Player Matchup

Kukulkan
Kukulkan
FailedBIackMan
Kukulkan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Nemesis
Nemesis
Judeifer
Nemesis
Level 103
God Stats
18W - 12L
1,515 SR
Queue Stats
373W - 297L
1,574 Elo+
Party 1
Aphrodite
Aphrodite
Meatballs2021
Aphrodite
Level 45
God Stats
24W - 7L
1,675 SR
Queue Stats
77W - 38L
1,597 Elo+
Party 1
Team Averages
Level 56
1,563 SR
1,468 Elo+

VS

Team Averages
Level 71
1,508 SR
1,430 Elo+
Hun Batz
Hun Batz
Rhaul_the_Ship
Hun Batz
Level 104
God Stats
3W - 1L
1,686 SR
Queue Stats
44W - 57L
1,435 Elo+
Party 2
Tiamat
Tiamat
Trafalgar--D-
Tiamat
Level 6
God Stats
2W - 1L
1,337 SR
Queue Stats
13W - 14L
1,442 Elo+
Solo
Horus
Horus
godv-2
Horus
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 64L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 5 / 4
8,208
547
555
4,419
1,091
Nemesis
Judeifer
Nemesis
16
9 / 8 / 4
11,594
773
15,956
18,974
9,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Meatballs2021
Aphrodite
15
3 / 7 / 8
10,483
699
12,762
15,573
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
11 / 5 / 7
12,954
864
12,797
13,549
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 5 / 9
11,388
759
11,901
13,562
6,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
godv-2
Horus
15
3 / 4 / 14
11,017
734
6,924
18,684
16,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
12
Kills
20
20
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
5
4
0.4
L
Nemesis
Judeifer
Nemesis
9
8
4
1.38
L
Aphrodite
Meatballs2021
Aphrodite
3
7
8
1
W
Hun Batz
11
5
7
2.9
W
6
5
9
2.1
W
Horus
godv-2
Horus
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,273
Damage
31,622
38,966
Taken
45,795
15,659
Mitigated
28,031
10,690
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
555
122
0
0
4,419
1,091
0
752
3,410
2,201
0
L
Nemesis
Judeifer
Nemesis
15,956
6,155
0
2,895
18,974
9,069
587
4,508
14,122
0
41,675
L
Aphrodite
Meatballs2021
Aphrodite
12,762
3,212
2,729
5,066
15,573
5,499
262
6,641
8,669
36,125
0
W
Hun Batz
12,797
2,660
0
640
13,549
4,910
1,490
3,127
9,504
0
42,435
W
11,901
990
0
1,511
13,562
6,636
393
5,146
8,153
31,384
0
W
Horus
godv-2
Horus
6,924
2,011
1,445
6,299
18,684
16,485
725
4,353
12,341
0
17,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,285
Gold Earned
35,359
123
Minions Killed
132
0
Camps Cleared
0
587,521
Distance Traveled
764,842
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,208
547
4
0
0
61,616
0
L
Nemesis
11,594
773
56
4
0
291,401
4
L
Aphrodite
10,483
699
63
4
0
234,504
3
W
Hun Batz
12,954
864
65
4
0
252,086
0
W
Tiamat
11,388
759
37
2
0
252,943
0
W
Horus
11,017
734
30
2
0
259,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role