Player Matchup

Danzaburou
Danzaburou
DEUELME
Danzaburou
Level 126
God Stats
6W - 2L
1,868 SR
Queue Stats
41W - 31L
1,592 Elo+
Party 1
Sol
Sol
DocParanoia
Sol
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 33L
1,578 Elo+
Party 1
Horus
Horus
Nerotier
Horus
Level 148
God Stats
4W - 2L
1,455 SR
Queue Stats
211W - 186L
1,521 Elo+
Party 1
Team Averages
Level 140
1,608 SR
1,563 Elo+

VS

Team Averages
Level 86
1,646 SR
1,491 Elo+
Mulan
Mulan
ChefGhetto
Mulan
Level 106
God Stats
23W - 17L
1,648 SR
Queue Stats
146W - 158L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gam1ngSk1ttle
Morgan Le Fay
Level 46
God Stats
13W - 15L
1,551 SR
Queue Stats
52W - 46L
1,506 Elo+
Party 2
Da Ji
Da Ji
Nico990990
Da Ji
Level 106
God Stats
1W - 1L
1,738 SR
Queue Stats
194W - 163L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DEUELME
Danzaburou
14
4 / 3 / 6
10,252
732
8,515
12,805
5,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 7 / 7
10,535
753
10,483
13,971
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Nerotier
Horus
15
10 / 3 / 5
11,168
798
15,426
17,233
14,495
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
5 / 5 / 4
9,276
663
11,742
15,228
11,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Gam1ngSk1ttle
Morgan Le Fay
14
4 / 5 / 7
10,093
721
16,772
12,878
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
4 / 8 / 6
9,778
698
5,418
12,760
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
18
Kills
13
13
Deaths
18
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
5
5
4
1.4
W
Danzaburou
DEUELME
Danzaburou
4
3
6
2.33
W
4
7
7
1.07
L
Morgan Le Fay
Gam1ngSk1ttle
Morgan Le Fay
4
5
7
1.5
W
Horus
Nerotier
Horus
10
3
5
4.17
L
Da Ji
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,424
Damage
33,932
44,009
Taken
40,866
25,442
Mitigated
21,353
12,051
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
11,742
1,738
0
791
15,228
11,963
0
5,489
9,739
203
24,004
W
Danzaburou
DEUELME
Danzaburou
8,515
2,521
0
3,193
12,805
5,110
1,044
4,970
7,835
0
39,122
W
10,483
2,933
0
3,505
13,971
5,837
1,711
4,285
9,686
38,188
3,512
L
Morgan Le Fay
Gam1ngSk1ttle
Morgan Le Fay
16,772
634
91
1,864
12,878
4,281
0
3,786
9,092
49,105
0
W
Horus
Nerotier
Horus
15,426
4,834
1,485
3,868
17,233
14,495
218
7,720
9,513
10,536
21,640
L
Da Ji
5,418
1,130
0
20
12,760
5,109
0
4,724
8,036
0
14,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,955
Gold Earned
29,147
150
Minions Killed
123
0
Camps Cleared
0
752,362
Distance Traveled
742,626
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,276
663
27
2
0
252,489
0
W
Danzaburou
10,252
732
59
4
0
252,139
0
W
Sol
10,535
753
50
4
0
230,659
0
L
Morgan Le Fay
10,093
721
75
5
0
254,886
0
W
Horus
11,168
798
41
3
0
269,564
4
L
Da Ji
9,778
698
21
2
0
235,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role