Player Matchup

Cthulhu
Cthulhu
DJSparker
Cthulhu
Level 29
God Stats
1W - 0L
1,657 SR
Queue Stats
23W - 18L
1,373 Elo+
Party 1
He Bo
He Bo
Jajcurry
He Bo
Level 58
God Stats
2W - 0L
1,454 SR
Queue Stats
17W - 31L
1,406 Elo+
Party 1
Jing Wei
Jing Wei
TheSh4rd
Jing Wei
Level 68
God Stats
2W - 0L
1,759 SR
Queue Stats
88W - 84L
1,455 Elo+
Party 1
Team Averages
Level 52
1,623 SR
1,412 Elo+

VS

Team Averages
Level 55
1,335 SR
1,520 Elo+
Discordia
Discordia
Milbona
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,525 Elo+
Solo
Bacchus
Bacchus
Tinlicker
Bacchus
Level 69
God Stats
0W - 2L
1,237 SR
Queue Stats
33W - 27L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
Оgre
Danzaburou
Level 80
God Stats
1W - 4L
1,269 SR
Queue Stats
98W - 106L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJSparker
Cthulhu
16
4 / 0 / 14
11,668
686
14,911
25,487
20,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Jajcurry
He Bo
16
6 / 6 / 10
11,945
703
16,278
15,915
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
TheSh4rd
Jing Wei
16
11 / 7 / 8
12,721
748
21,851
20,045
7,531
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Milbona
Discordia
14
4 / 8 / 6
11,080
652
13,509
14,760
6,103
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Tinlicker
Bacchus
14
3 / 6 / 6
10,981
646
10,776
23,074
29,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Оgre
Danzaburou
15
6 / 7 / 6
12,368
728
22,171
21,212
9,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
21
Kills
13
13
Deaths
21
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DJSparker
Cthulhu
4
0
14
11
W
He Bo
Jajcurry
He Bo
6
6
10
1.83
L
Discordia
Milbona
Discordia
4
8
6
0.88
W
Jing Wei
TheSh4rd
Jing Wei
11
7
8
2.14
L
Bacchus
Tinlicker
Bacchus
3
6
6
1
L
Danzaburou
Оgre
Danzaburou
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,040
Damage
46,456
61,447
Taken
59,046
33,363
Mitigated
45,691
24,428
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DJSparker
Cthulhu
14,911
679
738
12,975
25,487
20,160
66
9,020
16,467
41,774
0
W
He Bo
Jajcurry
He Bo
16,278
1,440
801
2,548
15,915
5,672
106
5,707
10,208
37,991
0
L
Discordia
Milbona
Discordia
13,509
1,231
0
1,001
14,760
6,103
386
6,575
7,584
29,263
0
W
Jing Wei
TheSh4rd
Jing Wei
21,851
18,308
0
7,366
20,045
7,531
2,094
9,558
10,487
0
55,991
L
Bacchus
Tinlicker
Bacchus
10,776
1,201
486
3,062
23,074
29,838
0
12,391
9,326
16,422
0
L
Danzaburou
Оgre
Danzaburou
22,171
12,550
0
5,651
21,212
9,750
802
9,376
10,947
0
61,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
34,429
182
Minions Killed
124
0
Camps Cleared
0
927,885
Distance Traveled
811,543
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,668
686
49
3
0
344,531
0
W
He Bo
11,945
703
48
3
0
296,717
0
L
Discordia
11,080
652
43
3
0
232,622
0
W
Jing Wei
12,721
748
85
5
0
286,637
2
L
Bacchus
10,981
646
8
0
0
313,652
1
L
Danzaburou
12,368
728
73
4
0
265,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role