 123
1,690 SR
1,627 Elo+
Janus
Janus
Kingspoint415
Janus
Level 133
God Stats
24W - 23L
1,555 SR
Queue Stats
450W - 278L
1,644 Elo+
Party 1
Izanami
Izanami
Nishibiss
Izanami
Level 93
God Stats
3W - 0L
1,812 SR
Queue Stats
137W - 139L
1,559 Elo+
Solo
Chaac
Chaac
chaseebah
Chaac
Level 144
God Stats
19W - 15L
1,704 SR
Queue Stats
641W - 424L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
6 / 8 / 3
11,324
666
10,767
15,435
6,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 1 / 7
10,584
623
7,179
12,915
23,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
S4DIST4
Discordia
16
4 / 3 / 5
11,128
655
13,134
11,907
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 1
12,182
717
12,078
9,501
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Nishibiss
Izanami
14
2 / 6 / 5
10,512
618
7,424
12,760
3,695
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
chaseebah
Chaac
17
2 / 2 / 8
12,417
730
15,107
20,777
21,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
10
Kills
12
12
Deaths
10
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
6
8
3
0.94
W
8
2
1
4.25
L
0
1
7
3.5
W
Izanami
Nishibiss
Izanami
2
6
5
0.75
L
Discordia
S4DIST4
Discordia
4
3
5
2.17
W
Chaac
chaseebah
Chaac
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
34,609
40,257
Taken
43,038
34,620
Mitigated
27,536
2,238
Healing
18,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
10,767
2,562
0
867
15,435
6,274
0
3,475
11,960
0
29,943
W
12,078
1,023
0
4,665
9,501
2,541
1,030
4,545
4,332
50,079
0
L
7,179
157
0
871
12,915
23,748
0
4,143
8,772
24,354
0
W
Izanami
Nishibiss
Izanami
7,424
5,275
0
3,351
12,760
3,695
654
7,202
5,095
0
38,160
L
Discordia
S4DIST4
Discordia
13,134
878
0
500
11,907
4,598
0
4,460
7,447
61,084
0
W
Chaac
chaseebah
Chaac
15,107
2,186
0
10,064
20,777
21,300
762
6,911
13,298
0
47,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,036
Gold Earned
35,111
188
Minions Killed
204
0
Camps Cleared
0
934,199
Distance Traveled
929,557
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,324
666
28
2
0
284,921
4
W
Janus
12,182
717
82
5
0
294,852
5
L
Khepri
10,584
623
27
2
0
335,663
1
W
Izanami
10,512
618
69
4
0
267,805
4
L
Discordia
11,128
655
133
8
0
313,615
3
W
Chaac
12,417
730
53
3
0
366,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role