Player Matchup

Achilles
Achilles
Dilddor
Achilles
Level 14
God Stats
3W - 5L
1,473 SR
Queue Stats
151W - 140L
1,520 Elo+
Party 1
Izanami
Izanami
Kaisten70
Izanami
Level 27
God Stats
77W - 93L
1,536 SR
Queue Stats
421W - 448L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
RespectTheName
Zhong Kui
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 127L
1,575 Elo+
Party 1
Bacchus
Bacchus
TheAnimeGod1999
Bacchus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 114L
1,583 Elo+
Solo
Nemesis
Nemesis
TravyHD
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,493 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,533 Elo+

VS

Team Averages
Level 21
1,516 SR
1,521 Elo+
Sobek
Sobek
 
Sobek
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Reebellz
Vamana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Taco1ord
Anhur
Level 29
God Stats
5W - 10L
1,286 SR
Queue Stats
380W - 367L
1,559 Elo+
Solo
Sol
Sol
Ushisushi
Sol
Level 20
God Stats
59W - 49L
1,793 SR
Queue Stats
300W - 377L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dilddor
Achilles
9
2 / 4 / 0
5,485
549
4,198
7,464
7,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Kaisten70
Izanami
11
8 / 1 / 4
6,708
671
7,813
5,840
1,554
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
RespectTheName
Zhong Kui
13
3 / 0 / 0
7,019
702
3,576
3,532
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
3 / 1 / 9
6,269
627
3,131
7,356
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
TravyHD
Nemesis
8
1 / 3 / 4
5,247
525
2,769
7,371
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 5 / 0
5,809
581
2,985
8,342
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
 
Thanatos
5
1 / 0 / 0
4,698
470
1,378
3,887
931
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vamana
Reebellz
Vamana
10
4 / 2 / 0
5,662
566
3,532
6,792
3,957
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Taco1ord
Anhur
8
0 / 7 / 2
5,035
504
3,238
6,939
1,304
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 0
5,321
532
2,383
5,747
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
17
Kills
8
9
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
0
0.4
L
Thanatos
 
Thanatos
1
0
0
1
W
Achilles
Dilddor
Achilles
2
4
0
0.5
W
Izanami
Kaisten70
Izanami
8
1
4
10
L
Vamana
Reebellz
Vamana
4
2
0
2
W
Zhong Kui
RespectTheName
Zhong Kui
3
0
0
3
L
Anhur
Taco1ord
Anhur
0
7
2
0.14
W
3
1
9
7.5
W
Nemesis
TravyHD
Nemesis
1
3
4
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
13,516
31,563
Taken
31,707
18,470
Mitigated
11,649
8,957
Healing
7,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,985
199
0
1,140
8,342
3,728
0
1,182
7,160
10,807
0
L
Thanatos
 
Thanatos
1,378
661
0
2,694
3,887
931
0
1,079
2,808
0
16,089
W
Achilles
Dilddor
Achilles
4,198
1,246
0
1,179
7,464
7,365
0
193
7,231
0
18,748
W
Izanami
Kaisten70
Izanami
7,813
5,659
0
1,436
5,840
1,554
1,787
1,443
4,397
0
42,139
L
Vamana
Reebellz
Vamana
3,532
2,115
0
1,630
6,792
3,957
144
0
6,090
0
18,100
W
Zhong Kui
RespectTheName
Zhong Kui
3,576
291
0
2,108
3,532
2,021
0
1,026
2,412
44,117
0
L
Anhur
Taco1ord
Anhur
3,238
1,014
321
422
6,939
1,304
0
1,596
5,343
0
21,330
W
3,131
665
418
1,645
7,356
5,574
60
1,132
6,224
15,371
0
W
Nemesis
TravyHD
Nemesis
2,769
1,288
0
2,171
7,371
1,956
0
1,728
5,619
0
25,392
L
2,383
862
0
830
5,747
1,729
0
2,850
2,897
24,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
26,525
287
Minions Killed
170
0
Camps Cleared
0
948,095
Distance Traveled
803,830
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,809
581
18
2
0
184,813
3
L
Thanatos
4,698
470
36
4
0
92,470
0
W
Achilles
5,485
549
32
3
0
179,651
1
W
Izanami
6,708
671
77
8
0
166,133
1
L
Vamana
5,662
566
23
2
0
181,102
0
W
Zhong Kui
7,019
702
98
10
0
207,762
2
L
Anhur
5,035
504
40
4
0
163,996
0
W
Bacchus
6,269
627
28
3
0
194,105
2
W
Nemesis
5,247
525
52
5
0
200,444
0
L
Sol
5,321
532
53
5
0
181,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role