Player Matchup

Cerberus
Cerberus
BlazingWhale494
Cerberus
Level 5
God Stats
2W - 1L
1,852 SR
Queue Stats
5W - 3L
1,715 Elo+
Solo
Ymir
Ymir
Cůmboni
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,742 Elo+
Solo
Apollo
Apollo
F7 Kali
Apollo
Level 27
God Stats
65W - 49L
1,656 SR
Queue Stats
173W - 151L
1,635 Elo+
Solo
Ra
Ra
JbizzIe502
Ra
Level 26
God Stats
1W - 3L
1,621 SR
Queue Stats
93W - 86L
1,627 Elo+
Solo
Mercury
Mercury
MakeItHappnCappn
Mercury
Level 29
God Stats
7W - 8L
1,481 SR
Queue Stats
77W - 44L
1,715 Elo+
Solo
Team Averages
Level 18
1,622 SR
1,687 Elo+

VS

Team Averages
Level 16
1,498 SR
1,674 Elo+
Anhur
Anhur
DeadTreeForest
Anhur
Level 29
God Stats
3W - 5L
1,489 SR
Queue Stats
131W - 116L
1,549 Elo+
Solo
Cerberus
Cerberus
Rakooby
Cerberus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 84L
1,801 Elo+
Solo
Ymir
Ymir
TheGoldenExo
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,691 Elo+
Solo
Skadi
Skadi
kaymat102
Skadi
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 34L
1,670 Elo+
Solo
Fenrir
Fenrir
kuinuth
Fenrir
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 3 / 2
5,001
455
526
4,821
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ymir
8
0 / 4 / 0
4,989
454
586
6,036
1,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
F7 Kali
Apollo
10
0 / 5 / 0
5,798
527
1,680
6,891
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 4 / 0
5,791
526
1,981
6,448
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 1
5,247
477
2,644
7,848
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,087
553
3,151
6,386
1,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Rakooby
Cerberus
12
4 / 0 / 4
7,165
651
6,243
5,668
5,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 0 / 3
7,272
661
3,766
5,566
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
kaymat102
Skadi
12
6 / 0 / 1
7,367
670
4,806
4,430
1,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
kuinuth
Fenrir
8
1 / 2 / 7
5,620
511
1,463
4,401
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
19
20
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
2
0.33
L
Ymir
0
4
0
0
W
1
2
1
0.75
L
Apollo
F7 Kali
Apollo
0
5
0
0
L
2
4
0
0.5
L
1
4
1
0.38
W
Cerberus
Rakooby
Cerberus
4
0
4
6
W
7
0
3
8.5
W
Skadi
kaymat102
Skadi
6
0
1
6.5
W
Fenrir
kuinuth
Fenrir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,417
Damage
19,429
32,044
Taken
26,451
10,778
Mitigated
12,887
3,993
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
526
37
0
510
4,821
3,405
443
435
4,386
11,287
0
L
Ymir
586
0
0
314
6,036
1,511
0
4,210
1,826
5,800
0
W
3,151
1,535
0
2,798
6,386
1,951
656
1,411
4,975
0
40,619
L
Apollo
F7 Kali
Apollo
1,680
512
0
558
6,891
1,908
851
2,132
4,759
0
32,926
L
1,981
154
214
2,357
6,448
1,924
810
1,091
5,357
37,361
0
L
2,644
1,000
0
40
7,848
2,030
23
2,011
5,837
0
30,790
W
Cerberus
Rakooby
Cerberus
6,243
716
0
2,044
5,668
5,192
554
238
5,430
39,108
0
W
3,766
1,265
0
1,322
5,566
2,845
90
595
4,971
31,630
2,236
W
Skadi
kaymat102
Skadi
4,806
2,046
0
500
4,430
1,348
1,992
486
3,944
0
39,284
W
Fenrir
kuinuth
Fenrir
1,463
457
0
1,091
4,401
1,551
340
363
4,038
0
9,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
33,511
267
Minions Killed
341
0
Camps Cleared
0
967,162
Distance Traveled
996,134
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,001
455
41
4
0
210,701
2
L
Ymir
4,989
454
9
1
0
156,069
0
W
Anhur
6,087
553
68
6
0
195,799
3
L
Apollo
5,798
527
87
8
0
177,783
0
L
Ra
5,791
526
67
6
0
198,882
2
L
Mercury
5,247
477
63
6
0
223,727
3
W
Cerberus
7,165
651
111
10
0
190,772
3
W
Ymir
7,272
661
64
6
0
213,173
0
W
Skadi
7,367
670
78
7
0
200,856
4
W
Fenrir
5,620
511
20
2
0
195,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role