Player Matchup

Hercules
Hercules
GMx74
Hercules
Level 85
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
LS MAM
Scylla
Level 92
God Stats
0W - 1L
1,444 SR
Queue Stats
3W - 1L
1,691 Elo+
Party 2
Neith
Neith
SMGx40
Neith
Level 61
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 79
1,340 SR
1,564 Elo+

VS

Team Averages
Level 90
1,630 SR
1,451 Elo+
Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
LINT-FLOCKWOOD
Danzaburou
Level 61
God Stats
6W - 1L
1,773 SR
Queue Stats
47W - 42L
1,350 Elo+
Party 1
Loki
Loki
gexgir97
Loki
Level 160
God Stats
12W - 1L
1,616 SR
Queue Stats
171W - 130L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GMx74
Hercules
12
1 / 1 / 10
8,440
603
4,646
9,204
10,006
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
LS MAM
Scylla
14
9 / 1 / 4
10,053
718
11,329
7,197
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SMGx40
Neith
13
3 / 4 / 9
9,270
662
8,901
7,725
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 6 / 5
8,690
621
4,408
10,655
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
LINT-FLOCKWOOD
Danzaburou
14
4 / 3 / 1
10,462
747
8,749
9,011
3,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
12
1 / 4 / 5
8,886
635
4,601
12,201
8,473
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
13
Kills
5
6
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
6
5
0.42
L
Hercules
GMx74
Hercules
1
1
10
6
W
Danzaburou
LINT-FLOCKWOOD
Danzaburou
4
3
1
1.5
L
Scylla
LS MAM
Scylla
9
1
4
11
L
Neith
SMGx40
Neith
3
4
9
1.88
W
Loki
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,876
Damage
17,758
24,126
Taken
31,867
15,509
Mitigated
14,489
7,583
Healing
5,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,408
874
0
2,202
10,655
2,987
1,189
4,255
6,181
28,444
0
L
Hercules
GMx74
Hercules
4,646
892
0
4,232
9,204
10,006
206
1,956
6,962
0
14,425
W
Danzaburou
LINT-FLOCKWOOD
Danzaburou
8,749
2,664
0
2,062
9,011
3,029
1,264
3,082
5,704
0
41,731
L
Scylla
LS MAM
Scylla
11,329
811
590
1,276
7,197
2,534
816
888
6,203
32,361
0
L
Neith
SMGx40
Neith
8,901
4,158
0
1,485
7,725
2,969
1,488
1,072
6,553
0
36,252
W
Loki
4,601
1,329
52
1,132
12,201
8,473
386
3,366
8,653
0
14,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,763
Gold Earned
28,038
134
Minions Killed
142
0
Camps Cleared
0
744,564
Distance Traveled
734,105
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,690
621
42
3
0
225,898
1
L
Hercules
8,440
603
16
1
0
290,222
2
W
Danzaburou
10,462
747
77
6
0
254,817
5
L
Scylla
10,053
718
54
4
0
237,071
3
L
Neith
9,270
662
64
5
0
217,271
0
W
Loki
8,886
635
23
2
0
253,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role