Player Matchup

Merlin
Merlin
Jroydafatman
Merlin
Level 113
God Stats
2W - 3L
1,593 SR
Queue Stats
576W - 607L
1,489 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lilreddaug101
Morgan Le Fay
Level 90
God Stats
8W - 11L
1,468 SR
Queue Stats
264W - 274L
1,525 Elo+
Party 1
King Arthur
King Arthur
xBl4ckDyn4mitex
King Arthur
Level 122
God Stats
1W - 10L
1,146 SR
Queue Stats
106W - 115L
1,444 Elo+
Party 1
Team Averages
Level 108
1,402 SR
1,486 Elo+

VS

Team Averages
Level 36
1,463 SR
1,410 Elo+
Gilgamesh
Gilgamesh
ALTER-_-SIES
Gilgamesh
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,431 Elo+
Solo
Cthulhu
Cthulhu
SWEGMASTA360
Cthulhu
Level 18
God Stats
8W - 2L
1,543 SR
Queue Stats
25W - 23L
1,421 Elo+
Party 2
Janus
Janus
X74Braeden
Janus
Level 60
God Stats
8W - 11L
1,346 SR
Queue Stats
74W - 95L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 5 / 2
12,611
631
18,942
13,469
5,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
lilreddaug101
Morgan Le Fay
17
1 / 3 / 3
11,574
579
13,908
14,893
6,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
xBl4ckDyn4mitex
King Arthur
12
0 / 8 / 3
10,118
506
7,635
21,109
16,824
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ALTER-_-SIES
Gilgamesh
18
9 / 3 / 7
14,263
713
14,577
24,307
25,674
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
SWEGMASTA360
Cthulhu
16
2 / 0 / 11
12,015
601
14,001
22,153
28,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
18
5 / 3 / 8
13,055
653
13,487
11,361
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
16
16
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ALTER-_-SIES
Gilgamesh
9
3
7
4.17
L
Merlin
4
5
2
1
W
Cthulhu
SWEGMASTA360
Cthulhu
2
0
11
7.5
W
Janus
5
3
8
3
L
Morgan Le Fay
lilreddaug101
Morgan Le Fay
1
3
3
0.83
L
King Arthur
xBl4ckDyn4mitex
King Arthur
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,485
Damage
42,065
49,471
Taken
57,821
28,307
Mitigated
58,397
6,441
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ALTER-_-SIES
Gilgamesh
14,577
3,470
1,031
2,278
24,307
25,674
350
12,700
11,607
0
37,482
L
Merlin
18,942
532
0
2,844
13,469
5,050
177
7,287
5,291
73,075
0
W
Cthulhu
SWEGMASTA360
Cthulhu
14,001
1,510
1,941
5,988
22,153
28,190
609
12,076
10,077
42,980
0
W
Janus
13,487
1,510
2,194
2,855
11,361
4,533
1,981
8,074
3,287
69,201
0
L
Morgan Le Fay
lilreddaug101
Morgan Le Fay
13,908
613
312
2,995
14,893
6,433
108
6,103
8,275
62,465
0
L
King Arthur
xBl4ckDyn4mitex
King Arthur
7,635
1,181
0
290
21,109
16,824
0
11,115
8,417
0
17,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
39,333
207
Minions Killed
208
0
Camps Cleared
0
923,698
Distance Traveled
1,134,631
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,263
713
31
2
0
379,889
3
L
Merlin
12,611
631
101
5
0
319,136
4
W
Cthulhu
12,015
601
41
2
0
387,835
0
W
Janus
13,055
653
136
7
0
366,907
3
L
Morgan Le Fay
11,574
579
82
4
0
336,874
5
L
King Arthur
10,118
506
24
1
0
267,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role