Player Matchup

Thoth
Thoth
Daxonic
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,325 Elo+
Party 1
Danzaburou
Danzaburou
Glizzygoober803
Danzaburou
Level 29
God Stats
11W - 8L
1,497 SR
Queue Stats
13W - 11L
1,379 Elo+
Party 1
Loki
Loki
PhantomRosey
Loki
Level 22
God Stats
2W - 7L
1,698 SR
Queue Stats
270W - 310L
1,381 Elo+
Solo
Kuzenbo
Kuzenbo
Simp00
Kuzenbo
Level 25
God Stats
1W - 2L
1,420 SR
Queue Stats
13W - 10L
1,401 Elo+
Party 1
Ravana
Ravana
governorsFSU
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,446 Elo+
Party 1
Team Averages
Level 27
1,523 SR
1,386 Elo+

VS

Team Averages
Level 31
1,536 SR
1,505 Elo+
Neith
Neith
Asheeely
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Sol
Sol
HelmetNinja
Sol
Level 9
God Stats
14W - 8L
1,436 SR
Queue Stats
28W - 36L
1,601 Elo+
Party 2
Anhur
Anhur
jamesbond24
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
keegan1234567890
Cerberus
Level 124
God Stats
1W - 1L
1,526 SR
Queue Stats
93W - 80L
1,533 Elo+
Party 3
Fenrir
Fenrir
toxic12341
Fenrir
Level 17
God Stats
5W - 1L
1,719 SR
Queue Stats
51W - 51L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Daxonic
Thoth
15
3 / 6 / 0
9,255
514
8,802
12,310
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Glizzygoober803
Danzaburou
14
2 / 7 / 1
9,028
502
8,447
17,610
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 8 / 1
7,231
402
2,061
8,936
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kuzenbo
Simp00
Kuzenbo
7
0 / 1 / 0
6,909
384
1,418
3,790
1,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
10
1 / 12 / 0
7,260
403
3,332
16,206
5,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asheeely
Neith
20
19 / 0 / 7
13,685
760
20,132
13,745
5,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 2 / 4
10,838
602
5,114
12,240
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 1
8,332
463
1,325
3,734
902
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 12
10,189
566
9,989
13,236
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
toxic12341
Fenrir
16
7 / 2 / 4
10,641
591
3,590
14,808
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
6
Kills
31
34
Deaths
6
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Asheeely
Neith
19
0
7
22.5
L
Thoth
Daxonic
Thoth
3
6
0
0.5
L
Danzaburou
Glizzygoober803
Danzaburou
2
7
1
0.36
W
2
2
4
2
L
0
8
1
0.06
L
Kuzenbo
Simp00
Kuzenbo
0
1
0
0
L
Ravana
1
12
0
0.08
W
1
2
1
0.75
W
2
0
12
8
W
Fenrir
toxic12341
Fenrir
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,060
Damage
40,150
58,852
Taken
57,763
17,928
Mitigated
30,610
8,619
Healing
24,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Asheeely
Neith
20,132
9,365
0
7,609
13,745
5,796
6,836
2,069
11,592
0
104,675
L
Thoth
Daxonic
Thoth
8,802
225
0
762
12,310
3,603
722
4,914
7,396
45,608
0
L
Danzaburou
Glizzygoober803
Danzaburou
8,447
3,541
0
3,498
17,610
4,476
1,819
6,416
11,194
0
65,914
W
5,114
1,693
0
3,562
12,240
3,699
3,863
4,995
6,749
71,710
0
L
2,061
479
0
1,481
8,936
2,071
638
768
8,168
0
23,173
L
Kuzenbo
Simp00
Kuzenbo
1,418
691
0
0
3,790
1,952
77
1,016
2,774
2,955
0
L
Ravana
3,332
548
0
2,878
16,206
5,826
0
2,177
14,029
0
32,915
W
1,325
1,116
0
180
3,734
902
0
0
3,734
0
21,997
W
9,989
454
546
4,586
13,236
14,627
1,112
1,895
11,275
52,346
0
W
Fenrir
toxic12341
Fenrir
3,590
1,099
0
7,796
14,808
5,586
0
980
13,828
0
69,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
53,685
316
Minions Killed
560
0
Camps Cleared
0
1,244,535
Distance Traveled
1,502,334
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,685
760
164
9
0
338,676
2
L
Thoth
9,255
514
89
5
0
269,468
1
L
Danzaburou
9,028
502
116
6
0
277,937
0
W
Sol
10,838
602
133
7
0
335,679
0
L
Loki
7,231
402
51
3
0
285,444
0
L
Kuzenbo
6,909
384
5
0
0
153,333
0
L
Ravana
7,260
403
55
3
0
258,353
0
W
Anhur
8,332
463
36
2
0
134,890
0
W
Cerberus
10,189
566
126
7
0
330,125
0
W
Fenrir
10,641
591
101
6
0
362,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role