Player Matchup

Cthulhu
Cthulhu
COTTIZAO
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,453 Elo+
Party 1
Vamana
Vamana
TheIsma_440
Vamana
Level 64
God Stats
1W - 1L
1,827 SR
Queue Stats
22W - 23L
1,398 Elo+
Party 1
Kali
Kali
astrosX89
Kali
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,421 Elo+
Party 1
He Bo
He Bo
diogo10yt
He Bo
Level 64
God Stats
0W - 2L
1,303 SR
Queue Stats
28W - 27L
1,436 Elo+
Party 1
Cupid
Cupid
valen1019
Cupid
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,378 Elo+
Party 1
Team Averages
Level 59
1,526 SR
1,417 Elo+

VS

Team Averages
Level 84
1,679 SR
1,547 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ColdUnicycle854
Sun Wukong
Level 123
God Stats
4W - 1L
1,707 SR
Queue Stats
56W - 58L
1,511 Elo+
Party 3
Ymir
Ymir
Gaserosmf
Ymir
Level 13
God Stats
3W - 1L
1,511 SR
Queue Stats
10W - 7L
1,510 Elo+
Party 3
Raijin
Raijin
RamivanGamer
Raijin
Level 18
God Stats
12W - 5L
1,718 SR
Queue Stats
108W - 39L
1,698 Elo+
Party 2
Hachiman
Hachiman
Underseallama51
Hachiman
Level 124
God Stats
2W - 0L
1,958 SR
Queue Stats
37W - 39L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
COTTIZAO
Cthulhu
11
0 / 9 / 3
7,676
426
5,928
22,218
19,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Vamana
10
0 / 5 / 0
6,304
350
2,823
11,648
8,617
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kali
14
0 / 6 / 1
7,743
430
5,224
19,045
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
diogo10yt
He Bo
11
1 / 10 / 0
7,175
399
4,191
13,761
3,496
Magic Focus

Magic Focus

+20
Magical Power

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
valen1019
Cupid
12
2 / 7 / 0
8,053
447
2,752
11,993
3,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
10 / 1 / 11
11,236
624
14,899
14,592
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ColdUnicycle854
Sun Wukong
17
1 / 0 / 6
11,632
646
7,498
10,011
10,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
13
2 / 2 / 13
9,644
536
5,730
11,615
11,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
18
16 / 0 / 10
11,507
639
21,623
12,252
6,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
15
8 / 0 / 13
10,110
562
13,093
10,745
3,623
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
90
3
Kills
37
37
Deaths
3
4
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
1
11
15.5
L
Cthulhu
COTTIZAO
Cthulhu
0
9
3
0.17
W
Sun Wukong
ColdUnicycle854
Sun Wukong
1
0
6
4
W
Ymir
2
2
13
4.25
W
Raijin
16
0
10
21
L
Vamana
0
5
0
0
W
Hachiman
8
0
13
14.5
L
Kali
0
6
1
0.08
L
He Bo
diogo10yt
He Bo
1
10
0
0.1
L
Cupid
valen1019
Cupid
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,918
Damage
62,843
78,665
Taken
59,215
41,789
Mitigated
38,938
13,902
Healing
14,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
14,899
5,914
0
3,743
14,592
7,036
0
2,220
12,372
0
89,315
L
Cthulhu
COTTIZAO
Cthulhu
5,928
558
320
2,973
22,218
19,054
0
9,070
13,148
23,573
0
W
Sun Wukong
ColdUnicycle854
Sun Wukong
7,498
1,119
0
1,560
10,011
10,609
1,680
211
9,800
0
59,961
W
Ymir
5,730
1,423
0
42
11,615
11,505
1,086
2,281
9,334
17,119
0
W
Raijin
21,623
3,002
112
3,811
12,252
6,165
1,994
3,572
8,680
73,909
0
L
Vamana
2,823
1,028
0
1,742
11,648
8,617
0
2,793
8,855
0
23,744
W
Hachiman
13,093
7,258
0
5,129
10,745
3,623
6,314
2,140
8,605
0
57,369
L
Kali
5,224
2,258
0
4,577
19,045
7,220
0
5,438
13,607
0
48,957
L
He Bo
diogo10yt
He Bo
4,191
219
0
1,680
13,761
3,496
0
6,891
6,870
31,814
0
L
Cupid
valen1019
Cupid
2,752
1,594
48
2,562
11,993
3,402
2,451
3,161
8,832
0
38,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,951
Gold Earned
54,129
330
Minions Killed
457
0
Camps Cleared
0
1,418,952
Distance Traveled
1,752,762
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,236
624
116
6
0
417,121
0
L
Cthulhu
7,676
426
27
2
0
287,489
0
W
Sun Wukong
11,632
646
118
7
0
332,278
3
W
Ymir
9,644
536
21
1
0
314,851
3
W
Raijin
11,507
639
129
7
0
348,293
2
L
Vamana
6,304
350
43
2
0
203,883
2
W
Hachiman
10,110
562
73
4
0
340,219
3
L
Kali
7,743
430
118
7
0
332,844
1
L
He Bo
7,175
399
65
4
0
293,574
2
L
Cupid
8,053
447
77
4
0
301,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role