Player Matchup

Cupid
Cupid
AsuraValentine
Cupid
Level 29
God Stats
0W - 1L
1,700 SR
Queue Stats
66W - 56L
1,489 Elo+
Party 1
Loki
Loki
Bodhi98-
Loki
Level 27
God Stats
16W - 13L
1,789 SR
Queue Stats
347W - 330L
1,539 Elo+
Solo
Ra
Ra
Khalfermux
Ra
Level 5
God Stats
0W - 1L
1,262 SR
Queue Stats
3W - 3L
1,607 Elo+
Solo
Athena
Athena
RavexRaven
Athena
Level 29
God Stats
21W - 20L
1,426 SR
Queue Stats
63W - 54L
1,489 Elo+
Party 1
Tyr
Tyr
santoro567
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 59L
1,464 Elo+
Solo
Team Averages
Level 23
1,535 SR
1,518 Elo+

VS

Team Averages
Level 18
1,583 SR
1,489 Elo+
Cerberus
Cerberus
BlazingWhale494
Cerberus
Level 4
God Stats
2W - 1L
1,761 SR
Queue Stats
5W - 3L
1,646 Elo+
Solo
Horus
Horus
Crackkorn
Horus
Level 29
God Stats
10W - 5L
1,604 SR
Queue Stats
288W - 318L
1,476 Elo+
Solo
Artemis
Artemis
Khaos4856
Artemis
Level 28
God Stats
2W - 4L
1,391 SR
Queue Stats
50W - 91L
1,272 Elo+
Solo
Cthulhu
Cthulhu
Tidesatsea
Cthulhu
Level 26
God Stats
1W - 1L
1,438 SR
Queue Stats
20W - 20L
1,478 Elo+
Solo
Sol
Sol
kuinuth
Sol
Level 5
God Stats
2W - 1L
1,722 SR
Queue Stats
13W - 15L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,089
463
4,019
5,688
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
12
9 / 2 / 0
7,191
654
8,313
5,879
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 4 / 3
4,662
424
2,941
4,535
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
RavexRaven
Athena
8
0 / 2 / 3
5,227
475
1,290
7,812
1,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 4 / 2
4,655
423
2,000
6,579
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
3 / 5 / 3
5,894
536
2,710
7,439
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Crackkorn
Horus
9
2 / 1 / 4
5,909
537
3,066
5,118
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Khaos4856
Artemis
9
2 / 2 / 4
5,799
527
4,710
5,084
1,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Tidesatsea
Cthulhu
11
5 / 1 / 1
6,936
631
5,141
8,680
4,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sol
8
2 / 2 / 2
5,583
508
3,836
4,767
878
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
10
Kills
14
15
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Cerberus
3
5
3
0.9
L
Loki
9
2
0
4.5
W
Horus
Crackkorn
Horus
2
1
4
4
L
0
4
3
0.38
W
Artemis
Khaos4856
Artemis
2
2
4
2
L
Athena
RavexRaven
Athena
0
2
3
0.75
W
Cthulhu
Tidesatsea
Cthulhu
5
1
1
5.5
W
Sol
2
2
2
1.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,563
Damage
19,463
30,493
Taken
31,088
12,061
Mitigated
15,910
3,398
Healing
10,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,019
1,243
0
577
5,688
1,362
0
196
5,492
0
24,294
W
Cerberus
2,710
577
0
874
7,439
6,320
138
808
6,449
13,506
0
L
Loki
8,313
2,307
0
1,155
5,879
2,224
0
1,933
3,870
0
43,197
W
Horus
Crackkorn
Horus
3,066
2,016
1,058
2,870
5,118
3,001
236
776
3,955
0
15,094
L
2,941
547
12
0
4,535
1,424
126
4,020
426
12,618
0
W
Artemis
Khaos4856
Artemis
4,710
1,627
0
290
5,084
1,316
646
271
4,747
0
25,762
L
Athena
RavexRaven
Athena
1,290
394
0
796
7,812
1,842
0
1,647
6,122
9,905
0
W
Cthulhu
Tidesatsea
Cthulhu
5,141
800
0
4,422
8,680
4,395
499
1,329
7,020
33,606
0
W
Sol
3,836
1,311
0
539
4,767
878
1,259
702
3,851
16,270
0
L
2,000
532
0
858
6,579
5,209
0
3,363
2,896
0
12,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,824
Gold Earned
30,121
181
Minions Killed
213
0
Camps Cleared
0
988,255
Distance Traveled
1,011,507
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,089
463
42
4
0
196,506
0
W
Cerberus
5,894
536
50
5
0
219,288
3
L
Loki
7,191
654
76
7
0
226,251
0
W
Horus
5,909
537
19
2
0
214,397
0
L
Ra
4,662
424
26
2
0
156,883
0
W
Artemis
5,799
527
52
5
0
183,563
2
L
Athena
5,227
475
18
2
0
198,959
0
W
Cthulhu
6,936
631
67
6
0
197,619
0
W
Sol
5,583
508
25
2
0
196,640
1
L
Tyr
4,655
423
19
2
0
209,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role