Player Matchup

Merlin
Merlin
JSTN225
Merlin
Level 124
God Stats
5W - 6L
1,410 SR
Queue Stats
175W - 185L
1,579 Elo+
Solo
Scylla
Scylla
Jk_Lokii
Scylla
Level 65
God Stats
2W - 1L
1,480 SR
Queue Stats
111W - 86L
1,490 Elo+
Party 2
Athena
Athena
OGxBaxwar
Athena
Level 142
God Stats
1W - 4L
1,294 SR
Queue Stats
141W - 104L
1,551 Elo+
Party 2
Neith
Neith
TheMaxilla
Neith
Level 136
God Stats
0W - 2L
1,546 SR
Queue Stats
187W - 195L
1,536 Elo+
Solo
Sol
Sol
joshuabo00
Sol
Level 109
God Stats
4W - 2L
1,750 SR
Queue Stats
154W - 114L
1,527 Elo+
Party 2
Team Averages
Level 115
1,496 SR
1,537 Elo+

VS

Team Averages
Level 108
1,483 SR
1,462 Elo+
Hun Batz
Hun Batz
PGresham13
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,404 Elo+
Party 1
Ares
Ares
Pexlan
Ares
Level 82
God Stats
1W - 0L
1,308 SR
Queue Stats
6W - 7L
1,467 Elo+
Solo
Apollo
Apollo
Snakebite2014
Apollo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 167L
1,551 Elo+
Party 1
Eset
Eset
erickartmann
Eset
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 100L
1,401 Elo+
Solo
Mulan
Mulan
roofdiggy
Mulan
Level 119
God Stats
5W - 0L
1,607 SR
Queue Stats
34W - 30L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JSTN225
Merlin
17
2 / 6 / 2
9,273
773
9,609
10,818
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Jk_Lokii
Scylla
16
1 / 6 / 4
8,294
691
9,141
10,150
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
OGxBaxwar
Athena
14
3 / 5 / 2
9,527
794
6,635
20,824
11,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
14
1 / 5 / 4
8,372
698
5,314
9,887
3,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 3 / 4
9,484
790
14,297
10,317
3,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
PGresham13
Hun Batz
16
4 / 3 / 16
10,600
883
12,791
11,939
8,082
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
Pexlan
Ares
17
3 / 2 / 20
9,479
790
14,412
12,943
17,009
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 15
9,609
801
8,457
8,515
3,492
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
13 / 2 / 8
11,058
922
12,907
11,215
5,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
roofdiggy
Mulan
16
2 / 3 / 19
9,098
758
9,332
18,691
15,494
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
103
12
Kills
25
25
Deaths
14
16
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Merlin
JSTN225
Merlin
2
6
2
0.5
L
Scylla
Jk_Lokii
Scylla
1
6
4
0.5
L
Athena
OGxBaxwar
Athena
3
5
2
0.8
W
Hun Batz
PGresham13
Hun Batz
4
3
16
4
W
Ares
Pexlan
Ares
3
2
20
6.5
W
3
4
15
2.63
L
Neith
1
5
4
0.6
W
13
2
8
8.5
L
5
3
4
2.33
W
Mulan
roofdiggy
Mulan
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,996
Damage
57,899
61,996
Taken
63,303
27,075
Mitigated
49,436
20,140
Healing
23,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
JSTN225
Merlin
9,609
381
757
973
10,818
4,249
0
6,281
4,537
27,174
0
L
Scylla
Jk_Lokii
Scylla
9,141
8
608
1,677
10,150
3,572
0
4,746
5,404
20,773
0
L
Athena
OGxBaxwar
Athena
6,635
412
1,351
6,892
20,824
11,555
0
7,475
13,349
9,992
0
W
Hun Batz
PGresham13
Hun Batz
12,791
1,473
2,211
3,568
11,939
8,082
772
8,155
3,784
0
23,547
W
Ares
Pexlan
Ares
14,412
383
72
1,317
12,943
17,009
396
4,558
8,385
17,273
0
W
8,457
4,459
573
711
8,515
3,492
436
7,327
1,188
0
31,205
L
Neith
5,314
896
359
2,406
9,887
3,814
0
5,152
4,735
0
12,776
W
12,907
1,063
2,566
3,050
11,215
5,359
618
9,462
1,753
26,509
0
L
14,297
775
1,199
3,918
10,317
3,885
0
3,665
6,652
22,172
0
W
Mulan
roofdiggy
Mulan
9,332
1,893
2,076
6,937
18,691
15,494
584
10,180
8,511
0
13,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,950
Gold Earned
49,844
114
Minions Killed
116
0
Camps Cleared
0
1,070,077
Distance Traveled
1,140,562
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,273
773
43
4
0
207,233
3
L
Scylla
8,294
691
31
3
0
180,627
0
L
Athena
9,527
794
2
0
0
220,861
2
W
Hun Batz
10,600
883
15
1
0
227,919
0
W
Ares
9,479
790
7
1
0
239,596
0
W
Apollo
9,609
801
48
4
0
207,699
1
L
Neith
8,372
698
19
2
0
200,158
0
W
Eset
11,058
922
44
4
0
242,379
3
L
Sol
9,484
790
19
2
0
261,198
0
W
Mulan
9,098
758
2
0
0
222,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role