Player Matchup

Sol
Sol
ElDad13
Sol
Level 28
God Stats
6W - 4L
2,032 SR
Queue Stats
65W - 34L
1,794 Elo+
Party 2
Vamana
Vamana
Spunckmonkey
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,563 Elo+
Party 2
Artemis
Artemis
notstressed
Artemis
Level 54
God Stats
1W - 1L
2,051 SR
Queue Stats
53W - 21L
1,789 Elo+
Party 2
Team Averages
Level 29
1,861 SR
1,715 Elo+

VS

Team Averages
Level 78
1,598 SR
1,633 Elo+
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
DougTheBug
Freya
Level 21
God Stats
1W - 0L
1,563 SR
Queue Stats
58W - 24L
1,684 Elo+
Party 1
Ne Zha
Ne Zha
Treason1
Ne Zha
Level 149
God Stats
5W - 1L
1,731 SR
Queue Stats
370W - 194L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
0 / 7 / 2
6,169
617
3,907
9,133
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
7
0 / 5 / 1
5,692
569
1,813
7,936
3,798
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
notstressed
Artemis
10
3 / 7 / 0
7,217
722
8,429
9,863
2,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 8
8,046
805
5,632
8,478
5,876
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
11
7 / 1 / 5
7,920
792
6,325
6,492
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Treason1
Ne Zha
13
8 / 2 / 8
8,732
873
10,508
6,749
2,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
19
19
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
8
8
W
Freya
7
1
5
9.5
L
Sol
0
7
2
0.14
L
Vamana
0
5
1
0.1
W
Ne Zha
Treason1
Ne Zha
8
2
8
6
L
Artemis
notstressed
Artemis
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,149
Damage
22,465
26,932
Taken
21,719
7,973
Mitigated
10,908
2,814
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,632
555
0
2,666
8,478
5,876
286
1,980
6,307
0
29,562
W
Freya
6,325
1,899
0
2,242
6,492
2,700
44
675
5,717
17,632
2,085
L
Sol
3,907
900
0
1,022
9,133
1,435
0
805
8,328
15,019
0
L
Vamana
1,813
372
0
742
7,936
3,798
0
2,056
5,880
0
4,525
W
Ne Zha
Treason1
Ne Zha
10,508
1,595
0
735
6,749
2,332
644
875
5,788
0
33,838
L
Artemis
notstressed
Artemis
8,429
5,506
0
1,050
9,863
2,740
0
3,001
6,862
0
26,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,078
Gold Earned
24,698
86
Minions Killed
132
0
Camps Cleared
0
470,691
Distance Traveled
616,125
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,046
805
65
7
0
222,865
2
W
Freya
7,920
792
28
3
0
191,340
1
L
Sol
6,169
617
41
4
0
153,983
0
L
Vamana
5,692
569
9
1
0
160,780
0
W
Ne Zha
8,732
873
39
4
0
201,920
0
L
Artemis
7,217
722
36
4
0
155,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role