Player Matchup

Aphrodite
Aphrodite
Platinum II
Boogaloo Banzai
Aphrodite
Platinum II
Level 146
God Stats
0W - 3L
1,354 SR
Queue Stats
124W - 102L
1,855 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
EvelNik
Cthulhu
Platinum V
Level 141
God Stats
21W - 14L
1,625 SR
Queue Stats
120W - 101L
1,660 MMR
Party 1
Neith
Neith
Gold I
STRANG3 TAM3R
Neith
Gold I
Level 122
God Stats
28W - 27L
1,486 SR
Queue Stats
104W - 88L
1,581 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,489 SR
1,699 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 79
1,595 SR
1,663 MMR
Skadi
Skadi
Gold IV
ThatBoyAC3
Skadi
Gold IV
Level 67
God Stats
4W - 10L
1,400 SR
Queue Stats
56W - 65L
1,628 MMR
Solo
Persephone
Persephone
Platinum IV
TheTallOne29741
Persephone
Platinum IV
Level 86
God Stats
22W - 17L
1,613 SR
Queue Stats
204W - 228L
1,773 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
TheWiseOne7544
Cabrakan
Platinum I
Level 85
God Stats
9W - 4L
1,773 SR
Queue Stats
164W - 166L
1,587 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Boogaloo Banzai
Aphrodite
13
1 / 6 / 4
9,303
620
5,842
16,178
6,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
EvelNik
Cthulhu
11
1 / 5 / 3
9,317
621
9,231
17,426
11,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 6 / 1
10,037
669
7,403
13,902
4,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
GilgameshAthenaAnubisMorgan Le FayAh Puch

VS

Bans
HelAchillesGuan YuGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
9 / 2 / 8
11,391
759
13,807
9,569
3,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Persephone
TheTallOne29741
Persephone
15
4 / 1 / 12
10,816
721
14,657
6,641
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
14
4 / 2 / 11
10,189
679
10,104
14,501
16,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
5
Kills
17
17
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Boogaloo Banzai
Aphrodite
1
6
4
0.5
L
Cthulhu
EvelNik
Cthulhu
1
5
3
0.5
L
3
6
1
0.58
W
Skadi
9
2
8
6.5
W
Persephone
TheTallOne29741
Persephone
4
1
12
10
W
Cabrakan
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,476
Damage
38,568
47,506
Taken
30,711
22,565
Mitigated
23,082
17,660
Healing
3,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Boogaloo Banzai
Aphrodite
5,842
568
5,724
6,799
16,178
6,699
450
8,706
7,472
33,995
0
L
Cthulhu
EvelNik
Cthulhu
9,231
266
374
2,650
17,426
11,541
39
7,577
9,849
24,937
0
L
7,403
1,686
0
2,113
13,902
4,325
1,132
8,478
5,424
0
41,736
W
Skadi
13,807
7,004
0
500
9,569
3,914
2,095
4,732
4,714
0
45,194
W
Persephone
TheTallOne29741
Persephone
14,657
226
0
1,363
6,641
2,302
811
3,067
3,569
50,923
0
W
Cabrakan
10,104
722
0
1,885
14,501
16,866
301
6,821
7,354
26,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
32,396
180
Minions Killed
166
0
Camps Cleared
0
689,859
Distance Traveled
809,200
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,303
620
74
5
0
219,394
2
L
Cthulhu
9,317
621
23
2
0
241,431
3
L
Neith
10,037
669
83
6
0
229,034
3
W
Skadi
11,391
759
58
4
0
266,199
5
W
Persephone
10,816
721
79
5
0
271,643
1
W
Cabrakan
10,189
679
29
2
0
271,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role