Player Matchup

Kuzenbo
Kuzenbo
Bitonimus
Kuzenbo
Level 29
God Stats
2W - 3L
1,492 SR
Queue Stats
116W - 109L
1,618 Elo+
Solo
Bellona
Bellona
Dvadumcute
Bellona
Level 15
God Stats
128W - 83L
1,764 SR
Queue Stats
270W - 232L
1,704 Elo+
Solo
Hera
Hera
TTV_King_Borri
Hera
Level 13
God Stats
17W - 17L
1,747 SR
Queue Stats
150W - 176L
1,619 Elo+
Solo
Izanami
Izanami
iTrashy
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,611 Elo+
Solo
Kali
Kali
lokiss_6
Kali
Level 14
God Stats
4W - 2L
1,757 SR
Queue Stats
72W - 65L
1,638 Elo+
Solo
Team Averages
Level 18
1,652 SR
1,638 Elo+

VS

Team Averages
Level 35
1,698 SR
1,663 Elo+
Tiamat
Tiamat
Low-RezStudios
Tiamat
Level 20
God Stats
3W - 2L
1,662 SR
Queue Stats
34W - 19L
1,685 Elo+
Solo
Cabrakan
Cabrakan
P0NTE_CHINGON_69
Cabrakan
Level 3
God Stats
9W - 6L
1,791 SR
Queue Stats
149W - 115L
1,807 Elo+
Party 1
Arachne
Arachne
PatchFadess
Arachne
Level 17
God Stats
5W - 3L
1,628 SR
Queue Stats
52W - 40L
1,683 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pleasinbearV3
Morgan Le Fay
Level 109
God Stats
64W - 41L
1,675 SR
Queue Stats
267W - 208L
1,548 Elo+
Party 1
Hades
Hades
windex-989
Hades
Level 28
God Stats
9W - 3L
1,736 SR
Queue Stats
80W - 81L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bitonimus
Kuzenbo
12
3 / 4 / 6
8,334
521
5,798
15,434
13,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Dvadumcute
Bellona
14
3 / 7 / 5
8,525
533
9,520
21,150
19,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 13 / 3
6,989
437
7,578
12,132
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
iTrashy
Izanami
14
7 / 6 / 2
8,831
552
13,896
12,720
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kali
10
2 / 3 / 1
6,752
422
4,914
10,091
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,238
577
8,774
11,384
7,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 6
8,484
530
9,649
14,044
11,689
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
PatchFadess
Arachne
17
15 / 2 / 3
10,919
682
17,148
15,770
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
pleasinbearV3
Morgan Le Fay
15
4 / 2 / 5
9,281
580
10,222
11,756
4,303
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
14
6 / 3 / 11
9,382
586
10,406
15,568
8,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
16
Kills
33
33
Deaths
16
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bitonimus
Kuzenbo
3
4
6
1.5
L
Bellona
Dvadumcute
Bellona
3
7
5
0.79
W
4
4
6
1.75
W
4
5
6
1.4
W
Arachne
PatchFadess
Arachne
15
2
3
8.25
L
1
13
3
0.19
L
Izanami
iTrashy
Izanami
7
6
2
1.33
L
Kali
2
3
1
0.83
W
Morgan Le Fay
pleasinbearV3
Morgan Le Fay
4
2
5
3.25
W
Hades
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,706
Damage
56,199
71,527
Taken
68,522
44,189
Mitigated
39,591
11,415
Healing
28,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bitonimus
Kuzenbo
5,798
2,458
0
820
15,434
13,443
0
10,392
4,973
17,521
0
L
Bellona
Dvadumcute
Bellona
9,520
2,467
0
5,543
21,150
19,296
0
9,851
10,757
7,786
44,291
W
8,774
488
0
4,489
11,384
7,691
506
2,186
9,198
51,931
0
W
9,649
1,078
0
1,768
14,044
11,689
432
3,917
10,127
27,753
0
W
Arachne
PatchFadess
Arachne
17,148
11,369
0
6,711
15,770
7,054
2,428
2,362
13,408
0
70,265
L
7,578
2,252
0
250
12,132
3,607
0
7,114
4,966
37,197
0
L
Izanami
iTrashy
Izanami
13,896
9,744
0
2,219
12,720
4,162
0
6,416
6,286
0
66,323
L
Kali
4,914
2,084
0
2,583
10,091
3,681
0
4,567
5,494
0
31,046
W
Morgan Le Fay
pleasinbearV3
Morgan Le Fay
10,222
596
465
5,354
11,756
4,303
1,712
1,267
10,489
63,633
0
W
Hades
10,406
1,228
788
8,993
15,568
8,854
2,443
5,281
10,287
50,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,431
Gold Earned
47,304
362
Minions Killed
445
0
Camps Cleared
0
1,371,801
Distance Traveled
1,557,687
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,334
521
24
2
0
313,987
1
L
Bellona
8,525
533
93
6
0
259,681
3
W
Tiamat
9,238
577
113
7
0
288,944
2
W
Cabrakan
8,484
530
29
2
0
285,884
1
W
Arachne
10,919
682
93
6
0
380,583
1
L
Hera
6,989
437
53
3
0
269,253
2
L
Izanami
8,831
552
130
8
0
247,492
2
L
Kali
6,752
422
62
4
0
281,388
1
W
Morgan Le Fay
9,281
580
109
7
0
315,417
0
W
Hades
9,382
586
101
6
0
286,859
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role