Player Matchup

Hun Batz
Hun Batz
BoiBen
Hun Batz
Level 38
God Stats
8W - 1L
1,886 SR
Queue Stats
135W - 29L
1,814 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Damoη
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,832 SR
Queue Stats
95W - 31L
1,824 Elo+
Party 1
Scylla
Scylla
Jubileugames
Scylla
Level 42
God Stats
3W - 0L
1,543 SR
Queue Stats
151W - 35L
1,803 Elo+
Party 1
Sobek
Sobek
JєrєmyGilbєrt
Sobek
Level 11
God Stats
3W - 1L
1,722 SR
Queue Stats
54W - 21L
1,841 Elo+
Party 1
Chiron
Chiron
Malayaql5847
Chiron
Level 24
God Stats
15W - 11L
1,744 SR
Queue Stats
191W - 160L
1,479 Elo+
Solo
Team Averages
Level 28
1,746 SR
1,752 Elo+

VS

Team Averages
Level 17
1,557 SR
1,629 Elo+
Anhur
Anhur
JuliSL
Anhur
Level 8
God Stats
2W - 1L
1,287 SR
Queue Stats
51W - 37L
1,562 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Moxer13
Tsukuyomi
Level 12
God Stats
4W - 2L
1,909 SR
Queue Stats
36W - 22L
1,904 Elo+
Party 2
Nox
Nox
SenhorHokage
Nox
Level 9
God Stats
4W - 4L
1,694 SR
Queue Stats
267W - 303L
1,508 Elo+
Solo
Thor
Thor
ThePandaSpider
Thor
Level 28
God Stats
14W - 9L
1,724 SR
Queue Stats
109W - 84L
1,654 Elo+
Solo
Ymir
Ymir
XDestzX
Ymir
Level 26
God Stats
0W - 3L
1,169 SR
Queue Stats
53W - 53L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BoiBen
Hun Batz
13
3 / 3 / 4
7,869
562
3,878
9,485
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Damoη
Morgan Le Fay
15
4 / 0 / 1
8,527
609
8,817
4,134
2,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Scylla
15
5 / 1 / 3
8,948
639
8,579
7,200
5,220
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 0 / 5
7,722
552
1,331
6,555
4,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
15
5 / 2 / 5
9,159
654
8,520
7,463
2,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JuliSL
Anhur
11
1 / 4 / 0
6,181
442
1,369
9,213
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Moxer13
Tsukuyomi
9
0 / 6 / 1
5,441
389
3,606
9,444
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

11
1 / 5 / 2
6,640
474
4,154
7,073
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 3 / 0
7,678
548
6,417
9,850
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
XDestzX
Ymir
10
0 / 2 / 1
6,384
456
1,281
9,806
6,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
6
6
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BoiBen
Hun Batz
3
3
4
1.67
W
Morgan Le Fay
Damoη
Morgan Le Fay
4
0
1
4.5
W
Scylla
5
1
3
6.5
L
Anhur
JuliSL
Anhur
1
4
0
0.25
W
3
0
5
5.5
W
Chiron
5
2
5
3.75
L
Tsukuyomi
Moxer13
Tsukuyomi
0
6
1
0.08
L
1
5
2
0.4
L
4
3
0
1.33
L
Ymir
XDestzX
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,125
Damage
16,827
34,837
Taken
45,386
18,031
Mitigated
17,870
12,119
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BoiBen
Hun Batz
3,878
695
0
3,645
9,485
3,026
46
686
8,799
0
52,282
W
Morgan Le Fay
Damoη
Morgan Le Fay
8,817
700
0
1,998
4,134
2,125
700
672
3,462
61,456
0
W
Scylla
8,579
1,728
0
2,305
7,200
5,220
3,111
863
6,337
55,558
0
L
Anhur
JuliSL
Anhur
1,369
880
0
560
9,213
2,458
0
5,217
3,996
0
28,914
W
1,331
67
0
1,641
6,555
4,941
372
476
6,079
15,231
0
W
Chiron
8,520
3,593
9
2,521
7,463
2,719
182
2,738
4,725
0
60,769
L
Tsukuyomi
Moxer13
Tsukuyomi
3,606
706
0
1,310
9,444
3,278
0
3,136
6,308
0
16,766
L
4,154
395
0
500
7,073
2,436
36
1,369
5,704
28,910
0
L
6,417
1,779
0
370
9,850
3,299
0
4,547
5,303
0
42,262
L
Ymir
XDestzX
Ymir
1,281
254
0
2,182
9,806
6,399
0
4,825
4,981
20,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,225
Gold Earned
32,324
468
Minions Killed
263
0
Camps Cleared
0
1,316,288
Distance Traveled
1,277,462
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,869
562
95
7
0
294,275
4
W
Morgan Le Fay
8,527
609
112
8
0
274,979
2
W
Scylla
8,948
639
121
9
0
233,497
2
L
Anhur
6,181
442
65
5
0
246,715
0
W
Sobek
7,722
552
22
2
0
265,894
0
W
Chiron
9,159
654
118
8
0
247,643
3
L
Tsukuyomi
5,441
389
29
2
0
281,584
1
L
Nox
6,640
474
65
5
0
251,152
2
L
Thor
7,678
548
73
5
0
256,411
1
L
Ymir
6,384
456
31
2
0
241,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role