Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Raƒs
Janus
Level 160
God Stats
32W - 9L
2,050 SR
Queue Stats
1,131W - 357L
1,752 Elo+
Party 1
Agni
Agni
Ukanirr
Agni
Level 141
God Stats
11W - 8L
1,689 SR
Queue Stats
69W - 51L
1,631 Elo+
Solo
Merlin
Merlin
Vandrued
Merlin
Level 153
God Stats
10W - 2L
2,150 SR
Queue Stats
244W - 57L
1,883 Elo+
Party 1
Team Averages
Level 153
1,778 SR
1,653 Elo+

VS

Team Averages
Level 143
1,502 SR
1,563 Elo+
Bakasura
Bakasura
 
Bakasura
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KooKoooBooongooo
Horus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 187L
1,531 Elo+
Solo
Hades
Hades
SaNChU
Hades
Level 129
God Stats
2W - 5L
1,464 SR
Queue Stats
17W - 18L
1,802 Elo+
Solo
Apollo
Apollo
WorkJungle
Apollo
Level 160
God Stats
3W - 4L
1,544 SR
Queue Stats
73W - 63L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 0 / 4
6,484
1,297
5,369
3,525
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
 
Hercules
12
1 / 0 / 6
5,960
1,192
4,888
3,072
2,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Janus
Raƒs
Janus
11
3 / 0 / 4
6,395
1,279
4,574
685
206
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
Ukanirr
Agni
11
0 / 1 / 3
5,657
1,131
3,157
3,106
1,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Vandrued
Merlin
12
1 / 1 / 7
6,091
1,218
3,916
3,494
1,073
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

385

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 3 / 2
5,753
1,151
3,733
7,096
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
11
0 / 1 / 2
5,617
1,123
1,696
3,520
1,045
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

11
0 / 4 / 1
5,583
1,117
1,836
8,185
3,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
SaNChU
Hades
11
2 / 0 / 0
6,234
1,247
5,358
6,846
2,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
WorkJungle
Apollo
10
0 / 0 / 0
4,940
988
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
8
Kills
2
2
Deaths
8
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
4
5
W
Hercules
 
Hercules
1
0
6
4
L
Bakasura
 
Bakasura
0
3
2
0.33
L
Anhur
 
Anhur
0
1
2
1
L
0
4
1
0.13
W
Janus
Raƒs
Janus
3
0
4
5
L
Hades
SaNChU
Hades
2
0
0
2
W
Agni
Ukanirr
Agni
0
1
3
1.5
W
Merlin
Vandrued
Merlin
1
1
7
4.5
L
Apollo
WorkJungle
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,904
Damage
12,623
13,882
Taken
25,647
6,175
Mitigated
9,818
1,466
Healing
4,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,369
2,236
0
243
3,525
1,298
0
1,270
1,995
0
13,624
W
Hercules
 
Hercules
4,888
1,146
0
1,223
3,072
2,350
0
1,544
1,478
0
6,929
L
Bakasura
 
Bakasura
3,733
2,492
0
812
7,096
2,774
0
3,611
3,311
0
9,656
L
Anhur
 
Anhur
1,696
669
0
0
3,520
1,045
0
1,617
1,859
0
12,888
L
1,836
1,083
343
479
8,185
3,353
0
3,435
4,537
0
5,719
W
Janus
Raƒs
Janus
4,574
434
0
0
685
206
0
0
685
19,310
0
L
Hades
SaNChU
Hades
5,358
601
835
2,059
6,846
2,646
0
2,984
3,644
21,150
0
W
Agni
Ukanirr
Agni
3,157
91
0
0
3,106
1,248
0
1,493
1,613
12,790
0
W
Merlin
Vandrued
Merlin
3,916
628
0
0
3,494
1,073
0
1,051
2,328
15,863
0
L
Apollo
WorkJungle
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,587
Gold Earned
28,127
103
Minions Killed
98
6
Camps Cleared
6
572,346
Distance Traveled
465,307
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,484
1,297
22
4
2
115,091
0
W
Hercules
5,960
1,192
5
1
1
123,995
3
L
Bakasura
5,753
1,151
19
4
5
125,619
2
L
Anhur
5,617
1,123
25
5
0
101,483
0
L
Horus
5,583
1,117
7
1
1
115,744
0
W
Janus
6,395
1,279
37
7
2
109,298
0
L
Hades
6,234
1,247
47
9
0
122,461
1
W
Agni
5,657
1,131
9
2
1
111,175
1
W
Merlin
6,091
1,218
30
6
0
112,787
0
L
Apollo
4,940
988
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role